fix(Scripts/HellfirePeninsula): Another null check (#25497)
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@@ -589,24 +589,20 @@ public:
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for (Creature* whelp : creatureList)
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for (Creature* whelp : creatureList)
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{
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{
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if (whelp && whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
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if (whelp && whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
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{
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whelp->GetMotionMaster()->MovePoint(0, me->GetNearPosition(4.0f, whelp->GetOrientation()));
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whelp->GetMotionMaster()->MovePoint(0, me->GetNearPosition(4.0f, whelp->GetOrientation()));
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}
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}
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}
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}
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}
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}
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}
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else if (state == GO_JUST_DEACTIVATED)
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else if (state == GO_JUST_DEACTIVATED)
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{
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{
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{
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{
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for (Creature* whelp : creatureList)
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for (Creature* whelp : creatureList)
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{
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{
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if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
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if (whelp && whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
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{
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whelp->GetMotionMaster()->MoveTargetedHome();
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whelp->GetMotionMaster()->MoveTargetedHome();
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}
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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creatureList.clear();
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creatureList.clear();
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