fix(Scripts/TheBlackTemple): remove gossip option on Akama when Illidan is dead (#20118)
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@@ -734,7 +734,10 @@ struct npc_akama_illidan : public ScriptedAI
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scheduler.CancelAll();
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scheduler.CancelAll();
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me->m_Events.KillAllEvents(true);
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me->m_Events.KillAllEvents(true);
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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if (instance->GetBossState(DATA_ILLIDAN_STORMRAGE) == DONE)
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me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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else
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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me->setActive(false);
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me->setActive(false);
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summons.DespawnAll();
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summons.DespawnAll();
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DoCastSelf(SPELL_REDUCED_THREAT, true);
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DoCastSelf(SPELL_REDUCED_THREAT, true);
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