feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
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@@ -47,6 +47,7 @@ class GridObjectCleaner
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{
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public:
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template<class T> void Visit(GridRefMgr<T>&);
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void Visit(PlayerMapType&) { }
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};
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// Delete objects before deleting NGrid
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@@ -54,6 +55,7 @@ class GridObjectUnloader
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{
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public:
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void Visit(CorpseMapType&) { } // corpses are deleted with Map
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void Visit(PlayerMapType&) { }
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template<class T> void Visit(GridRefMgr<T>& m);
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};
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#endif
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