Fix for hardcoded commands security level
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@@ -212,8 +212,8 @@ public:
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if (newlevel < 1)
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if (newlevel < 1)
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return false; // invalid level
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return false; // invalid level
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if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
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if (newlevel > DEFAULT_MAX_LEVEL) // hardcoded maximum level
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newlevel = STRONG_MAX_LEVEL;
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newlevel = DEFAULT_MAX_LEVEL;
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HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
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HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
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if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL
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if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL
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