fix(Scripts/ZulGurub): Improvements to Madonkir's melee spells. (#12096)
Overpower is casted on dodge. Execute is casted when victim is below 20% health. Cleave is casted when there is at least 5 targets in melee range. Fixes #11747
This commit is contained in:
@@ -15737,9 +15737,9 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
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else // For attacker
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else // For attacker
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{
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{
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// Overpower on victim dodge
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// Overpower on victim dodge
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if (procExtra & PROC_EX_DODGE )
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if (procExtra & PROC_EX_DODGE)
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{
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{
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if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
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if (getClass() == CLASS_WARRIOR)
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{
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{
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AddComboPoints(target, 1);
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AddComboPoints(target, 1);
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StartReactiveTimer(REACTIVE_OVERPOWER);
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StartReactiveTimer(REACTIVE_OVERPOWER);
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@@ -16530,8 +16530,10 @@ void Unit::UpdateReactives(uint32 p_time)
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ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
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ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
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break;
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break;
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case REACTIVE_OVERPOWER:
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case REACTIVE_OVERPOWER:
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if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
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if (getClass() == CLASS_WARRIOR)
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{
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ClearComboPoints();
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ClearComboPoints();
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}
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break;
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break;
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case REACTIVE_WOLVERINE_BITE:
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case REACTIVE_WOLVERINE_BITE:
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if (IsHunterPet())
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if (IsHunterPet())
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@@ -142,6 +142,7 @@ public:
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instance->SetBossState(DATA_OHGAN, NOT_STARTED);
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instance->SetBossState(DATA_OHGAN, NOT_STARTED);
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me->Mount(MODEL_OHGAN_MOUNT);
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me->Mount(MODEL_OHGAN_MOUNT);
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reviveGUID.Clear();
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reviveGUID.Clear();
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_useExecute = false;
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}
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}
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void JustDied(Unit* /*killer*/) override
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void JustDied(Unit* /*killer*/) override
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@@ -161,14 +162,13 @@ public:
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void EnterCombat(Unit* /*who*/) override
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void EnterCombat(Unit* /*who*/) override
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{
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{
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_EnterCombat();
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_EnterCombat();
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events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 8000));
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events.ScheduleEvent(EVENT_OVERPOWER, 1000);
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events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(14000, 28000));
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events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(14000, 28000));
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events.ScheduleEvent(EVENT_WHIRLWIND, urand(24000, 30000));
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events.ScheduleEvent(EVENT_WHIRLWIND, urand(24000, 30000));
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events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000);
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events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000);
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events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(12000, 24000));
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events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(12000, 24000));
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events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
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events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
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events.ScheduleEvent(EVENT_EXECUTE, urand(7000, 14000));
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events.ScheduleEvent(EVENT_CLEAVE, 1000);
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events.ScheduleEvent(EVENT_CLEAVE, urand(10000, 20000));
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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Talk(SAY_AGGRO);
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Talk(SAY_AGGRO);
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me->Dismount();
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me->Dismount();
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@@ -243,6 +243,26 @@ public:
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}
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}
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}
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}
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override
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{
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if (doneTo && doneTo == me->GetVictim())
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{
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if (doneTo->HealthBelowPctDamaged(20, damage))
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{
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if (!_useExecute)
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{
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_useExecute = true;
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events.ScheduleEvent(EVENT_EXECUTE, 1000);
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}
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}
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else if (_useExecute)
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{
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_useExecute = false;
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events.CancelEvent(EVENT_EXECUTE);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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events.Update(diff);
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events.Update(diff);
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@@ -285,8 +305,14 @@ public:
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switch (eventId)
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switch (eventId)
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{
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{
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case EVENT_OVERPOWER:
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case EVENT_OVERPOWER:
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DoCastVictim(SPELL_OVERPOWER);
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if (DoCastVictim(SPELL_OVERPOWER) == SPELL_CAST_OK)
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events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 8000));
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{
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events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 8000));
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}
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else
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{
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events.ScheduleEvent(EVENT_OVERPOWER, 1000);
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}
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break;
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break;
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case EVENT_MORTAL_STRIKE:
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case EVENT_MORTAL_STRIKE:
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DoCastVictim(SPELL_MORTAL_STRIKE);
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DoCastVictim(SPELL_MORTAL_STRIKE);
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@@ -325,10 +351,7 @@ public:
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events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
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events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
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break;
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break;
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case EVENT_EXECUTE:
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case EVENT_EXECUTE:
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if (me->GetVictim() && me->GetVictim()->HealthBelowPct(20))
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DoCastVictim(SPELL_EXECUTE, true);
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{
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DoCastVictim(SPELL_EXECUTE, true);
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}
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events.ScheduleEvent(EVENT_EXECUTE, urand(7000, 14000));
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events.ScheduleEvent(EVENT_EXECUTE, urand(7000, 14000));
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break;
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break;
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case EVENT_FRIGHTENING_SHOUT:
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case EVENT_FRIGHTENING_SHOUT:
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@@ -349,8 +372,12 @@ public:
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if (meleeRangeTargets.size() >= 5)
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if (meleeRangeTargets.size() >= 5)
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{
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{
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DoCastVictim(SPELL_MANDOKIR_CLEAVE);
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DoCastVictim(SPELL_MANDOKIR_CLEAVE);
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events.ScheduleEvent(EVENT_CLEAVE, urand(10000, 20000));
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}
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else
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{
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events.ScheduleEvent(EVENT_CLEAVE, 1000);
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}
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}
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events.ScheduleEvent(EVENT_CLEAVE, urand(10000, 20000));
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break;
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break;
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}
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}
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default:
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default:
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@@ -364,6 +391,7 @@ public:
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uint8 killCount;
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uint8 killCount;
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ObjectGuid chainedSpiritGUIDs[CHAINED_SPIRIT_COUNT];
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ObjectGuid chainedSpiritGUIDs[CHAINED_SPIRIT_COUNT];
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ObjectGuid reviveGUID;
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ObjectGuid reviveGUID;
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bool _useExecute;
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};
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};
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CreatureAI* GetAI(Creature* creature) const override
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CreatureAI* GetAI(Creature* creature) const override
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