fix(Script/Quest): Kodo Roundup (#24241)
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@@ -0,0 +1,6 @@
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--
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DELETE FROM `spell_script_names` WHERE `spell_id`=18153 AND `ScriptName`='spell_q5561_kodo_roundup_kodo_kombobulator';
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DELETE FROM `spell_script_names` WHERE `spell_id`=18269 AND `ScriptName`='spell_q5561_kodo_roundup_kodo_kombobulator_despawn';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(18153, 'spell_q5561_kodo_roundup_kodo_kombobulator'),
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(18269, 'spell_q5561_kodo_roundup_kodo_kombobulator_despawn');
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@@ -428,77 +428,74 @@ enum DyingKodo
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SPELL_KODO_KOMBO_GOSSIP = 18362
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SPELL_KODO_KOMBO_GOSSIP = 18362
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};
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};
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class npc_aged_dying_ancient_kodo : public CreatureScript
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struct npc_aged_dying_ancient_kodo : public ScriptedAI
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{
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{
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public:
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npc_aged_dying_ancient_kodo(Creature* creature) : ScriptedAI(creature) {}
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npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { }
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struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
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void JustRespawned() override
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{
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{
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npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) {}
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me->UpdateEntry(RAND(NPC_AGED_KODO, NPC_DYING_KODO, NPC_ANCIENT_KODO));
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}
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void JustRespawned() override
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void MoveInLineOfSight(Unit* who) override
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{
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if (who->GetEntry() == NPC_SMEED && me->IsWithinDistInMap(who, 10.0f) && !me->HasAura(SPELL_KODO_KOMBO_GOSSIP))
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{
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{
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me->UpdateEntry(RAND(NPC_AGED_KODO, NPC_DYING_KODO, NPC_ANCIENT_KODO), nullptr, false);
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
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if (Creature* smeed = who->ToCreature())
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smeed->AI()->Talk(SAY_SMEED_HOME);
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}
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}
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}
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void MoveInLineOfSight(Unit* who) override
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_KODO_KOMBO_ITEM)
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{
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{
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if (who->GetEntry() == NPC_SMEED && me->IsWithinDistInMap(who, 10.0f) && !me->HasAura(SPELL_KODO_KOMBO_GOSSIP))
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me->UpdateEntry(NPC_TAMED_KODO, nullptr, false);
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{
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EnterEvadeMode();
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
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caster->CastSpell(caster, SPELL_KODO_KOMBO_PLAYER_BUFF);
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if (Creature* smeed = who->ToCreature())
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DoCastSelf(SPELL_KODO_KOMBO_DESPAWN_BUFF, true);
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smeed->AI()->Talk(SAY_SMEED_HOME);
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}
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}
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}
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else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP)
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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{
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if (spell->Id == SPELL_KODO_KOMBO_ITEM)
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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me->DespawnOrUnsummon(60s);
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}
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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{
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if (Group* group = player->GetGroup())
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{
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{
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if (!(caster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || me->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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&& (me->GetEntry() == NPC_AGED_KODO || me->GetEntry() == NPC_DYING_KODO || me->GetEntry() == NPC_ANCIENT_KODO))
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{
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{
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me->UpdateEntry(NPC_TAMED_KODO, nullptr, false);
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Player* grpPlayer = itr->GetSource();
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EnterEvadeMode();
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if (grpPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF))
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me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
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grpPlayer->TalkedToCreature(creature->GetEntry(), ObjectGuid::Empty);
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caster->CastSpell(caster, SPELL_KODO_KOMBO_PLAYER_BUFF, true);
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DoCast(me, SPELL_KODO_KOMBO_DESPAWN_BUFF, true);
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}
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}
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}
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}
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else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP)
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else
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{
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if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF))
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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player->TalkedToCreature(creature->GetEntry(), ObjectGuid::Empty);
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me->DespawnOrUnsummon(60s);
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}
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}
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};
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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{
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player->TalkedToCreature(creature->GetEntry(), ObjectGuid::Empty);
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player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
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player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
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}
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}
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SendGossipMenuFor(player, NPC_TEXT_KODO, creature->GetGUID());
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SendGossipMenuFor(player, NPC_TEXT_KODO, creature->GetGUID());
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return true;
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return true;
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}
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_aged_dying_ancient_kodoAI(creature);
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}
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};
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};
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void AddSC_desolace()
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void AddSC_desolace()
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{
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{
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new npc_cork_gizelton();
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new npc_cork_gizelton();
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new npc_aged_dying_ancient_kodo();
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RegisterCreatureAI(npc_aged_dying_ancient_kodo);
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}
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}
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@@ -32,6 +32,55 @@
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* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
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* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
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*/
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*/
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// Aged Dying Ancient Kodo
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std::vector<uint32> kodoEntry{ 4700, 4701, 4702 };
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class spell_q5561_kodo_roundup_kodo_kombobulator : public SpellScript
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{
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PrepareSpellScript(spell_q5561_kodo_roundup_kodo_kombobulator);
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SpellCastResult CheckCast()
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{
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if (Unit* caster = GetCaster())
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if (Player* player = caster->ToPlayer())
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if (player->HasAura(18172)) // Kodo Kombobulator
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return SPELL_FAILED_NOT_READY;
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bool ok = false;
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if (Unit* target = GetExplTargetUnit())
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if (Creature* creature = target->ToCreature())
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for (uint32 cid : kodoEntry)
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if (creature->GetEntry() == cid)
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ok = true;
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if (!ok)
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return SPELL_FAILED_BAD_TARGETS;
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return SPELL_CAST_OK;
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}
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void Register() override
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{
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OnCheckCast += SpellCheckCastFn(spell_q5561_kodo_roundup_kodo_kombobulator::CheckCast);
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}
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};
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class spell_q5561_kodo_roundup_kodo_kombobulator_despawn : public SpellScript
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{
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PrepareSpellScript(spell_q5561_kodo_roundup_kodo_kombobulator_despawn);
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void HandleDummyEffect(SpellEffIndex /*effIndex*/)
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{
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if (Unit* caster = GetCaster())
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if (Creature* creature = caster->ToCreature())
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creature->DespawnOrUnsummon();
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_q5561_kodo_roundup_kodo_kombobulator_despawn::HandleDummyEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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class spell_q11065_wrangle_some_aether_rays : public SpellScript
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class spell_q11065_wrangle_some_aether_rays : public SpellScript
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{
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{
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PrepareSpellScript(spell_q11065_wrangle_some_aether_rays);
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PrepareSpellScript(spell_q11065_wrangle_some_aether_rays);
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@@ -2472,6 +2521,8 @@ class spell_q9847_a_spirit_ally : public SpellScript
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void AddSC_quest_spell_scripts()
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void AddSC_quest_spell_scripts()
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{
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{
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RegisterSpellScript(spell_q5561_kodo_roundup_kodo_kombobulator);
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RegisterSpellScript(spell_q5561_kodo_roundup_kodo_kombobulator_despawn);
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RegisterSpellAndAuraScriptPair(spell_q11065_wrangle_some_aether_rays, spell_q11065_wrangle_some_aether_rays_aura);
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RegisterSpellAndAuraScriptPair(spell_q11065_wrangle_some_aether_rays, spell_q11065_wrangle_some_aether_rays_aura);
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RegisterSpellScript(spell_image_of_drakuru_reagent_check);
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RegisterSpellScript(spell_image_of_drakuru_reagent_check);
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RegisterSpellScript(spell_q12014_steady_as_a_rock);
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RegisterSpellScript(spell_q12014_steady_as_a_rock);
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