fix(Scripts/TheEye): make sure Telonicus doesn't erroneously cast Conflagration and cast Remote Toy instead (#18481)
how the frick did I miss this
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@@ -963,7 +963,7 @@ struct npc_telonicus : public ScriptedAI
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DoCastVictim(SPELL_BOMB);
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DoCastVictim(SPELL_BOMB);
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}, 3600ms, 7100ms);
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}, 3600ms, 7100ms);
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ScheduleTimedEvent(13250ms, [&]{
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ScheduleTimedEvent(13250ms, [&]{
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DoCastRandomTarget(SPELL_CONFLAGRATION, 0, 100.0f);
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DoCastRandomTarget(SPELL_REMOTE_TOY, 0, 100.0f);
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}, 15750ms);
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}, 15750ms);
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}
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}
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