fix(Scripts/ZulGurub): Improvements to Madonkir's melee spells. (#12096)

Overpower is casted on dodge.
Execute is casted when victim is below 20% health.
Cleave is casted when there is at least 5 targets in melee range.
Fixes #11747
This commit is contained in:
UltraNix
2022-06-18 19:50:23 +02:00
committed by GitHub
parent 39c0f1a700
commit 82cfd1b8d4
2 changed files with 43 additions and 13 deletions
+5 -3
View File
@@ -15737,9 +15737,9 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
else // For attacker else // For attacker
{ {
// Overpower on victim dodge // Overpower on victim dodge
if (procExtra & PROC_EX_DODGE ) if (procExtra & PROC_EX_DODGE)
{ {
if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) if (getClass() == CLASS_WARRIOR)
{ {
AddComboPoints(target, 1); AddComboPoints(target, 1);
StartReactiveTimer(REACTIVE_OVERPOWER); StartReactiveTimer(REACTIVE_OVERPOWER);
@@ -16530,8 +16530,10 @@ void Unit::UpdateReactives(uint32 p_time)
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break; break;
case REACTIVE_OVERPOWER: case REACTIVE_OVERPOWER:
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) if (getClass() == CLASS_WARRIOR)
{
ClearComboPoints(); ClearComboPoints();
}
break; break;
case REACTIVE_WOLVERINE_BITE: case REACTIVE_WOLVERINE_BITE:
if (IsHunterPet()) if (IsHunterPet())
@@ -142,6 +142,7 @@ public:
instance->SetBossState(DATA_OHGAN, NOT_STARTED); instance->SetBossState(DATA_OHGAN, NOT_STARTED);
me->Mount(MODEL_OHGAN_MOUNT); me->Mount(MODEL_OHGAN_MOUNT);
reviveGUID.Clear(); reviveGUID.Clear();
_useExecute = false;
} }
void JustDied(Unit* /*killer*/) override void JustDied(Unit* /*killer*/) override
@@ -161,14 +162,13 @@ public:
void EnterCombat(Unit* /*who*/) override void EnterCombat(Unit* /*who*/) override
{ {
_EnterCombat(); _EnterCombat();
events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 8000)); events.ScheduleEvent(EVENT_OVERPOWER, 1000);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(14000, 28000)); events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(14000, 28000));
events.ScheduleEvent(EVENT_WHIRLWIND, urand(24000, 30000)); events.ScheduleEvent(EVENT_WHIRLWIND, urand(24000, 30000));
events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000); events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000);
events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(12000, 24000)); events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(12000, 24000));
events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000)); events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
events.ScheduleEvent(EVENT_EXECUTE, urand(7000, 14000)); events.ScheduleEvent(EVENT_CLEAVE, 1000);
events.ScheduleEvent(EVENT_CLEAVE, urand(10000, 20000));
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
Talk(SAY_AGGRO); Talk(SAY_AGGRO);
me->Dismount(); me->Dismount();
@@ -243,6 +243,26 @@ public:
} }
} }
void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override
{
if (doneTo && doneTo == me->GetVictim())
{
if (doneTo->HealthBelowPctDamaged(20, damage))
{
if (!_useExecute)
{
_useExecute = true;
events.ScheduleEvent(EVENT_EXECUTE, 1000);
}
}
else if (_useExecute)
{
_useExecute = false;
events.CancelEvent(EVENT_EXECUTE);
}
}
}
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
events.Update(diff); events.Update(diff);
@@ -285,8 +305,14 @@ public:
switch (eventId) switch (eventId)
{ {
case EVENT_OVERPOWER: case EVENT_OVERPOWER:
DoCastVictim(SPELL_OVERPOWER); if (DoCastVictim(SPELL_OVERPOWER) == SPELL_CAST_OK)
events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 8000)); {
events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 8000));
}
else
{
events.ScheduleEvent(EVENT_OVERPOWER, 1000);
}
break; break;
case EVENT_MORTAL_STRIKE: case EVENT_MORTAL_STRIKE:
DoCastVictim(SPELL_MORTAL_STRIKE); DoCastVictim(SPELL_MORTAL_STRIKE);
@@ -325,10 +351,7 @@ public:
events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000)); events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
break; break;
case EVENT_EXECUTE: case EVENT_EXECUTE:
if (me->GetVictim() && me->GetVictim()->HealthBelowPct(20)) DoCastVictim(SPELL_EXECUTE, true);
{
DoCastVictim(SPELL_EXECUTE, true);
}
events.ScheduleEvent(EVENT_EXECUTE, urand(7000, 14000)); events.ScheduleEvent(EVENT_EXECUTE, urand(7000, 14000));
break; break;
case EVENT_FRIGHTENING_SHOUT: case EVENT_FRIGHTENING_SHOUT:
@@ -349,8 +372,12 @@ public:
if (meleeRangeTargets.size() >= 5) if (meleeRangeTargets.size() >= 5)
{ {
DoCastVictim(SPELL_MANDOKIR_CLEAVE); DoCastVictim(SPELL_MANDOKIR_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, urand(10000, 20000));
}
else
{
events.ScheduleEvent(EVENT_CLEAVE, 1000);
} }
events.ScheduleEvent(EVENT_CLEAVE, urand(10000, 20000));
break; break;
} }
default: default:
@@ -364,6 +391,7 @@ public:
uint8 killCount; uint8 killCount;
ObjectGuid chainedSpiritGUIDs[CHAINED_SPIRIT_COUNT]; ObjectGuid chainedSpiritGUIDs[CHAINED_SPIRIT_COUNT];
ObjectGuid reviveGUID; ObjectGuid reviveGUID;
bool _useExecute;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override