Core/Spells: fix removal of Disarm (scorpid sting) cooldown with Readiness
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@@ -744,6 +744,9 @@ class spell_hun_readiness : public SpellScriptLoader
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else
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else
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caster->RemoveSpellCooldown(spellInfo->Id, false);
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caster->RemoveSpellCooldown(spellInfo->Id, false);
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}
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}
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// force removal of the disarm cooldown
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caster->RemoveSpellCooldown(SPELL_HUNTER_CHIMERA_SHOT_SCORPID, false);
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}
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}
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}
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}
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