Core/DB: refactor(creature_template): closes #1181 (#1322)

* refactor(creature_template): closes #1181

* chore: improve code readability
This commit is contained in:
Francesco Borzì
2019-01-20 11:39:32 +01:00
committed by Viste(Кирилл)
parent e8d73a553f
commit 7c7c5eb203
9 changed files with 37 additions and 27 deletions
@@ -428,9 +428,9 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags);
SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
SetAttackTime(RANGED_ATTACK, cInfo->rangeattacktime);
SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
SetAttackTime(RANGED_ATTACK, cInfo->RangeAttackTime);
SelectLevel(changelevel);
+5 -5
View File
@@ -66,8 +66,6 @@ enum CreatureFlagsExtra
#define MAX_CREATURE_QUEST_ITEMS 6
#define MAX_EQUIPMENT_ITEMS 3
// from `creature_template` table
struct CreatureTemplate
{
@@ -95,9 +93,9 @@ struct CreatureTemplate
float maxdmg;
uint32 dmgschool;
uint32 attackpower;
float dmg_multiplier;
uint32 baseattacktime;
uint32 rangeattacktime;
float DamageModifier;
uint32 BaseAttackTime;
uint32 RangeAttackTime;
uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures.
uint32 unit_flags; // enum UnitFlags mask values
uint32 unit_flags2; // enum UnitFlags2 mask values
@@ -234,6 +232,8 @@ struct PointOfInterestLocale
StringVector IconName;
};
#define MAX_EQUIPMENT_ITEMS 3
struct EquipmentInfo
{
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS];