Core/Item: Localization items. (#223)

This commit is contained in:
HeartWell
2016-11-04 23:03:48 +03:00
committed by Shin
parent b9aa88ac2b
commit 8088ca220a
6 changed files with 38359 additions and 19 deletions
+151 -6
View File
@@ -432,13 +432,152 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recvData)
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
SendPacket(&pProto->queryData);
{
std::string Name = pProto->Name1;
std::string Description = pProto->Description;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
{
ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
}
}
// guess size
WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
queryData << pProto->ItemId;
queryData << pProto->Class;
queryData << pProto->SubClass;
queryData << pProto->SoundOverrideSubclass;
queryData << Name;
queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
queryData << pProto->DisplayInfoID;
queryData << pProto->Quality;
queryData << pProto->Flags;
queryData << pProto->Flags2;
queryData << pProto->BuyPrice;
queryData << pProto->SellPrice;
queryData << pProto->InventoryType;
queryData << pProto->AllowableClass;
queryData << pProto->AllowableRace;
queryData << pProto->ItemLevel;
queryData << pProto->RequiredLevel;
queryData << pProto->RequiredSkill;
queryData << pProto->RequiredSkillRank;
queryData << pProto->RequiredSpell;
queryData << pProto->RequiredHonorRank;
queryData << pProto->RequiredCityRank;
queryData << pProto->RequiredReputationFaction;
queryData << pProto->RequiredReputationRank;
queryData << int32(pProto->MaxCount);
queryData << int32(pProto->Stackable);
queryData << pProto->ContainerSlots;
queryData << pProto->StatsCount; // item stats count
for (uint32 i = 0; i < pProto->StatsCount; ++i)
{
queryData << pProto->ItemStat[i].ItemStatType;
queryData << pProto->ItemStat[i].ItemStatValue;
}
queryData << pProto->ScalingStatDistribution; // scaling stats distribution
queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
queryData << pProto->Damage[i].DamageMin;
queryData << pProto->Damage[i].DamageMax;
queryData << pProto->Damage[i].DamageType;
}
// resistances (7)
queryData << pProto->Armor;
queryData << pProto->HolyRes;
queryData << pProto->FireRes;
queryData << pProto->NatureRes;
queryData << pProto->FrostRes;
queryData << pProto->ShadowRes;
queryData << pProto->ArcaneRes;
queryData << pProto->Delay;
queryData << pProto->AmmoType;
queryData << pProto->RangedModRange;
for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
// use `item_template` or if not set then only use spell cooldowns
SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
if (spell)
{
bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
queryData << pProto->Spells[s].SpellId;
queryData << pProto->Spells[s].SpellTrigger;
queryData << uint32(-abs(pProto->Spells[s].SpellCharges));
if (db_data)
{
queryData << uint32(pProto->Spells[s].SpellCooldown);
queryData << uint32(pProto->Spells[s].SpellCategory);
queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
}
else
{
queryData << uint32(spell->RecoveryTime);
queryData << uint32(spell->GetCategory());
queryData << uint32(spell->CategoryRecoveryTime);
}
}
else
{
queryData << uint32(0);
queryData << uint32(0);
queryData << uint32(0);
queryData << uint32(-1);
queryData << uint32(0);
queryData << uint32(-1);
}
}
queryData << pProto->Bonding;
queryData << Description;
queryData << pProto->PageText;
queryData << pProto->LanguageID;
queryData << pProto->PageMaterial;
queryData << pProto->StartQuest;
queryData << pProto->LockID;
queryData << int32(pProto->Material);
queryData << pProto->Sheath;
queryData << pProto->RandomProperty;
queryData << pProto->RandomSuffix;
queryData << pProto->Block;
queryData << pProto->ItemSet;
queryData << pProto->MaxDurability;
queryData << pProto->Area;
queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
queryData << pProto->BagFamily;
queryData << pProto->TotemCategory;
for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
{
queryData << pProto->Socket[s].Color;
queryData << pProto->Socket[s].Content;
}
queryData << pProto->socketBonus;
queryData << pProto->GemProperties;
queryData << pProto->RequiredDisenchantSkill;
queryData << pProto->ArmorDamageModifier;
queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
queryData << pProto->HolidayId; // Holiday.dbc?
SendPacket(&queryData);
}
else
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
data << uint32(item | 0x80000000);
SendPacket(&data);
WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
queryData << uint32(item | 0x80000000);
SendPacket(&queryData);
}
}
@@ -1053,9 +1192,15 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recvData)
ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
if (pName)
{
WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+pName->name.size()+1+4));
std::string Name = pName->name;
LocaleConstant loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4));
data << uint32(itemid);
data << pName->name;
data << Name;
data << uint32(pName->InventoryType);
SendPacket(&data);
}