Merge branch 'master' into Playerbot
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@@ -97,7 +97,7 @@ GraveyardStruct const* Graveyard::GetDefaultGraveyard(TeamId teamId)
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GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId teamId, bool nearCorpse)
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{
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uint32 graveyardOverride = 0;
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sScriptMgr->OnBeforeChooseGraveyard(player, teamId, nearCorpse, graveyardOverride);
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sScriptMgr->OnPlayerBeforeChooseGraveyard(player, teamId, nearCorpse, graveyardOverride);
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if (graveyardOverride)
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{
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return sGraveyard->GetGraveyard(graveyardOverride);
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