diff --git a/modules/mod-eluna/src/LuaEngine/LuaEngine.h b/modules/mod-eluna/src/LuaEngine/LuaEngine.h index e4aceb11a..549e78f62 100644 --- a/modules/mod-eluna/src/LuaEngine/LuaEngine.h +++ b/modules/mod-eluna/src/LuaEngine/LuaEngine.h @@ -497,7 +497,7 @@ public: void OnPlayerAuraApply(Player* player, Aura* aura); void OnPlayerHeal(Player* player, Unit* target, uint32& gain); void OnPlayerDamage(Player* player, Unit* target, uint32& gain); - void OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target); + bool OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target); /* Vehicle */ void OnInstall(Vehicle* vehicle); diff --git a/modules/mod-eluna/src/LuaEngine/hooks/PlayerHooks.cpp b/modules/mod-eluna/src/LuaEngine/hooks/PlayerHooks.cpp index 7566c2215..684fbd4d8 100644 --- a/modules/mod-eluna/src/LuaEngine/hooks/PlayerHooks.cpp +++ b/modules/mod-eluna/src/LuaEngine/hooks/PlayerHooks.cpp @@ -827,7 +827,7 @@ void Eluna::OnPlayerDamage(Player* player, Unit* target, uint32& damage) CleanUpStack(3); } -void Eluna::OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target) +bool Eluna::OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target) { START_HOOK(PLAYER_EVENT_ON_BEFORE_TELEPORT);