Merge branch 'master' into Playerbot
This commit is contained in:
@@ -18,15 +18,15 @@
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#ifndef AllPackets_h__
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#define AllPackets_h__
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#include "LFGPackets.h"
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#include "BankPackets.h"
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#include "CharacterPackets.h"
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#include "ChatPackets.h"
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#include "PetPackets.h"
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#include "CombatLogPackets.h"
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#include "CombatPackets.h"
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#include "GuildPackets.h"
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#include "LFGPackets.h"
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#include "MiscPackets.h"
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#include "PetPackets.h"
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#include "TotemPackets.h"
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#include "WorldStatePackets.h"
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@@ -18,8 +18,8 @@
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#ifndef CombatPackets_h__
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#define CombatPackets_h__
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#include "Packet.h"
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#include "ObjectGuid.h"
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#include "Packet.h"
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namespace WorldPackets
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{
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@@ -18,8 +18,8 @@
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#ifndef MiscPackets_h__
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#define MiscPackets_h__
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#include "Packet.h"
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#include "ObjectGuid.h"
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#include "Packet.h"
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#include "Weather.h"
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enum WeatherState : uint32;
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@@ -19,6 +19,7 @@
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#define PacketUtilities_h__
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#include "ByteBuffer.h"
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#include "StringFormat.h"
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#include "Tuples.h"
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#include <string_view>
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@@ -295,4 +296,13 @@ namespace WorldPackets
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}
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}
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template<std::size_t MaxBytesWithoutNullTerminator, typename... Validators>
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struct fmt::formatter<WorldPackets::String<MaxBytesWithoutNullTerminator, Validators...>> : fmt::formatter<std::string_view>
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{
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auto format(WorldPackets::String<MaxBytesWithoutNullTerminator, Validators...> const& str, format_context& ctx) const
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{
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return fmt::formatter<std::string_view>::format(std::string_view(str), ctx);
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}
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};
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#endif // PacketUtilities_h__
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@@ -18,8 +18,8 @@
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#ifndef PetPackets_h__
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#define PetPackets_h__
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#include "Packet.h"
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#include "ObjectGuid.h"
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#include "Packet.h"
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namespace WorldPackets
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{
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@@ -26,6 +26,7 @@
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Hyperlinks.h"
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@@ -60,7 +61,7 @@ bool MapSessionFilter::Process(WorldPacket* packet)
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{
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ClientOpcodeHandler const* opHandle = opcodeTable[static_cast<OpcodeClient>(packet->GetOpcode())];
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//let's check if our opcode can be really processed in Map::Update()
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//let's check if our has an anxiety disorder can be really processed in Map::Update()
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if (opHandle->ProcessingPlace == PROCESS_INPLACE)
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return true;
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@@ -180,6 +181,11 @@ WorldSession::~WorldSession()
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LoginDatabase.Execute("UPDATE account SET online = 0 WHERE id = {};", GetAccountId()); // One-time query
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}
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bool WorldSession::IsGMAccount() const
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{
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return GetSecurity() >= SEC_GAMEMASTER;
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}
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std::string const& WorldSession::GetPlayerName() const
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{
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return _player ? _player->GetName() : DefaultPlayerName;
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@@ -262,7 +268,6 @@ void WorldSession::SendPacket(WorldPacket const* packet)
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return;
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}
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LOG_TRACE("network.opcode", "S->C: {} {}", GetPlayerInfo(), GetOpcodeNameForLogging(static_cast<OpcodeServer>(packet->GetOpcode())));
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m_Socket->SendPacket(*packet);
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}
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@@ -323,6 +328,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
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METRIC_DETAILED_TIMER("worldsession_update_opcode_time", METRIC_TAG("opcode", opHandle->Name));
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LOG_DEBUG("network", "message id {} ({}) under READ", opcode, opHandle->Name);
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try
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{
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@@ -339,8 +345,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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requeuePackets.push_back(packet);
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deletePacket = false;
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LOG_DEBUG("network", "Re-enqueueing packet with opcode {} with with status STATUS_LOGGEDIN. "
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"Player {} is currently not in world yet.", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
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LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId());
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}
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}
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else if (_player->IsInWorld())
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@@ -352,6 +352,8 @@ public:
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uint32 recruiter, bool isARecruiter, bool skipQueue, uint32 TotalTime, bool isBot = false);
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~WorldSession();
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bool IsGMAccount() const;
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bool PlayerLoading() const { return m_playerLoading; }
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bool PlayerLogout() const { return m_playerLogout; }
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bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; }
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