Merge branch 'Playerbot' of https://github.com/ZhengPeiRu21/azerothcore-wotlk into Playerbot

This commit is contained in:
郑佩茹
2022-06-16 10:06:30 -06:00
125 changed files with 5441 additions and 1838 deletions
+4 -12
View File
@@ -134,14 +134,6 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
{
creature->AddThreat(player, 0.0f);
}
/* Causes certain things to never leave the threat list (Priest Lightwell, etc):
for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
{
creature->SetInCombatWith(*itr);
(*itr)->SetInCombatWith(creature);
creature->AddThreat(*itr, 0.0f);
}*/
}
}
}
@@ -161,7 +153,7 @@ void CreatureAI::MoveInLineOfSight_Safe(Unit* who)
void CreatureAI::MoveInLineOfSight(Unit* who)
{
if (me->GetVictim())
if (me->IsEngaged())
return;
// pussywizard: civilian, non-combat pet or any other NOT HOSTILE TO ANYONE (!)
@@ -182,7 +174,7 @@ void CreatureAI::TriggerAlert(Unit const* who) const
if (!who || who->GetTypeId() != TYPEID_PLAYER)
return;
// If this unit isn't an NPC, is already distracted, is in combat, is confused, stunned or fleeing, do nothing
if (me->GetTypeId() != TYPEID_UNIT || me->IsInCombat() || me->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING | UNIT_STATE_DISTRACTED))
if (me->GetTypeId() != TYPEID_UNIT || me->IsEngaged() || me->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING | UNIT_STATE_DISTRACTED))
return;
// Only alert for hostiles!
if (me->IsCivilian() || me->HasReactState(REACT_PASSIVE) || !me->IsHostileTo(who) || !me->_IsTargetAcceptable(who))
@@ -253,7 +245,7 @@ void CreatureAI::SetGazeOn(Unit* target)
bool CreatureAI::UpdateVictimWithGaze()
{
if (!me->IsInCombat())
if (!me->IsEngaged())
return false;
if (me->HasReactState(REACT_PASSIVE))
@@ -271,7 +263,7 @@ bool CreatureAI::UpdateVictimWithGaze()
bool CreatureAI::UpdateVictim()
{
if (!me->IsInCombat())
if (!me->IsEngaged())
return false;
if (!me->HasReactState(REACT_PASSIVE))
+2 -1
View File
@@ -114,7 +114,7 @@ public:
// Called for reaction at stopping attack at no attackers or targets
virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);
// Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
// Called for reaction when initially engaged
virtual void EnterCombat(Unit* /*victim*/) {}
// Called when the creature is killed
@@ -196,6 +196,7 @@ public:
virtual bool CanSeeAlways(WorldObject const* /*obj*/) { return false; }
virtual bool CanBeSeen(Player const* /*seer*/) { return true; }
virtual bool CanAlwaysBeDetectable(WorldObject const* /*seer*/) { return false; }
virtual void PetStopAttack() { }
@@ -574,7 +574,7 @@ void BossAI::TeleportCheaters()
void BossAI::JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (me->IsInCombat())
if (me->IsEngaged())
DoZoneInCombat(summon);
}
+16 -16
View File
@@ -4044,18 +4044,18 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_OOC:
if (me && me->IsInCombat())
if (me && me->IsEngaged())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_IC:
if (!me || !me->IsInCombat())
if (!me || !me->IsEngaged())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_HEALTH_PCT:
{
if (!me || !me->IsInCombat() || !me->GetMaxHealth())
if (!me || !me->IsEngaged() || !me->GetMaxHealth())
return;
uint32 perc = (uint32)me->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -4065,7 +4065,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_HEALTH_PCT:
{
if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth())
if (!me || !me->IsEngaged() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth())
return;
uint32 perc = (uint32)me->GetVictim()->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -4075,7 +4075,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_MANA_PCT:
{
if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA))
if (!me || !me->IsEngaged() || !me->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(me->GetPowerPct(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -4085,7 +4085,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_MANA_PCT:
{
if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA))
if (!me || !me->IsEngaged() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(me->GetVictim()->GetPowerPct(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -4095,7 +4095,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_RANGE:
{
if (!me || !me->IsInCombat() || !me->GetVictim())
if (!me || !me->IsEngaged() || !me->GetVictim())
return;
if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
@@ -4106,7 +4106,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_VICTIM_CASTING:
{
if (!me || !me->IsInCombat())
if (!me || !me->IsEngaged())
return;
Unit* victim = me->GetVictim();
@@ -4124,7 +4124,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_HEALTH:
{
if (!me || !me->IsInCombat())
if (!me || !me->IsEngaged())
return;
Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit);
@@ -4139,7 +4139,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_IS_CC:
{
if (!me || !me->IsInCombat())
if (!me || !me->IsEngaged())
return;
std::list<Creature*> pList;
@@ -4285,7 +4285,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_OOC_LOS:
{
if (!me || me->IsInCombat())
if (!me || me->IsEngaged())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
@@ -4309,7 +4309,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_IC_LOS:
{
if (!me || !me->IsInCombat())
if (!me || !me->IsEngaged())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
@@ -4507,7 +4507,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_HEALTH_PCT:
{
if (!me || !me->IsInCombat())
if (!me || !me->IsEngaged())
return;
Unit* target = nullptr;
@@ -4701,10 +4701,10 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
if (e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask))
return;
if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsEngaged()))
return;
if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=nullptr (go script)
if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsEngaged()))//can be used with me=nullptr (go script)
return;
if (e.timer < diff)
@@ -4982,7 +4982,7 @@ void SmartScript::OnMoveInLineOfSight(Unit* who)
if (!me)
return;
ProcessEventsFor(me->IsInCombat() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
ProcessEventsFor(me->IsEngaged() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
}
/*
+3
View File
@@ -86,6 +86,8 @@ static FactionTeamMap sFactionTeamMap;
DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
DBCStorage <GameObjectArtKitEntry> sGameObjectArtKitStore(GameObjectArtKitfmt);
DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore(GameObjectDisplayInfofmt);
DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt);
DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt);
@@ -306,6 +308,7 @@ void LoadDBCStores(const std::string& dataPath)
LOAD_DBC(sEmotesTextSoundStore, "EmotesTextSound.dbc", "emotetextsound_dbc");
LOAD_DBC(sFactionStore, "Faction.dbc", "faction_dbc");
LOAD_DBC(sFactionTemplateStore, "FactionTemplate.dbc", "factiontemplate_dbc");
LOAD_DBC(sGameObjectArtKitStore, "GameObjectArtKit.dbc", "gameobjectartkit_dbc");
LOAD_DBC(sGameObjectDisplayInfoStore, "GameObjectDisplayInfo.dbc", "gameobjectdisplayinfo_dbc");
LOAD_DBC(sGemPropertiesStore, "GemProperties.dbc", "gemproperties_dbc");
LOAD_DBC(sGlyphPropertiesStore, "GlyphProperties.dbc", "glyphproperties_dbc");
+1
View File
@@ -110,6 +110,7 @@ extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
extern DBCStorage <EmotesTextSoundEntry> sEmotesTextSoundStore;
extern DBCStorage <FactionEntry> sFactionStore;
extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
extern DBCStorage <GameObjectArtKitEntry> sGameObjectArtKitStore;
extern DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore;
extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore;
extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore;
+19 -5
View File
@@ -704,7 +704,7 @@ void Creature::Update(uint32 diff)
}
// periodic check to see if the creature has passed an evade boundary
if (IsAIEnabled && !IsInEvadeMode() && IsInCombat())
if (IsAIEnabled && !IsInEvadeMode() && IsEngaged())
{
if (diff >= m_boundaryCheckTime)
{
@@ -1810,6 +1810,21 @@ bool Creature::CanAlwaysSee(WorldObject const* obj) const
return false;
}
bool Creature::IsAlwaysDetectableFor(WorldObject const* seer) const
{
if (Unit::IsAlwaysDetectableFor(seer))
{
return true;
}
if (IsAIEnabled && AI()->CanAlwaysBeDetectable(seer))
{
return true;
}
return false;
}
bool Creature::CanStartAttack(Unit const* who) const
{
if (IsCivilian())
@@ -1839,7 +1854,7 @@ bool Creature::CanStartAttack(Unit const* who) const
// pussywizard: at this point we are either hostile to who or friendly to who->getAttackerForHelper()
// pussywizard: if who is in combat and has an attacker, help him if the distance is right (help because who is hostile or help because attacker is friendly)
bool assist = false;
if (who->IsInCombat() && IsWithinDist(who, ATTACK_DISTANCE))
if (who->IsEngaged() && IsWithinDist(who, ATTACK_DISTANCE))
if (Unit* victim = who->getAttackerForHelper())
if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
assist = true;
@@ -2358,7 +2373,7 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
return false;
// skip fighting creature
if (IsInCombat())
if (IsEngaged())
return false;
// only free creature
@@ -2409,11 +2424,10 @@ bool Creature::_IsTargetAcceptable(Unit const* target) const
return false;
}
Unit const* myVictim = getAttackerForHelper();
Unit const* targetVictim = target->getAttackerForHelper();
// if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
if (myVictim == target || targetVictim == this || IsHostileTo(target))
if (IsEngagedBy(target) || IsHostileTo(target))
return true;
// if the target's victim is friendly, and the target is neutral, the target is acceptable
@@ -386,6 +386,8 @@ public:
void ModifyThreatPercentTemp(Unit* victim, int32 percent, Milliseconds duration);
void ResetFaction() { SetFaction(GetCreatureTemplate()->faction); }
protected:
bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData* data = nullptr);
bool InitEntry(uint32 entry, const CreatureData* data = nullptr);
@@ -441,6 +443,7 @@ protected:
[[nodiscard]] bool IsInvisibleDueToDespawn() const override;
bool CanAlwaysSee(WorldObject const* obj) const override;
bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
private:
void ForcedDespawn(uint32 timeMSToDespawn = 0, Seconds forcedRespawnTimer = 0s);
@@ -190,7 +190,7 @@ void CreatureGroup::RemoveMember(Creature* member)
member->SetFormation(nullptr);
}
void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
void CreatureGroup::MemberEngagingTarget(Creature* member, Unit* target)
{
uint8 const groupAI = sFormationMgr->CreatureGroupMap[member->GetSpawnId()].groupAI;
if (member == m_leader)
@@ -106,7 +106,7 @@ public:
void FormationReset(bool dismiss, bool initMotionMaster);
void LeaderMoveTo(float x, float y, float z, bool run);
void MemberAttackStart(Creature* member, Unit* target);
void MemberEngagingTarget(Creature* member, Unit* target);
void MemberEvaded(Creature* member);
private:
@@ -701,8 +701,8 @@ void GameObject::Update(uint32 diff)
// search unfriendly creature
if (owner && goInfo->trap.autoCloseTime != -1) // hunter trap
{
Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
Acore::UnitSearcher<Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
Acore::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
Acore::UnitSearcher<Acore::NearestAttackableNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
Cell::VisitAllObjects(this, searcher, radius);
}
else // environmental trap
@@ -25,6 +25,7 @@
#include "Object.h"
#include "SharedDefines.h"
#include "Unit.h"
#include <array>
class GameObjectAI;
class Transport;
@@ -676,6 +677,7 @@ struct GameObjectTemplateAddon
uint32 flags;
uint32 mingold;
uint32 maxgold;
std::array<uint32, 4> artKits = {};
};
// Benchmarked: Faster than std::map (insert/find)
@@ -736,6 +738,35 @@ enum GOState
#define MAX_GO_STATE 3
enum class GameObjectActions : uint32
{
// Name from client executable // Comments
None, // -NONE-
AnimateCustom0, // Animate Custom0
AnimateCustom1, // Animate Custom1
AnimateCustom2, // Animate Custom2
AnimateCustom3, // Animate Custom3
Disturb, // Disturb // Triggers trap
Unlock, // Unlock // Resets GO_FLAG_LOCKED
Lock, // Lock // Sets GO_FLAG_LOCKED
Open, // Open // Sets GO_STATE_ACTIVE
OpenAndUnlock, // Open + Unlock // Sets GO_STATE_ACTIVE and resets GO_FLAG_LOCKED
Close, // Close // Sets GO_STATE_READY
ToggleOpen, // Toggle Open
Destroy, // Destroy // Sets GO_STATE_DESTROYED
Rebuild, // Rebuild // Resets from GO_STATE_DESTROYED
Creation, // Creation
Despawn, // Despawn
MakeInert, // Make Inert // Disables interactions
MakeActive, // Make Active // Enables interactions
CloseAndLock, // Close + Lock // Sets GO_STATE_READY and sets GO_FLAG_LOCKED
UseArtKit0, // Use ArtKit0 // 46904: 121
UseArtKit1, // Use ArtKit1 // 36639: 81, 46903: 122
UseArtKit2, // Use ArtKit2
UseArtKit3, // Use ArtKit3
SetTapList, // Set Tap List
};
// from `gameobject`
struct GameObjectData
{
+1 -1
View File
@@ -1234,7 +1234,7 @@ Position WorldObject::GetHitSpherePointFor(Position const& dest) const
{
G3D::Vector3 vThis(GetPositionX(), GetPositionY(), GetPositionZ() + GetCollisionHeight());
G3D::Vector3 vObj(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
G3D::Vector3 contactPoint = vThis + (vObj - vThis).directionOrZero() * std::min(dest.GetExactDist(this), GetObjectSize());
G3D::Vector3 contactPoint = vThis + (vObj - vThis).directionOrZero() * std::min(dest.GetExactDist(this), GetCombatReach());
return Position(contactPoint.x, contactPoint.y, contactPoint.z, GetAngle(contactPoint.x, contactPoint.y));
}
+6 -4
View File
@@ -1620,7 +1620,11 @@ void Player::ProcessDelayedOperations()
SaveToDB(false, false);
if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
CastSpell(this, 26013, true); // Deserter
{
Aura* aura = GetAura(26013);
if (!aura || aura->GetDuration() <= 900000)
CastSpell(this, 26013, true);
}
if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
{
@@ -2139,10 +2143,8 @@ void Player::SetInWater(bool apply)
getHostileRefMgr().updateThreatTables();
}
bool Player::IsInAreaTriggerRadius(const AreaTrigger* trigger) const
bool Player::IsInAreaTriggerRadius(AreaTrigger const* trigger, float delta) const
{
static const float delta = 5.0f;
if (!trigger || GetMapId() != trigger->map)
return false;
+10 -2
View File
@@ -1095,7 +1095,7 @@ public:
[[nodiscard]] bool IsInWater() const override { return m_isInWater; }
[[nodiscard]] bool IsFalling() const;
bool IsInAreaTriggerRadius(const AreaTrigger* trigger) const;
bool IsInAreaTriggerRadius(AreaTrigger const* trigger, float delta = 0.f) const;
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
@@ -2949,7 +2949,15 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& bas
return;
}
totalflat += mod->value;
int32 flatValue = mod->value;
// SPELL_MOD_THREAT - divide by 100 (in packets we send threat * 100)
if (mod->op == SPELLMOD_THREAT)
{
flatValue /= 100;
}
totalflat += flatValue;
}
else if (mod->type == SPELLMOD_PCT)
{
@@ -277,10 +277,11 @@ void Player::Update(uint32 p_time)
// supposed to be in one
if (HasRestFlag(REST_FLAG_IN_TAVERN))
{
AreaTrigger const* atEntry =
sObjectMgr->GetAreaTrigger(GetInnTriggerId());
if (!atEntry || !IsInAreaTriggerRadius(atEntry))
AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(GetInnTriggerId());
if (!atEntry || !IsInAreaTriggerRadius(atEntry, 5.f))
{
RemoveRestFlag(REST_FLAG_IN_TAVERN);
}
}
uint32 newzone, newarea;
+2
View File
@@ -85,6 +85,8 @@ void Totem::InitStats(uint32 duration)
void Totem::InitSummon()
{
Minion::InitSummon();
if (m_type == TOTEM_PASSIVE && GetSpell())
CastSpell(this, GetSpell(), true);
+15 -3
View File
@@ -316,6 +316,8 @@ Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject),
_oldFactionId = 0;
_isWalkingBeforeCharm = false;
_lastExtraAttackSpell = 0;
}
@@ -10482,8 +10484,12 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
LOG_FATAL("entities.unit", "Unit {} is being charmed, but it already has a charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
_isWalkingBeforeCharm = charm->IsWalking();
if (_isWalkingBeforeCharm)
{
charm->SetWalk(false);
charm->SendMovementFlagUpdate();
}
m_Controlled.insert(charm);
}
@@ -10521,6 +10527,12 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
}
if (charm->IsWalking() != _isWalkingBeforeCharm)
{
charm->SetWalk(_isWalkingBeforeCharm);
charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player.
}
m_Controlled.erase(charm);
}
}
@@ -12422,7 +12434,7 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
{
SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
if (((itr->type & spellInfo->GetSchoolMask()) == spellInfo->GetSchoolMask())
&& !(immuneSpellInfo && immuneSpellInfo->IsPositive()) && !spellInfo->IsPositive()
&& (!immuneSpellInfo || immuneSpellInfo->IsPositive()) && !spellInfo->IsPositive()
&& !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
return true;
}
@@ -13168,7 +13180,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
creature->AI()->EnterCombat(enemy);
if (creature->GetFormation())
creature->GetFormation()->MemberAttackStart(creature, enemy);
creature->GetFormation()->MemberEngagingTarget(creature, enemy);
}
creature->RefreshSwimmingFlag();
+9 -2
View File
@@ -1326,6 +1326,7 @@ public:
bool IsWithinCombatRange(Unit const* obj, float dist2compare) const;
bool IsWithinMeleeRange(Unit const* obj, float dist = 0.f) const;
float GetMeleeRange(Unit const* target) const;
[[nodiscard]] virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
bool GetRandomContactPoint(Unit const* target, float& x, float& y, float& z, bool force = false) const;
uint32 m_extraAttacks;
bool m_canDualWield;
@@ -1343,6 +1344,9 @@ public:
if (GetVictim() != nullptr)
return GetVictim();
if (!IsEngaged())
return nullptr;
if (!m_attackers.empty())
return *(m_attackers.begin());
@@ -1644,6 +1648,9 @@ public:
[[nodiscard]] bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
bool IsEngaged() const { return IsInCombat(); }
bool IsEngagedBy(Unit const* who) const { return IsInCombatWith(who); }
[[nodiscard]] bool IsInCombat() const { return HasUnitFlag(UNIT_FLAG_IN_COMBAT); }
bool IsInCombatWith(Unit const* who) const;
@@ -2105,6 +2112,7 @@ public:
void TauntApply(Unit* victim);
void TauntFadeOut(Unit* taunter);
ThreatMgr& GetThreatMgr() { return m_ThreatMgr; }
ThreatMgr const& GetThreatMgr() const { return m_ThreatMgr; }
void addHatedBy(HostileReference* pHostileReference) { m_HostileRefMgr.insertFirst(pHostileReference); };
void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ }
HostileRefMgr& getHostileRefMgr() { return m_HostileRefMgr; }
@@ -2478,8 +2486,6 @@ protected:
CharmInfo* m_charmInfo;
SharedVisionList m_sharedVision;
[[nodiscard]] virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
MotionMaster* i_motionMaster;
uint32 m_reactiveTimer[MAX_REACTIVE];
@@ -2549,6 +2555,7 @@ private:
bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
uint32 _oldFactionId; ///< faction before charm
bool _isWalkingBeforeCharm; ///< Are we walking before we were charmed?
[[nodiscard]] float processDummyAuras(float TakenTotalMod) const;
+17 -2
View File
@@ -7183,8 +7183,8 @@ void ObjectMgr::LoadGameObjectTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold FROM gameobject_template_addon");
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3 FROM gameobject_template_addon");
if (!result)
{
@@ -7215,6 +7215,21 @@ void ObjectMgr::LoadGameObjectTemplateAddons()
gameObjectAddon.mingold = fields[3].Get<uint32>();
gameObjectAddon.maxgold = fields[4].Get<uint32>();
for (uint32 i = 0; i < gameObjectAddon.artKits.size(); i++)
{
uint32 artKitID = fields[5 + i].Get<uint32>();
if (!artKitID)
continue;
if (!sGameObjectArtKitStore.LookupEntry(artKitID))
{
LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid `artkit{}` {} defined, set to zero instead.", entry, i, artKitID);
continue;
}
gameObjectAddon.artKits[i] = artKitID;
}
// checks
if (gameObjectAddon.faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.faction))
LOG_ERROR("sql.sql",
@@ -898,6 +898,47 @@ namespace Acore
float i_range;
};
class NearestAttackableNoTotemUnitInObjectRangeCheck
{
public:
NearestAttackableNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* owner, float range) : i_obj(obj), i_owner(owner), i_range(range) {}
bool operator()(Unit* u)
{
if (!u->IsAlive())
{
return false;
}
if (u->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
{
return false;
}
if (u->GetTypeId() == TYPEID_UNIT && u->ToCreature()->IsTotem())
{
return false;
}
if (!u->isTargetableForAttack(false, i_owner))
{
return false;
}
if (!i_obj->IsWithinDistInMap(u, i_range) || !i_owner->IsValidAttackTarget(u) || !i_obj->IsWithinLOSInMap(u))
{
return false;
}
return true;
}
private:
WorldObject const* i_obj;
Unit const* i_owner;
float i_range;
};
class AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
{
public:
@@ -1037,8 +1078,19 @@ namespace Acore
bool operator()(Unit* u)
{
// Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->IsTotem())
return false;
if (Creature* creature = u->ToCreature())
{
if (creature->IsTotem())
{
return false;
}
if (creature->IsAvoidingAOE())
{
return false;
}
}
if (i_funit->_IsValidAttackTarget(u, _spellInfo, i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : nullptr) && i_obj->IsWithinDistInMap(u, i_range))
return true;
+3 -2
View File
@@ -731,7 +731,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
return;
}
if (!player->IsInAreaTriggerRadius(atEntry))
bool isTavernAreatrigger = sObjectMgr->IsTavernAreaTrigger(triggerId);
if (!player->IsInAreaTriggerRadius(atEntry, isTavernAreatrigger ? 5.f : 0.f))
{
LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player {} ({}) too far (trigger map: {} player map: {}), ignore Area Trigger ID: {}",
player->GetName(), player->GetGUID().ToString(), atEntry->map, player->GetMapId(), triggerId);
@@ -749,7 +750,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(questId);
if (sObjectMgr->IsTavernAreaTrigger(triggerId))
if (isTavernAreatrigger)
{
// set resting flag we are in the inn
player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
@@ -26,6 +26,7 @@
#define MIN_QUIET_DISTANCE 28.0f
#define MAX_QUIET_DISTANCE 43.0f
#define MIN_PATH_LENGTH 2.0f
template<class T>
void FleeingMovementGenerator<T>::DoInitialize(T* owner)
@@ -144,6 +145,20 @@ void FleeingMovementGenerator<T>::SetTargetLocation(T* owner)
return;
}
// Same position - recheck
if (_path->getPathLength() < MIN_PATH_LENGTH)
{
if (_fleeTargetGUID)
{
++_shortPathsCount;
}
_timer.Reset(100);
return;
}
_shortPathsCount = 0;
Movement::MoveSplineInit init(owner);
init.MovebyPath(_path->GetPath());
init.SetWalk(false);
@@ -154,8 +169,13 @@ void FleeingMovementGenerator<T>::SetTargetLocation(T* owner)
template<class T>
void FleeingMovementGenerator<T>::GetPoint(T* owner, Position& position)
{
float casterDistance, casterAngle;
if (Unit* fleeTarget = ObjectAccessor::GetUnit(*owner, _fleeTargetGUID))
float casterDistance = 0.f;
float casterAngle = 0.f;
Unit* fleeTarget = nullptr;
if (_shortPathsCount < 5)
fleeTarget = ObjectAccessor::GetUnit(*owner, _fleeTargetGUID);
if (fleeTarget)
{
casterDistance = fleeTarget->GetDistance(owner);
if (casterDistance > 0.2f)
@@ -173,7 +193,8 @@ void FleeingMovementGenerator<T>::GetPoint(T* owner, Position& position)
casterAngle = frand(0.0f, 2.0f * float(M_PI));
}
float distance, angle;
float distance = 0.f;
float angle = 0.f;
if (casterDistance < MIN_QUIET_DISTANCE)
{
distance = frand(0.4f, 1.3f) * (MIN_QUIET_DISTANCE - casterDistance);
@@ -24,7 +24,7 @@ template<class T>
class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
{
public:
explicit FleeingMovementGenerator(ObjectGuid fleeTargetGUID) : _path(nullptr), _fleeTargetGUID(fleeTargetGUID), _timer(0), _interrupt(false) {}
explicit FleeingMovementGenerator(ObjectGuid fleeTargetGUID) : _path(nullptr), _fleeTargetGUID(fleeTargetGUID), _timer(0), _interrupt(false), _shortPathsCount(0) { }
MovementGeneratorType GetMovementGeneratorType() override { return FLEEING_MOTION_TYPE; }
@@ -41,6 +41,7 @@ class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovem
ObjectGuid _fleeTargetGUID;
TimeTracker _timer;
bool _interrupt;
uint8 _shortPathsCount;
};
class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature>
+8 -8
View File
@@ -2842,9 +2842,10 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
{
if (!HasEffect(effIndex))
continue;
SpellInfo const* spellInfo = GetSpellInfo();
UnitList targetList;
if (GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_ALLY
|| GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ALLY)
if (spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_ALLY || spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ALLY)
{
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
@@ -2852,7 +2853,7 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
}
// pussywizard: TARGET_DEST_DYNOBJ_NONE is supposed to search for both friendly and unfriendly targets, so for any unit
// what about EffectImplicitTargetA?
else if (GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_NONE)
else if (spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_NONE)
{
Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Acore::UnitListSearcher<Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
@@ -2867,12 +2868,11 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
for (UnitList::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
// xinef: check z level and los dependence
Unit* target = *itr;
float zLevel = GetDynobjOwner()->GetPositionZ();
if (target->GetPositionZ() + 3.0f < zLevel || target->GetPositionZ() - 5.0f > zLevel)
if (!target->IsWithinLOSInMap(GetDynobjOwner()))
continue;
if (!spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !target->IsWithinLOSInMap(GetDynobjOwner()))
{
continue;
}
std::map<Unit*, uint8>::iterator existing = targets.find(*itr);
if (existing != targets.end())
+5 -9
View File
@@ -5892,31 +5892,27 @@ SpellCastResult Spell::CheckCast(bool strict)
if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) &&
!m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT))
{
WorldObject* losCenter = nullptr;
bool castedByGameobject = false;
uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
if (m_originalCasterGUID.IsGameObject())
{
losCenter = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
}
else if (m_caster->GetEntry() == WORLD_TRIGGER)
{
if (TempSummon* tempSummon = m_caster->ToTempSummon())
{
losCenter = tempSummon->GetSummonerGameObject();
castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
}
}
if (losCenter)
if (castedByGameobject)
{
// If spell casted by gameobject then ignore M2 models
losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
}
else
{
losCenter = m_caster;
}
if (!losCenter->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2, LineOfSightChecks((losChecks))))
if (!m_caster->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2, LineOfSightChecks((losChecks))))
{
return SPELL_FAILED_LINE_OF_SIGHT;
}
+67 -10
View File
@@ -2677,7 +2677,7 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
return;
// Check for possible target
if (!unitTarget || unitTarget->IsInCombat())
if (!unitTarget || unitTarget->IsEngaged())
return;
// target must be OK to do this
@@ -4263,7 +4263,7 @@ void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/)
player->GetSession()->SendPacket(&data);
}
void Spell::EffectActivateObject(SpellEffIndex /*effIndex*/)
void Spell::EffectActivateObject(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
@@ -4271,17 +4271,74 @@ void Spell::EffectActivateObject(SpellEffIndex /*effIndex*/)
if (!gameObjTarget)
return;
Player* player = m_caster->GetTypeId() == TYPEID_PLAYER ? m_caster->ToPlayer() : m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
gameObjTarget->Use(player ? player : m_caster);
GameObjectActions action = GameObjectActions(m_spellInfo->Effects[effIndex].MiscValue);
switch (action)
{
case GameObjectActions::AnimateCustom0:
case GameObjectActions::AnimateCustom1:
case GameObjectActions::AnimateCustom2:
case GameObjectActions::AnimateCustom3:
gameObjTarget->SendCustomAnim(uint32(action) - uint32(GameObjectActions::AnimateCustom0));
break;
case GameObjectActions::Disturb: // What's the difference with Open?
case GameObjectActions::Open:
if (Unit* unitCaster = m_caster->ToUnit())
gameObjTarget->Use(unitCaster);
break;
case GameObjectActions::OpenAndUnlock:
if (Unit* unitCaster = m_caster->ToUnit())
gameObjTarget->UseDoorOrButton(0, false, unitCaster);
[[fallthrough]];
case GameObjectActions::Unlock:
case GameObjectActions::Lock:
gameObjTarget->ApplyModFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED, action == GameObjectActions::Lock);
break;
case GameObjectActions::Close:
case GameObjectActions::Rebuild:
gameObjTarget->ResetDoorOrButton();
break;
case GameObjectActions::Despawn:
gameObjTarget->DespawnOrUnsummon();
break;
case GameObjectActions::MakeInert:
case GameObjectActions::MakeActive:
gameObjTarget->ApplyModFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE, action == GameObjectActions::MakeInert);
break;
case GameObjectActions::CloseAndLock:
gameObjTarget->ResetDoorOrButton();
gameObjTarget->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case GameObjectActions::Destroy:
if (Unit* unitCaster = m_caster->ToUnit())
gameObjTarget->UseDoorOrButton(0, true, unitCaster);
break;
case GameObjectActions::UseArtKit0:
case GameObjectActions::UseArtKit1:
case GameObjectActions::UseArtKit2:
case GameObjectActions::UseArtKit3:
{
GameObjectTemplateAddon const* templateAddon = gameObjTarget->GetTemplateAddon();
//ScriptInfo activateCommand;
//activateCommand.command = SCRIPT_COMMAND_ACTIVATE_OBJECT;
uint32 artKitIndex = uint32(action) - uint32(GameObjectActions::UseArtKit0);
// int32 unk = m_spellInfo->Effects[effIndex].MiscValue; // This is set for EffectActivateObject spells; needs research
uint32 artKitValue = 0;
if (templateAddon)
artKitValue = templateAddon->artKits[artKitIndex];
// xinef: pass player to allow gossip scripts to work
//
//gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, 0, player ? player : m_caster, gameObjTarget);
if (artKitValue == 0)
LOG_ERROR("sql.sql", "GameObject {} hit by spell {} needs `artkit{}` in `gameobject_template_addon`", gameObjTarget->GetEntry(), m_spellInfo->Id, artKitIndex);
else
gameObjTarget->SetGoArtKit(artKitValue);
break;
}
case GameObjectActions::None:
LOG_FATAL("spell", "Spell {} has action type NONE in effect {}", m_spellInfo->Id, int32(effIndex));
break;
default:
LOG_ERROR("spell", "Spell {} has unhandled action {} in effect {}", m_spellInfo->Id, int32(action), int32(effIndex));
break;
}
}
void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
@@ -1363,6 +1363,12 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->Effects[EFFECT_0].Amplitude = 15000;
});
// Threatening Gaze
ApplySpellFix({ 24314 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST;
});
// Isle of Conquest
ApplySpellFix({ 66551 }, [](SpellInfo* spellInfo)
{