feat(Core/Config): Resurrection durability loss percentage (#25715)
Co-authored-by: Ijostrom <skylarburk@mail.com>
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@@ -262,7 +262,9 @@ void WorldSession::SendSpiritResurrect()
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{
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_player->ResurrectPlayer(0.5f, true);
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_player->DurabilityLossAll(0.25f, true);
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float durabilityLossOnSpiritResurrect = sWorld->getRate(RATE_DURABILITY_LOSS_ON_SPIRIT_RESURRECT) / 100.0f;
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if (durabilityLossOnSpiritResurrect)
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_player->DurabilityLossAll(durabilityLossOnSpiritResurrect, true);
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// get corpse nearest graveyard
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GraveyardStruct const* corpseGrave = nullptr;
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