feat(Core/Config): Resurrection durability loss percentage (#25715)
Co-authored-by: Ijostrom <skylarburk@mail.com>
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@@ -262,7 +262,9 @@ void WorldSession::SendSpiritResurrect()
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{
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_player->ResurrectPlayer(0.5f, true);
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_player->DurabilityLossAll(0.25f, true);
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float durabilityLossOnSpiritResurrect = sWorld->getRate(RATE_DURABILITY_LOSS_ON_SPIRIT_RESURRECT) / 100.0f;
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if (durabilityLossOnSpiritResurrect)
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_player->DurabilityLossAll(durabilityLossOnSpiritResurrect, true);
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// get corpse nearest graveyard
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GraveyardStruct const* corpseGrave = nullptr;
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@@ -138,6 +138,8 @@ void WorldConfig::BuildConfigCache()
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SetConfigValue<float>(RATE_DURABILITY_LOSS_ON_DEATH, "DurabilityLoss.OnDeath", 10.0f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f && value <= 100.0f; }, ">= 0 && <= 100");
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SetConfigValue<float>(RATE_DURABILITY_LOSS_ON_SPIRIT_RESURRECT, "DurabilityLoss.OnSpiritResurrect", 25.0f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f && value <= 100.0f; }, ">= 0 && <= 100");
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SetConfigValue<float>(RATE_DURABILITY_LOSS_DAMAGE, "DurabilityLossChance.Damage", 0.5f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(RATE_DURABILITY_LOSS_ABSORB, "DurabilityLossChance.Absorb", 0.5f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(RATE_DURABILITY_LOSS_PARRY, "DurabilityLossChance.Parry", 0.05f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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@@ -480,6 +480,7 @@ enum ServerConfigs
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RATE_CORPSE_DECAY_LOOTED,
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RATE_INSTANCE_RESET_TIME,
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RATE_DURABILITY_LOSS_ON_DEATH,
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RATE_DURABILITY_LOSS_ON_SPIRIT_RESURRECT,
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RATE_DURABILITY_LOSS_DAMAGE,
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RATE_DURABILITY_LOSS_PARRY,
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RATE_DURABILITY_LOSS_ABSORB,
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