feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
This commit is contained in:
@@ -587,9 +587,9 @@ void PetAI::DoAttack(Unit* target, bool chase)
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{
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// xinef: properly fix fake combat after pet is sent to attack
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if (Unit* owner = me->GetOwner())
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owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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owner->SetUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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me->SetUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
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// Play sound to let the player know the pet is attacking something it picked on its own
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if (me->HasReactState(REACT_AGGRESSIVE) && !me->GetCharmInfo()->IsCommandAttack())
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@@ -676,7 +676,7 @@ bool PetAI::CanAttack(Unit* target, SpellInfo const* spellInfo)
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return false;
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// xinef: pets of mounted players have stunned flag only, check this also
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED))
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if (me->HasUnitFlag(UNIT_FLAG_STUNNED))
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return false;
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// pussywizard: TEMP!
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@@ -298,7 +298,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
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return nullptr;
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//Silenced so we can't cast
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if (me->HasUnitFlag(UNIT_FLAG_SILENCED))
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return nullptr;
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//Using the extended script system we first create a list of viable spells
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@@ -215,7 +215,7 @@ void npc_escortAI::EnterEvadeMode()
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{
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me->GetMotionMaster()->MoveTargetedHome();
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if (HasImmuneToNPCFlags)
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
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Reset();
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}
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}
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@@ -497,10 +497,10 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
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//disable npcflags
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me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
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if (me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
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{
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HasImmuneToNPCFlags = true;
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
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}
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LOG_DEBUG("scripts.ai", "EscortAI started with {} waypoints. ActiveAttacker = {}, Run = {}, PlayerGUID = {}",
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@@ -630,7 +630,7 @@ void SmartAI::EnterEvadeMode()
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return;
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}
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if (me->GetCharmerGUID().IsPlayer() || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
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if (me->GetCharmerGUID().IsPlayer() || me->HasUnitFlag(UNIT_FLAG_POSSESSED))
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{
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me->AttackStop();
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return;
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@@ -802,7 +802,7 @@ void SmartAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
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void SmartAI::AttackStart(Unit* who)
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{
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// xinef: dont allow charmed npcs to act on their own
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
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if (me->HasUnitFlag(UNIT_FLAG_POSSESSED))
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{
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if (who && mCanAutoAttack)
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me->Attack(who, true);
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@@ -719,7 +719,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.action.cast.spell);
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int32 currentPower = me->GetPower(GetCasterPowerType());
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if ((spellInfo && (currentPower < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()) || me->IsSpellProhibited(spellInfo->GetSchoolMask()))) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if ((spellInfo && (currentPower < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()) || me->IsSpellProhibited(spellInfo->GetSchoolMask()))) || me->HasUnitFlag(UNIT_FLAG_SILENCED))
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{
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SetCasterActualDist(0);
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CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0);
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@@ -863,13 +863,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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if (!e.action.unitFlag.type)
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{
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(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
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(*itr)->ToUnit()->SetUnitFlag(UnitFlags(e.action.unitFlag.flag));
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LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit {} added flag {} to UNIT_FIELD_FLAGS",
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(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
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}
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else
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{
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(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
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(*itr)->ToUnit()->SetUnitFlag2(UnitFlags2(e.action.unitFlag.flag));
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LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit {} added flag {} to UNIT_FIELD_FLAGS_2",
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(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
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}
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@@ -891,13 +891,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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if (!e.action.unitFlag.type)
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{
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(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
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(*itr)->ToUnit()->RemoveUnitFlag(UnitFlags(e.action.unitFlag.flag));
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LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit {} removed flag {} to UNIT_FIELD_FLAGS",
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(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
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}
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else
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{
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(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
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(*itr)->ToUnit()->RemoveUnitFlag2(UnitFlags2(e.action.unitFlag.flag));
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LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit {} removed flag {} to UNIT_FIELD_FLAGS_2",
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(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
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}
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@@ -488,7 +488,7 @@ void Battlefield::HideNpc(Creature* creature)
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{
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creature->CombatStop();
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creature->SetReactState(REACT_PASSIVE);
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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creature->SetPhaseMask(2, false); // pussywizard: false because UpdateObjectVisibility(true) is called below in SetVisible(), no need to have it here
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creature->DisappearAndDie();
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creature->SetVisible(false);
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@@ -498,14 +498,14 @@ void Battlefield::ShowNpc(Creature* creature, bool aggressive)
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{
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creature->SetPhaseMask(1, false); // pussywizard: false because UpdateObjectVisibility(true) is called below in SetVisible(), no need to have it here
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creature->SetVisible(true);
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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if (!creature->IsAlive())
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creature->Respawn(true);
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if (aggressive)
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creature->SetReactState(REACT_AGGRESSIVE);
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else
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{
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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creature->SetReactState(REACT_PASSIVE);
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}
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}
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@@ -718,7 +718,7 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
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// Xinef: Allow to Skin non-released corpse
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if (victim->GetTypeId() == TYPEID_PLAYER)
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victim->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
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}
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else if (victim->IsVehicle() && !killer->IsFriendlyTo(victim))
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{
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@@ -1764,7 +1764,7 @@ void Battleground::HandleKillPlayer(Player* victim, Player* killer)
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if (!isArena())
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{
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// To be able to remove insignia -- ONLY IN Battlegrounds
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victim->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
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RewardXPAtKill(killer, victim);
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}
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}
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@@ -740,7 +740,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint)
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for (std::list<Creature*>::const_iterator itr = cannons.begin(); itr != cannons.end(); ++itr)
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{
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(*itr)->GetVehicleKit()->RemoveAllPassengers();
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(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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(*itr)->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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}
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else if (nodePoint->nodeType == NODE_TYPE_WORKSHOP)
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@@ -775,7 +775,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
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gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f);
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for (std::list<Creature*>::const_iterator itr = cannons.begin(); itr != cannons.end(); ++itr)
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(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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(*itr)->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u)
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{
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@@ -699,18 +699,18 @@ void BattlegroundSA::DemolisherStartState(bool start)
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if (Creature* dem = GetBGCreature(i))
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{
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if (start)
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dem->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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dem->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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else
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dem->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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dem->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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}
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for (uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10; i++)
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if (Creature* gun = GetBGCreature(i))
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{
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if (start)
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gun->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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gun->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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else
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gun->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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gun->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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}
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// xinef: enable first gates damaging at start
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@@ -295,7 +295,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
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case CONDITION_OBJECT_ENTRY_GUID:
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{
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if (ConditionValue3 == 1 && object->ToUnit()) // pussywizard: if == 1, ignore not attackable/selectable targets
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if (object->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
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if (object->ToUnit()->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
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break;
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if (uint32(object->GetTypeId()) == ConditionValue1)
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@@ -501,8 +501,8 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
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if (IsInCombat())
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unit_flags |= UNIT_FLAG_IN_COMBAT;
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SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
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SetUInt32Value(UNIT_FIELD_FLAGS_2, cInfo->unit_flags2);
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ReplaceAllUnitFlags(UnitFlags(unit_flags));
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ReplaceAllUnitFlags2(UnitFlags2(cInfo->unit_flags2));
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags);
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@@ -564,7 +564,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
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// trigger creature is always not selectable and can not be attacked
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if (IsTrigger())
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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InitializeReactState();
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@@ -847,7 +847,7 @@ void Creature::Regenerate(Powers power)
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uint32 maxValue = GetMaxPower(power);
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// Xinef: implement power regeneration flag
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if (!HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER) && !GetOwnerGUID().IsPlayer())
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if (!HasUnitFlag2(UNIT_FLAG2_REGENERATE_POWER) && !GetOwnerGUID().IsPlayer())
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return;
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if (curValue >= maxValue)
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@@ -1302,7 +1302,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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uint32 displayId = GetNativeDisplayId();
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uint32 npcflag = GetUInt32Value(UNIT_NPC_FLAGS);
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uint32 unit_flags = GetUInt32Value(UNIT_FIELD_FLAGS);
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uint32 unit_flags = GetUnitFlags();
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uint32 dynamicflags = GetUInt32Value(UNIT_DYNAMIC_FLAGS);
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// check if it's a custom model and if not, use 0 for displayId
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@@ -1789,14 +1789,14 @@ bool Creature::CanStartAttack(Unit const* who) const
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return false;
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// This set of checks is should be done only for creatures
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if ((HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) || // flag is valid only for non player characters
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(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) && who->GetTypeId() == TYPEID_PLAYER)) // immune to PC and target is a player, return false
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if ((HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) || // flag is valid only for non player characters
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(HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && who->GetTypeId() == TYPEID_PLAYER)) // immune to PC and target is a player, return false
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{
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return false;
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}
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if (Unit* owner = who->GetOwner())
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if (owner->GetTypeId() == TYPEID_PLAYER && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) // immune to PC and target has player owner
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if (owner->GetTypeId() == TYPEID_PLAYER && HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC)) // immune to PC and target has player owner
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return false;
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// Do not attack non-combat pets
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@@ -2159,9 +2159,9 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
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float dist = GetDistance(victim);
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if (dist > range || dist < minrange)
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continue;
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasUnitFlag(UNIT_FLAG_SILENCED))
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continue;
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasUnitFlag(UNIT_FLAG_PACIFIED))
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continue;
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return spellInfo;
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}
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@@ -2206,9 +2206,9 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
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// continue;
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if (dist > range || dist < minrange)
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continue;
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasUnitFlag(UNIT_FLAG_SILENCED))
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continue;
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasUnitFlag(UNIT_FLAG_PACIFIED))
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continue;
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return spellInfo;
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}
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@@ -2339,7 +2339,7 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
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if (IsCivilian())
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return false;
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if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC))
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if (HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC))
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return false;
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// skip fighting creature
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@@ -2388,7 +2388,7 @@ bool Creature::_IsTargetAcceptable(Unit const* target) const
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if (target->HasUnitState(UNIT_STATE_DIED))
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{
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// some creatures can detect fake death
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if (CanIgnoreFeignDeath() && target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH))
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if (CanIgnoreFeignDeath() && target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH))
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return true;
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else
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return false;
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@@ -2475,7 +2475,7 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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}
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// if victim is in FD and we can't see that
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if (victim->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH) && !CanIgnoreFeignDeath())
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if (victim->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) && !CanIgnoreFeignDeath())
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{
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return false;
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}
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@@ -2785,7 +2785,7 @@ void Creature::AllLootRemovedFromCorpse()
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{
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if (LootTemplates_Skinning.HaveLootFor(GetCreatureTemplate()->SkinLootId))
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{
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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SetUnitFlag(UNIT_FLAG_SKINNABLE);
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}
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}
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@@ -3056,12 +3056,12 @@ bool Creature::CanEnterWater() const
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void Creature::RefreshSwimmingFlag(bool recheck)
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{
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if (!_isMissingSwimmingFlagOutOfCombat || recheck)
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_isMissingSwimmingFlagOutOfCombat = !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
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_isMissingSwimmingFlagOutOfCombat = !HasUnitFlag(UNIT_FLAG_SWIMMING);
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// Check if the creature has UNIT_FLAG_SWIMMING and add it if it's missing
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// Creatures must be able to chase a target in water if they can enter water
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if (_isMissingSwimmingFlagOutOfCombat && CanEnterWater())
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
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SetUnitFlag(UNIT_FLAG_SWIMMING);
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}
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bool Creature::SetCanFly(bool enable, bool /*packetOnly*/ /* = false */)
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@@ -2057,13 +2057,13 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
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// needed for GO casts for proper target validation checks
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trigger->SetOwnerGUID(owner->GetGUID());
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// xinef: fixes some duel bugs with traps]
|
||||
if (owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
if (owner->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
trigger->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
if (owner->IsFFAPvP())
|
||||
trigger->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
||||
|
||||
// xinef: Remove Immunity flags
|
||||
trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
trigger->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
// xinef: set proper orientation, fixes cast against stealthed targets
|
||||
if (target)
|
||||
trigger->SetInFront(target);
|
||||
|
||||
@@ -303,14 +303,14 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
|
||||
else
|
||||
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage
|
||||
|
||||
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
|
||||
ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
|
||||
break;
|
||||
case HUNTER_PET:
|
||||
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus
|
||||
SetSheath(SHEATH_STATE_MELEE);
|
||||
SetByteFlag(UNIT_FIELD_BYTES_2, 2, petInfo->WasRenamed ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
|
||||
|
||||
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
// this enables popup window (pet abandon, cancel)
|
||||
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
|
||||
SetPower(POWER_HAPPINESS, petInfo->Happiness);
|
||||
@@ -622,19 +622,19 @@ void Pet::setDeathState(DeathState s, bool /*despawn = false*/)
|
||||
{
|
||||
// pet corpse non lootable and non skinnable
|
||||
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
||||
RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
|
||||
|
||||
//lose happiness when died and not in BG/Arena
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
|
||||
if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
|
||||
ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
|
||||
|
||||
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
//SetUnitFlag(UNIT_FLAG_STUNNED);
|
||||
}
|
||||
}
|
||||
else if (getDeathState() == ALIVE)
|
||||
{
|
||||
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
//RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
CastPetAuras(true);
|
||||
}
|
||||
}
|
||||
@@ -2259,7 +2259,7 @@ bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32
|
||||
return false;
|
||||
|
||||
// Force regen flag for player pets, just like we do for players themselves
|
||||
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
||||
SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
|
||||
SetSheath(SHEATH_STATE_MELEE);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -527,9 +527,9 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
|
||||
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
|
||||
{
|
||||
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
}
|
||||
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
||||
SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
|
||||
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
|
||||
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
|
||||
|
||||
@@ -2173,7 +2173,7 @@ void Player::SetGameMaster(bool on)
|
||||
if (AccountMgr::IsGMAccount(GetSession()->GetSecurity()))
|
||||
SetFaction(FACTION_FRIENDLY);
|
||||
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
||||
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
||||
SetUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
||||
|
||||
if (Pet* pet = GetPet())
|
||||
{
|
||||
@@ -2204,7 +2204,7 @@ void Player::SetGameMaster(bool on)
|
||||
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
|
||||
SetFactionForRace(getRace(true));
|
||||
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
||||
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
||||
RemoveUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
||||
|
||||
if (Pet* pet = GetPet())
|
||||
{
|
||||
@@ -2649,9 +2649,9 @@ void Player::InitStatsForLevel(bool reapplyMods)
|
||||
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
|
||||
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
|
||||
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); // must be set
|
||||
SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); // must be set
|
||||
|
||||
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);// must be set
|
||||
SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);// must be set
|
||||
|
||||
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
||||
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
|
||||
@@ -4332,7 +4332,7 @@ void Player::BuildPlayerRepop()
|
||||
{
|
||||
SetMovement(MOVE_UNROOT);
|
||||
}
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // BG - remove insignia related
|
||||
RemoveUnitFlag(UNIT_FLAG_SKINNABLE); // BG - remove insignia related
|
||||
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
||||
if (corpseReclaimDelay >= 0)
|
||||
{
|
||||
@@ -4431,7 +4431,7 @@ void Player::KillPlayer()
|
||||
StopMirrorTimers(); //disable timers(bars)
|
||||
|
||||
setDeathState(CORPSE);
|
||||
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
|
||||
//SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
|
||||
|
||||
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
||||
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
|
||||
@@ -7990,7 +7990,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
|
||||
loot->AddLooter(GetGUID());
|
||||
|
||||
if (loot_type == LOOT_CORPSE && !guid.IsItem())
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
|
||||
SetUnitFlag(UNIT_FLAG_LOOTING);
|
||||
}
|
||||
else
|
||||
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
|
||||
@@ -9942,7 +9942,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
|
||||
return false;
|
||||
}
|
||||
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return false;
|
||||
|
||||
// taximaster case
|
||||
@@ -10143,7 +10143,7 @@ void Player::CleanupAfterTaxiFlight()
|
||||
}
|
||||
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
||||
Dismount();
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
||||
RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
||||
getHostileRefMgr().setOnlineOfflineState(true);
|
||||
}
|
||||
|
||||
@@ -12207,7 +12207,7 @@ bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item cons
|
||||
bool Player::CanNoReagentCast(SpellInfo const* spellInfo) const
|
||||
{
|
||||
// don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
|
||||
if (spellInfo->HasAttribute(SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
|
||||
if (spellInfo->HasAttribute(SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA) && HasUnitFlag(UNIT_FLAG_PREPARATION))
|
||||
return true;
|
||||
|
||||
// Check no reagent use mask
|
||||
@@ -12517,14 +12517,14 @@ void Player::SetClientControl(Unit* target, bool allowMove, bool packetOnly /*=
|
||||
if (target->GetTypeId() != TYPEID_UNIT)
|
||||
return;
|
||||
|
||||
if (allowMove && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (allowMove && target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
{
|
||||
target->ClearUnitState(UNIT_STATE_ROOT);
|
||||
target->SetControlled(true, UNIT_STATE_ROOT);
|
||||
}
|
||||
else if (!allowMove && target->HasUnitState(UNIT_STATE_ROOT) && !target->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
|
||||
{
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
{
|
||||
// Xinef: restore original orientation, important for shooting vehicles!
|
||||
Position pos = target->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && target->GetTransGUID() && target->GetTransGUID().IsMOTransport() ? target->ToCreature()->GetTransportHomePosition() : target->ToCreature()->GetHomePosition();
|
||||
@@ -14954,7 +14954,7 @@ void Player::SetIsSpectator(bool on)
|
||||
m_ExtraFlags |= PLAYER_EXTRA_SPECTATOR_ON;
|
||||
AddUnitState(UNIT_STATE_ISOLATED);
|
||||
//SetFaction(1100);
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
||||
ResetContestedPvP();
|
||||
SetDisplayId(23691);
|
||||
@@ -14965,7 +14965,7 @@ void Player::SetIsSpectator(bool on)
|
||||
if (IsSpectator())
|
||||
ClearUnitState(UNIT_STATE_ISOLATED);
|
||||
m_ExtraFlags &= ~PLAYER_EXTRA_SPECTATOR_ON;
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
RestoreDisplayId();
|
||||
|
||||
if (!IsGameMaster())
|
||||
|
||||
@@ -5398,7 +5398,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
|
||||
SetGuidValue(PLAYER_FARSIGHT, ObjectGuid::Empty);
|
||||
SetCreatorGUID(ObjectGuid::Empty);
|
||||
|
||||
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
|
||||
RemoveUnitFlag2(UNIT_FLAG2_FORCE_MOVEMENT);
|
||||
|
||||
// reset some aura modifiers before aura apply
|
||||
SetUInt32Value(PLAYER_TRACK_CREATURES, 0);
|
||||
|
||||
@@ -94,7 +94,7 @@ void Player::Update(uint32 p_time)
|
||||
|
||||
// Xinef: update charm AI only if we are controlled by creature or
|
||||
// non-posses player charm
|
||||
if (IsCharmed() && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
|
||||
if (IsCharmed() && !HasUnitFlag(UNIT_FLAG_POSSESSED))
|
||||
{
|
||||
m_charmUpdateTimer += p_time;
|
||||
if (m_charmUpdateTimer >= 1000)
|
||||
|
||||
@@ -2303,7 +2303,7 @@ void Unit::CalcHealAbsorb(HealInfo& healInfo)
|
||||
|
||||
void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extra)
|
||||
{
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
|
||||
if (HasUnitFlag(UNIT_FLAG_PACIFIED))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -9635,9 +9635,9 @@ ReputationRank Unit::GetReactionTo(Unit const* target, bool checkOriginalFaction
|
||||
return *repRank;
|
||||
}
|
||||
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
{
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
{
|
||||
if (selfPlayerOwner && targetPlayerOwner)
|
||||
{
|
||||
@@ -9666,7 +9666,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target, bool checkOriginalFaction
|
||||
{
|
||||
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
|
||||
return *repRank;
|
||||
if (!selfPlayerOwner->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION))
|
||||
if (!selfPlayerOwner->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
|
||||
{
|
||||
if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
|
||||
{
|
||||
@@ -9751,7 +9751,7 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
|
||||
return REP_HOSTILE;
|
||||
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
|
||||
return *repRank;
|
||||
if (!target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION))
|
||||
if (!target->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
|
||||
{
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
|
||||
{
|
||||
@@ -9846,7 +9846,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
|
||||
return false;
|
||||
}
|
||||
|
||||
//if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack
|
||||
//if (HasUnitFlag(UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack
|
||||
// return false;
|
||||
|
||||
// nobody can attack GM in GM-mode
|
||||
@@ -10229,7 +10229,7 @@ void Unit::SetMinion(Minion* minion, bool apply)
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
minion->m_ControlledByPlayer = true;
|
||||
minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
minion->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
}
|
||||
|
||||
// Can only have one pet. If a new one is summoned, dismiss the old one.
|
||||
@@ -10417,7 +10417,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
|
||||
|
||||
charm->m_ControlledByPlayer = true;
|
||||
// TODO: maybe we can use this flag to check if controlled by player
|
||||
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
}
|
||||
else
|
||||
charm->m_ControlledByPlayer = false;
|
||||
@@ -10447,13 +10447,13 @@ void Unit::SetCharm(Unit* charm, bool apply)
|
||||
if (charm->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
charm->m_ControlledByPlayer = true;
|
||||
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
charm->ToPlayer()->UpdatePvPState();
|
||||
}
|
||||
else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
{
|
||||
charm->m_ControlledByPlayer = true;
|
||||
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
|
||||
|
||||
// Xinef: skip controlled erase if charmed unit is owned by charmer
|
||||
@@ -10463,7 +10463,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
|
||||
else
|
||||
{
|
||||
charm->m_ControlledByPlayer = false;
|
||||
charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
|
||||
}
|
||||
|
||||
@@ -12840,7 +12840,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
|
||||
if (mount)
|
||||
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
|
||||
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
|
||||
SetUnitFlag(UNIT_FLAG_MOUNT);
|
||||
|
||||
if (Player* player = ToPlayer())
|
||||
{
|
||||
@@ -12874,7 +12874,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
|
||||
Battleground* bg = ToPlayer()->GetBattleground();
|
||||
// don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
|
||||
if (bg && bg->isArena())
|
||||
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
pet->SetUnitFlag(UNIT_FLAG_STUNNED);
|
||||
else
|
||||
player->UnsummonPetTemporaryIfAny();
|
||||
}
|
||||
@@ -12882,7 +12882,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
|
||||
// xinef: if we have charmed npc, stun him also
|
||||
if (Unit* charm = player->GetCharm())
|
||||
if (charm->GetTypeId() == TYPEID_UNIT)
|
||||
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
charm->SetUnitFlag(UNIT_FLAG_STUNNED);
|
||||
|
||||
WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
|
||||
data << GetPackGUID();
|
||||
@@ -12900,7 +12900,7 @@ void Unit::Dismount()
|
||||
return;
|
||||
|
||||
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
|
||||
RemoveUnitFlag(UNIT_FLAG_MOUNT);
|
||||
|
||||
if (Player* thisPlayer = ToPlayer())
|
||||
{
|
||||
@@ -12938,8 +12938,8 @@ void Unit::Dismount()
|
||||
|
||||
if (Pet* pPet = player->GetPet())
|
||||
{
|
||||
if (pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->HasUnitState(UNIT_STATE_STUNNED))
|
||||
pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
if (pPet->HasUnitFlag(UNIT_FLAG_STUNNED) && !pPet->HasUnitState(UNIT_STATE_STUNNED))
|
||||
pPet->RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
}
|
||||
else
|
||||
player->ResummonPetTemporaryUnSummonedIfAny();
|
||||
@@ -12947,7 +12947,7 @@ void Unit::Dismount()
|
||||
// xinef: if we have charmed npc, remove stun also
|
||||
if (Unit* charm = player->GetCharm())
|
||||
if (charm->GetTypeId() == TYPEID_UNIT && !charm->HasUnitState(UNIT_STATE_STUNNED))
|
||||
charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
charm->RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13090,13 +13090,13 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
|
||||
return;
|
||||
|
||||
// xinef: if we somehow engage in combat (scripts, dunno) with player, remove this flag so he can fight back
|
||||
if (GetTypeId() == TYPEID_UNIT && enemy && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) && enemy->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // unit has engaged in combat, remove immunity so players can fight back
|
||||
if (GetTypeId() == TYPEID_UNIT && enemy && HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && enemy->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // unit has engaged in combat, remove immunity so players can fight back
|
||||
|
||||
if (IsInCombat())
|
||||
return;
|
||||
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
||||
SetUnitFlag(UNIT_FLAG_IN_COMBAT);
|
||||
|
||||
if (Creature* creature = ToCreature())
|
||||
{
|
||||
@@ -13151,13 +13151,13 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
|
||||
void Unit::ClearInCombat()
|
||||
{
|
||||
m_CombatTimer = 0;
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
||||
RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
|
||||
|
||||
// Player's state will be cleared in Player::UpdateContestedPvP
|
||||
if (Creature* creature = ToCreature())
|
||||
{
|
||||
if (creature->GetCreatureTemplate() && creature->GetCreatureTemplate()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC)
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // set immunity state to the one from db on evade
|
||||
SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // set immunity state to the one from db on evade
|
||||
|
||||
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
|
||||
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
|
||||
@@ -13185,11 +13185,11 @@ void Unit::ClearInCombat()
|
||||
|
||||
void Unit::ClearInPetCombat()
|
||||
{
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
||||
RemoveUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
|
||||
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LEAVE_COMBAT);
|
||||
if (Unit* owner = GetOwner())
|
||||
{
|
||||
owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
||||
owner->RemoveUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13198,10 +13198,10 @@ bool Unit::isTargetableForAttack(bool checkFakeDeath, Unit const* byWho) const
|
||||
if (!IsAlive())
|
||||
return false;
|
||||
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
|
||||
if (HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
|
||||
return false;
|
||||
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) && byWho && byWho->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && byWho && byWho->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
return false;
|
||||
|
||||
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->IsGameMaster())
|
||||
@@ -13246,7 +13246,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
|
||||
|
||||
// can't attack untargetable
|
||||
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
|
||||
&& target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
|
||||
&& target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
|
||||
return false;
|
||||
|
||||
if (Player const* playerAttacker = ToPlayer())
|
||||
@@ -13255,16 +13255,16 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
|
||||
return false;
|
||||
}
|
||||
// check flags
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_TAXI_FLIGHT | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2)
|
||||
|| (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
|
||||
|| (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
|
||||
|| (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
|
||||
if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_TAXI_FLIGHT | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2)
|
||||
|| (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
|
||||
|| (!target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
|
||||
|| (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
|
||||
// check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
|
||||
|| ((GetEntry() != WORLD_TRIGGER && (!obj || !obj->isType(TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT))) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)))
|
||||
|| ((GetEntry() != WORLD_TRIGGER && (!obj || !obj->isType(TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT))) && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC)))
|
||||
return false;
|
||||
|
||||
// CvC case - can attack each other only when one of them is hostile
|
||||
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
if (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
|
||||
|
||||
// PvP, PvC, CvP case
|
||||
@@ -13303,8 +13303,8 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
|
||||
if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
|
||||
return false;
|
||||
|
||||
Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
|
||||
Player const* playerAffectingTarget = target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
|
||||
Player const* playerAffectingAttacker = HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
|
||||
Player const* playerAffectingTarget = target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
|
||||
|
||||
// check duel - before sanctuary checks
|
||||
if (playerAffectingAttacker && playerAffectingTarget)
|
||||
@@ -13313,7 +13313,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
|
||||
|
||||
// PvP case - can't attack when attacker or target are in sanctuary
|
||||
// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && (target->IsInSanctuary() || IsInSanctuary()))
|
||||
if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (target->IsInSanctuary() || IsInSanctuary()))
|
||||
return false;
|
||||
|
||||
// additional checks - only PvP case
|
||||
@@ -13364,23 +13364,23 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
|
||||
|
||||
// can't assist untargetable
|
||||
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
|
||||
&& target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
|
||||
&& target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
|
||||
return false;
|
||||
|
||||
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
|
||||
{
|
||||
// xinef: do not allow to assist non attackable units
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return false;
|
||||
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
{
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
|
||||
if (target->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
|
||||
if (target->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -13392,10 +13392,10 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
|
||||
return false;
|
||||
|
||||
// PvP case
|
||||
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
{
|
||||
Player const* targetPlayerOwner = target->GetAffectingPlayer();
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
||||
{
|
||||
Player const* selfPlayerOwner = GetAffectingPlayer();
|
||||
if (selfPlayerOwner && targetPlayerOwner)
|
||||
@@ -13416,8 +13416,8 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
|
||||
}
|
||||
}
|
||||
// PvC case - player can assist creature only if has specific type flags
|
||||
// !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) &&
|
||||
else if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)
|
||||
// !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) &&
|
||||
else if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)
|
||||
&& (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
|
||||
&& !target->IsPvP())
|
||||
{
|
||||
@@ -13818,7 +13818,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
|
||||
pet = GetCharm();
|
||||
|
||||
// xinef: do not affect vehicles and possesed pets
|
||||
if (pet && (pet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) || pet->IsVehicle()))
|
||||
if (pet && (pet->HasUnitFlag(UNIT_FLAG_POSSESSED) || pet->IsVehicle()))
|
||||
pet = nullptr;
|
||||
|
||||
if (pet && pet->GetTypeId() == TYPEID_UNIT && !pet->IsInCombat() && pet->GetMotionMaster()->GetCurrentMovementGeneratorType() == FOLLOW_MOTION_TYPE)
|
||||
@@ -16900,7 +16900,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
|
||||
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
|
||||
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
pet->ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
|
||||
if (!pet->InitStatsForLevel(level))
|
||||
{
|
||||
@@ -17605,7 +17605,7 @@ void Unit::SetStunned(bool apply)
|
||||
if (apply)
|
||||
{
|
||||
SetTarget();
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
SetUnitFlag(UNIT_FLAG_STUNNED);
|
||||
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
@@ -17626,15 +17626,15 @@ void Unit::SetStunned(bool apply)
|
||||
// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
|
||||
Unit* owner = GetOwner();
|
||||
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || !owner->ToPlayer()->IsMounted())
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
|
||||
// Xinef: same for charmed npcs
|
||||
owner = GetCharmer();
|
||||
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || !owner->ToPlayer()->IsMounted())
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
}
|
||||
else
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
|
||||
if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
|
||||
{
|
||||
@@ -17720,9 +17720,9 @@ void Unit::DisableRotate(bool apply)
|
||||
return;
|
||||
|
||||
if (apply)
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
|
||||
SetUnitFlag(UNIT_FLAG_POSSESSED);
|
||||
else if (!HasUnitState(UNIT_STATE_POSSESSED))
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
|
||||
RemoveUnitFlag(UNIT_FLAG_POSSESSED);
|
||||
}
|
||||
|
||||
void Unit::SetFeared(bool apply)
|
||||
@@ -17949,7 +17949,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
|
||||
switch (type)
|
||||
{
|
||||
case CHARM_TYPE_VEHICLE:
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
|
||||
SetUnitFlag(UNIT_FLAG_POSSESSED);
|
||||
AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
playerCharmer->SetClientControl(this, true); // verified
|
||||
playerCharmer->VehicleSpellInitialize();
|
||||
@@ -17957,8 +17957,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
|
||||
case CHARM_TYPE_POSSESS:
|
||||
AddUnitState(UNIT_STATE_POSSESSED);
|
||||
AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
|
||||
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
|
||||
SetUnitFlag(UNIT_FLAG_POSSESSED);
|
||||
charmer->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
playerCharmer->SetClientControl(this, true); // verified
|
||||
playerCharmer->PossessSpellInitialize();
|
||||
break;
|
||||
@@ -18049,7 +18049,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
|
||||
|
||||
// xinef: remove stunned flag if owner was mounted
|
||||
if (GetTypeId() == TYPEID_UNIT && !HasUnitState(UNIT_STATE_STUNNED))
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
|
||||
// If charmer still exists
|
||||
if (!charmer)
|
||||
@@ -18068,14 +18068,14 @@ void Unit::RemoveCharmedBy(Unit* charmer)
|
||||
case CHARM_TYPE_VEHICLE:
|
||||
playerCharmer->SetClientControl(this, false);
|
||||
playerCharmer->SetClientControl(charmer, true); // verified
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
|
||||
RemoveUnitFlag(UNIT_FLAG_POSSESSED);
|
||||
ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
break;
|
||||
case CHARM_TYPE_POSSESS:
|
||||
playerCharmer->SetClientControl(this, false);
|
||||
playerCharmer->SetClientControl(charmer, true); // verified
|
||||
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
|
||||
charmer->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
RemoveUnitFlag(UNIT_FLAG_POSSESSED);
|
||||
ClearUnitState(UNIT_STATE_POSSESSED);
|
||||
ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
break;
|
||||
@@ -19366,15 +19366,15 @@ bool Unit::IsFalling() const
|
||||
bool Unit::CanSwim() const
|
||||
{
|
||||
// Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CANNOT_SWIM))
|
||||
if (HasUnitFlag(UNIT_FLAG_CANNOT_SWIM))
|
||||
return false;
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED)) // is player
|
||||
if (HasUnitFlag(UNIT_FLAG_POSSESSED)) // is player
|
||||
return true;
|
||||
if (HasFlag(UNIT_FIELD_FLAGS_2, 0x1000000))
|
||||
if (HasUnitFlag2(UNIT_FLAG2_UNUSED_6))
|
||||
return false;
|
||||
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT))
|
||||
if (HasUnitFlag(UNIT_FLAG_PET_IN_COMBAT))
|
||||
return true;
|
||||
return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME | UNIT_FLAG_SWIMMING);
|
||||
return HasUnitFlag(UNIT_FLAG_RENAME | UNIT_FLAG_SWIMMING);
|
||||
}
|
||||
|
||||
void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/, bool vehicleTeleport /*= false*/, bool withPet /*= false*/, bool removeTransport /*= false*/)
|
||||
@@ -20035,12 +20035,12 @@ bool Unit::SetSwim(bool enable)
|
||||
if (enable)
|
||||
{
|
||||
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
|
||||
SetUnitFlag(UNIT_FLAG_SWIMMING);
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
|
||||
RemoveUnitFlag(UNIT_FLAG_SWIMMING);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#define __UNIT_H
|
||||
|
||||
#include "EventProcessor.h"
|
||||
#include "EnumFlag.h"
|
||||
#include "FollowerRefMgr.h"
|
||||
#include "FollowerReference.h"
|
||||
#include "HostileRefMgr.h"
|
||||
@@ -437,8 +438,9 @@ enum DamageEffectType
|
||||
|
||||
// Value masks for UNIT_FIELD_FLAGS
|
||||
// EnumUtils: DESCRIBE THIS
|
||||
enum UnitFlags
|
||||
enum UnitFlags : uint32
|
||||
{
|
||||
UNIT_FLAG_NONE = 0x00000000,
|
||||
UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
|
||||
UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
|
||||
UNIT_FLAG_DISABLE_MOVE = 0x00000004,
|
||||
@@ -473,15 +475,18 @@ enum UnitFlags
|
||||
UNIT_FLAG_IMMUNE = 0x80000000, // Immune to damage
|
||||
};
|
||||
|
||||
DEFINE_ENUM_FLAG(UnitFlags);
|
||||
|
||||
// Value masks for UNIT_FIELD_FLAGS_2
|
||||
enum UnitFlags2
|
||||
enum UnitFlags2 : uint32
|
||||
{
|
||||
UNIT_FLAG2_NONE = 0x00000000,
|
||||
UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
|
||||
UNIT_FLAG2_HIDE_BODY = 0x00000002, // Hide unit model (show only player equip)
|
||||
UNIT_FLAG2_HIDE_BODY = 0x00000002, // Hide unit model (show only player equip)
|
||||
UNIT_FLAG2_IGNORE_REPUTATION = 0x00000004,
|
||||
UNIT_FLAG2_COMPREHEND_LANG = 0x00000008,
|
||||
UNIT_FLAG2_MIRROR_IMAGE = 0x00000010,
|
||||
UNIT_FLAG2_DO_NOT_FADE_IN = 0x00000020, // Unit model instantly appears when summoned (does not fade in)
|
||||
UNIT_FLAG2_DO_NOT_FADE_IN = 0x00000020, // Unit model instantly appears when summoned (does not fade in)
|
||||
UNIT_FLAG2_FORCE_MOVEMENT = 0x00000040,
|
||||
UNIT_FLAG2_DISARM_OFFHAND = 0x00000080,
|
||||
UNIT_FLAG2_DISABLE_PRED_STATS = 0x00000100, // Player has disabled predicted stats (Used by raid frames)
|
||||
@@ -490,12 +495,15 @@ enum UnitFlags2
|
||||
UNIT_FLAG2_RESTRICT_PARTY_INTERACTION = 0x00001000, // Restrict interaction to party or raid
|
||||
UNIT_FLAG2_PREVENT_SPELL_CLICK = 0x00002000, // Prevent spellclick
|
||||
UNIT_FLAG2_ALLOW_ENEMY_INTERACT = 0x00004000,
|
||||
UNIT_FLAG2_CANNOT_TURN = 0x00008000,
|
||||
UNIT_FLAG2_CANNOT_TURN = 0x00008000,
|
||||
UNIT_FLAG2_UNK2 = 0x00010000,
|
||||
UNIT_FLAG2_PLAY_DEATH_ANIM = 0x00020000, // Plays special death animation upon death
|
||||
UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000, // Allows casting spells with AttributesEx7 & SPELL_ATTR7_DEBUG_SPELL
|
||||
UNIT_FLAG2_UNUSED_6 = 0x01000000,
|
||||
};
|
||||
|
||||
DEFINE_ENUM_FLAG(UnitFlags2);
|
||||
|
||||
/// Non Player Character flags
|
||||
// EnumUtils: DESCRIBE THIS
|
||||
enum NPCFlags : uint32
|
||||
@@ -1432,6 +1440,18 @@ public:
|
||||
void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply);
|
||||
void ApplyCastTimePercentMod(float val, bool apply);
|
||||
|
||||
UnitFlags GetUnitFlags() const { return UnitFlags(GetUInt32Value(UNIT_FIELD_FLAGS)); }
|
||||
bool HasUnitFlag(UnitFlags flags) const { return HasFlag(UNIT_FIELD_FLAGS, flags); }
|
||||
void SetUnitFlag(UnitFlags flags) { SetFlag(UNIT_FIELD_FLAGS, flags); }
|
||||
void RemoveUnitFlag(UnitFlags flags) { RemoveFlag(UNIT_FIELD_FLAGS, flags); }
|
||||
void ReplaceAllUnitFlags(UnitFlags flags) { SetUInt32Value(UNIT_FIELD_FLAGS, flags); }
|
||||
|
||||
UnitFlags2 GetUnitFlags2() const { return UnitFlags2(GetUInt32Value(UNIT_FIELD_FLAGS_2)); }
|
||||
bool HasUnitFlag2(UnitFlags2 flags) const { return HasFlag(UNIT_FIELD_FLAGS_2, flags); }
|
||||
void SetUnitFlag2(UnitFlags2 flags) { SetFlag(UNIT_FIELD_FLAGS_2, flags); }
|
||||
void RemoveUnitFlag2(UnitFlags2 flags) { RemoveFlag(UNIT_FIELD_FLAGS_2, flags); }
|
||||
void ReplaceAllUnitFlags2(UnitFlags2 flags) { SetUInt32Value(UNIT_FIELD_FLAGS_2, flags); }
|
||||
|
||||
[[nodiscard]] SheathState GetSheath() const { return SheathState(GetByteValue(UNIT_FIELD_BYTES_2, 0)); }
|
||||
virtual void SetSheath(SheathState sheathed) { SetByteValue(UNIT_FIELD_BYTES_2, 0, sheathed); }
|
||||
|
||||
@@ -1482,7 +1502,7 @@ public:
|
||||
void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, flags); }
|
||||
void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, flags); }
|
||||
|
||||
[[nodiscard]] bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); }
|
||||
[[nodiscard]] bool IsMounted() const { return HasUnitFlag(UNIT_FLAG_MOUNT); }
|
||||
[[nodiscard]] uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); }
|
||||
void Mount(uint32 mount, uint32 vehicleId = 0, uint32 creatureEntry = 0);
|
||||
void Dismount();
|
||||
@@ -1550,11 +1570,11 @@ public:
|
||||
switch (attacktype)
|
||||
{
|
||||
case BASE_ATTACK:
|
||||
return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
|
||||
return !HasUnitFlag(UNIT_FLAG_DISARMED);
|
||||
case OFF_ATTACK:
|
||||
return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND);
|
||||
return !HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND);
|
||||
case RANGED_ATTACK:
|
||||
return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED);
|
||||
return !HasUnitFlag2(UNIT_FLAG2_DISARM_RANGED);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -1610,10 +1630,10 @@ public:
|
||||
|
||||
[[nodiscard]] bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
|
||||
|
||||
[[nodiscard]] bool IsInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); }
|
||||
[[nodiscard]] bool IsInCombat() const { return HasUnitFlag(UNIT_FLAG_IN_COMBAT); }
|
||||
bool IsInCombatWith(Unit const* who) const;
|
||||
|
||||
[[nodiscard]] bool IsPetInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); }
|
||||
[[nodiscard]] bool IsPetInCombat() const { return HasUnitFlag(UNIT_FLAG_PET_IN_COMBAT); }
|
||||
void CombatStart(Unit* target, bool initialAggro = true);
|
||||
void CombatStartOnCast(Unit* target, bool initialAggro = true, uint32 duration = 0);
|
||||
void SetInCombatState(bool PvP, Unit* enemy = nullptr, uint32 duration = 0);
|
||||
|
||||
@@ -346,7 +346,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString(), (int32)seat->first);
|
||||
|
||||
seat->second.Passenger.Guid = unit->GetGUID();
|
||||
seat->second.Passenger.IsUnselectable = unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
seat->second.Passenger.IsUnselectable = unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
if (seat->second.SeatInfo->CanEnterOrExit())
|
||||
{
|
||||
@@ -369,7 +369,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
unit->ToPlayer()->UnsummonPetTemporaryIfAny();
|
||||
|
||||
if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE)
|
||||
unit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
unit->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
|
||||
@@ -464,7 +464,7 @@ void Vehicle::RemovePassenger(Unit* unit)
|
||||
|
||||
// Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
|
||||
if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
|
||||
unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
unit->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
seat->second.Passenger.Reset();
|
||||
|
||||
|
||||
@@ -1037,7 +1037,7 @@ namespace Acore
|
||||
{}
|
||||
bool operator()(Unit* u)
|
||||
{
|
||||
if (!u->IsAlive() || u->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE) || (u->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) && !u->IsInCombat()))
|
||||
if (!u->IsAlive() || u->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE) || (u->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && !u->IsInCombat()))
|
||||
return false;
|
||||
if (u->GetGUID() == i_funit->GetGUID())
|
||||
return false;
|
||||
|
||||
@@ -1151,7 +1151,7 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
|
||||
|
||||
// Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
|
||||
if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
|
||||
pCurrChar->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
pCurrChar->RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
|
||||
pCurrChar->SendInitialPacketsBeforeAddToMap();
|
||||
|
||||
|
||||
@@ -262,7 +262,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
|
||||
player->SetLootGUID(ObjectGuid::Empty);
|
||||
player->SendLootRelease(lguid);
|
||||
|
||||
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
|
||||
player->RemoveUnitFlag(UNIT_FLAG_LOOTING);
|
||||
|
||||
if (!player->IsInWorld())
|
||||
return;
|
||||
|
||||
@@ -463,7 +463,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequ
|
||||
}
|
||||
|
||||
GetPlayer()->SetRooted(true);
|
||||
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
GetPlayer()->SetUnitFlag(UNIT_FLAG_STUNNED);
|
||||
}
|
||||
|
||||
SetLogoutStartTime(GameTime::GetGameTime().count());
|
||||
@@ -485,7 +485,7 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCance
|
||||
GetPlayer()->SetRooted(false);
|
||||
|
||||
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
GetPlayer()->RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -373,7 +373,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
|
||||
}
|
||||
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (mover->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (mover->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
{
|
||||
// Xinef: skip moving packets
|
||||
if (movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING))
|
||||
|
||||
@@ -242,7 +242,7 @@ void MotionMaster::MoveIdle()
|
||||
void MotionMaster::MoveRandom(float wanderDistance)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
if (_owner->GetTypeId() == TYPEID_UNIT)
|
||||
@@ -265,7 +265,7 @@ void MotionMaster::MoveTargetedHome()
|
||||
{
|
||||
_owner->ClearUnitState(UNIT_STATE_EVADE);
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
LOG_DEBUG("movement.motionmaster", "Pet or controlled creature ({}) targeting home", _owner->GetGUID().ToString());
|
||||
@@ -285,7 +285,7 @@ void MotionMaster::MoveTargetedHome()
|
||||
void MotionMaster::MoveConfused()
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -304,7 +304,7 @@ void MotionMaster::MoveChase(Unit* target, std::optional<ChaseRange> dist, std:
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
// ignore movement request if target not exist
|
||||
if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (!target || target == _owner || _owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
//_owner->ClearUnitState(UNIT_STATE_FOLLOW);
|
||||
@@ -372,7 +372,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
// ignore movement request if target not exist
|
||||
if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (!target || target == _owner || _owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -395,7 +395,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
|
||||
void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot, float orientation /* = 0.0f*/)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -413,7 +413,7 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
|
||||
void MotionMaster::MoveSplinePath(Movement::PointsArray* path)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -429,7 +429,7 @@ void MotionMaster::MoveSplinePath(Movement::PointsArray* path)
|
||||
void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed /* = 0.0f*/)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
float x, y, z;
|
||||
@@ -459,7 +459,7 @@ void MotionMaster::MoveLand(uint32 id, float x, float y, float z, float speed /*
|
||||
void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed /* = 0.0f*/)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
float x, y, z;
|
||||
@@ -549,7 +549,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
|
||||
void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
// use larger distance for vmap height search than in most other cases
|
||||
@@ -590,7 +590,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
|
||||
void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id, const Movement::PointsArray* path, bool generatePath, float orientation /* = 0.0f*/, ObjectGuid targetGUID /*= ObjectGuid::Empty*/)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
|
||||
@@ -611,7 +611,7 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
|
||||
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -631,7 +631,7 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
|
||||
void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
|
||||
{
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -651,7 +651,7 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
|
||||
return;
|
||||
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -700,7 +700,7 @@ void MotionMaster::MoveDistract(uint32 timer)
|
||||
return;
|
||||
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
/*if (_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -752,7 +752,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
|
||||
return;
|
||||
|
||||
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
|
||||
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
return;
|
||||
|
||||
//We set waypoint movement as new default movement generator
|
||||
|
||||
@@ -94,7 +94,7 @@ void ConfusedMovementGenerator<T>::DoInitialize(T* unit)
|
||||
i_nextMove = urand(1, MAX_CONF_WAYPOINTS);
|
||||
DoUpdate(unit, 1);
|
||||
|
||||
unit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
||||
unit->SetUnitFlag(UNIT_FLAG_CONFUSED);
|
||||
unit->AddUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_CONFUSED_MOVE);
|
||||
}
|
||||
|
||||
@@ -163,7 +163,7 @@ bool ConfusedMovementGenerator<T>::DoUpdate(T* unit, uint32 diff)
|
||||
template<>
|
||||
void ConfusedMovementGenerator<Player>::DoFinalize(Player* unit)
|
||||
{
|
||||
unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
||||
unit->RemoveUnitFlag(UNIT_FLAG_CONFUSED);
|
||||
unit->ClearUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_CONFUSED_MOVE);
|
||||
unit->StopMoving();
|
||||
}
|
||||
@@ -171,7 +171,7 @@ void ConfusedMovementGenerator<Player>::DoFinalize(Player* unit)
|
||||
template<>
|
||||
void ConfusedMovementGenerator<Creature>::DoFinalize(Creature* unit)
|
||||
{
|
||||
unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
||||
unit->RemoveUnitFlag(UNIT_FLAG_CONFUSED);
|
||||
unit->ClearUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_CONFUSED_MOVE);
|
||||
if (unit->GetVictim())
|
||||
unit->SetTarget(unit->GetVictim()->GetGUID());
|
||||
|
||||
@@ -277,7 +277,7 @@ void FleeingMovementGenerator<T>::DoInitialize(T* owner)
|
||||
if (!owner)
|
||||
return;
|
||||
|
||||
owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
||||
owner->SetUnitFlag(UNIT_FLAG_FLEEING);
|
||||
owner->AddUnitState(UNIT_STATE_FLEEING | UNIT_STATE_FLEEING_MOVE);
|
||||
|
||||
_Init(owner);
|
||||
@@ -323,14 +323,14 @@ void FleeingMovementGenerator<Player>::_Init(Player* )
|
||||
template<>
|
||||
void FleeingMovementGenerator<Player>::DoFinalize(Player* owner)
|
||||
{
|
||||
owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
||||
owner->RemoveUnitFlag(UNIT_FLAG_FLEEING);
|
||||
owner->ClearUnitState(UNIT_STATE_FLEEING | UNIT_STATE_FLEEING_MOVE);
|
||||
}
|
||||
|
||||
template<>
|
||||
void FleeingMovementGenerator<Creature>::DoFinalize(Creature* owner)
|
||||
{
|
||||
owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
||||
owner->RemoveUnitFlag(UNIT_FLAG_FLEEING);
|
||||
owner->ClearUnitState(UNIT_STATE_FLEEING | UNIT_STATE_FLEEING_MOVE);
|
||||
if (owner->GetVictim())
|
||||
owner->SetTarget(owner->GetVictim()->GetGUID());
|
||||
@@ -376,7 +376,7 @@ template bool FleeingMovementGenerator<Creature>::DoUpdate(Creature*, uint32);
|
||||
|
||||
void TimedFleeingMovementGenerator::Finalize(Unit* owner)
|
||||
{
|
||||
owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
||||
owner->RemoveUnitFlag(UNIT_FLAG_FLEEING);
|
||||
owner->ClearUnitState(UNIT_STATE_FLEEING | UNIT_STATE_FLEEING_MOVE);
|
||||
if (owner->GetVictim())
|
||||
owner->SetTarget(owner->GetVictim()->GetGUID());
|
||||
|
||||
@@ -39,7 +39,7 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
|
||||
}
|
||||
|
||||
if (!owner->HasSwimmingFlagOutOfCombat())
|
||||
owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
|
||||
owner->RemoveUnitFlag(UNIT_FLAG_SWIMMING);
|
||||
}
|
||||
|
||||
void HomeMovementGenerator<Creature>::DoReset(Creature*)
|
||||
|
||||
@@ -280,7 +280,7 @@ bool RandomMovementGenerator<Creature>::DoUpdate(Creature* creature, const uint3
|
||||
}
|
||||
|
||||
// xinef: if we got disable move flag, do not remove default generator - just prevent movement
|
||||
if (creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
||||
if (creature->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
{
|
||||
_nextMoveTime.Reset(0); // Expire the timer
|
||||
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
|
||||
|
||||
@@ -264,7 +264,7 @@ void ChaseMovementGenerator<T>::MovementInform(T* owner)
|
||||
static Optional<float> GetVelocity(Unit* owner, Unit* target, G3D::Vector3 const& dest, bool playerPet)
|
||||
{
|
||||
Optional<float> speed = {};
|
||||
if (!owner->IsInCombat() && !owner->IsVehicle() && !owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) &&
|
||||
if (!owner->IsInCombat() && !owner->IsVehicle() && !owner->HasUnitFlag(UNIT_FLAG_POSSESSED) &&
|
||||
(owner->IsPet() || owner->IsGuardian() || owner->GetGUID() == target->GetCritterGUID() || owner->GetCharmerOrOwnerGUID() == target->GetGUID()))
|
||||
{
|
||||
UnitMoveType moveType = Movement::SelectSpeedType(target->GetUnitMovementFlags());
|
||||
|
||||
@@ -316,7 +316,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
|
||||
|
||||
// xinef: this should be cleaned by CleanupAfterTaxiFlight(); function!
|
||||
player->Dismount();
|
||||
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
||||
player->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
||||
|
||||
if (player->m_taxi.empty())
|
||||
{
|
||||
@@ -337,7 +337,7 @@ void FlightPathMovementGenerator::DoReset(Player* player)
|
||||
{
|
||||
player->getHostileRefMgr().setOnlineOfflineState(false);
|
||||
player->AddUnitState(UNIT_STATE_IN_FLIGHT);
|
||||
player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
||||
player->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
||||
|
||||
Movement::MoveSplineInit init(player);
|
||||
uint32 end = GetPathAtMapEnd();
|
||||
|
||||
@@ -2372,12 +2372,12 @@ void AuraEffect::HandleAuraCloneCaster(AuraApplication const* aurApp, uint8 mode
|
||||
|
||||
// What must be cloned? at least display and scale
|
||||
target->SetDisplayId(caster->GetDisplayId());
|
||||
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
|
||||
target->SetUnitFlag2(UNIT_FLAG2_MIRROR_IMAGE);
|
||||
}
|
||||
else
|
||||
{
|
||||
target->SetDisplayId(target->GetNativeDisplayId());
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
|
||||
target->RemoveUnitFlag2(UNIT_FLAG2_MIRROR_IMAGE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2479,9 +2479,9 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
|
||||
if (aurApp->GetRemoveMode())
|
||||
return;
|
||||
// blizz like 2.0.x
|
||||
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
|
||||
target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
|
||||
// blizz like 2.0.x
|
||||
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||
target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
|
||||
// blizz like 2.0.x
|
||||
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||
|
||||
@@ -2496,9 +2496,9 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
|
||||
target->SendMessageToSet(&data, true);
|
||||
*/
|
||||
// blizz like 2.0.x
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
|
||||
// blizz like 2.0.x
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||
target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
|
||||
// blizz like 2.0.x
|
||||
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||
|
||||
@@ -2603,7 +2603,7 @@ void AuraEffect::HandleAuraModSilence(AuraApplication const* aurApp, uint8 mode,
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
|
||||
target->SetUnitFlag(UNIT_FLAG_SILENCED);
|
||||
|
||||
// call functions which may have additional effects after chainging state of unit
|
||||
// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
|
||||
@@ -2619,7 +2619,7 @@ void AuraEffect::HandleAuraModSilence(AuraApplication const* aurApp, uint8 mode,
|
||||
if (target->HasAuraType(SPELL_AURA_MOD_SILENCE) || target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
|
||||
return;
|
||||
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_SILENCED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2632,7 +2632,7 @@ void AuraEffect::HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode,
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
|
||||
target->SetUnitFlag(UNIT_FLAG_PACIFIED);
|
||||
//target->AttackStop(); // pussywizard: why having this flag prevents from being in combat? it should just prevent melee attack
|
||||
}
|
||||
else
|
||||
@@ -2640,7 +2640,7 @@ void AuraEffect::HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode,
|
||||
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
|
||||
if (target->HasAuraType(SPELL_AURA_MOD_PACIFY) || target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
|
||||
return;
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2999,13 +2999,13 @@ void AuraEffect::HandleForceMoveForward(AuraApplication const* aurApp, uint8 mod
|
||||
Unit* target = aurApp->GetTarget();
|
||||
|
||||
if (apply)
|
||||
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
|
||||
target->SetUnitFlag2(UNIT_FLAG2_FORCE_MOVEMENT);
|
||||
else
|
||||
{
|
||||
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
|
||||
if (target->HasAuraType(GetAuraType()))
|
||||
return;
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
|
||||
target->RemoveUnitFlag2(UNIT_FLAG2_FORCE_MOVEMENT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4961,13 +4961,13 @@ void AuraEffect::HandleArenaPreparation(AuraApplication const* aurApp, uint8 mod
|
||||
Unit* target = aurApp->GetTarget();
|
||||
|
||||
if (apply)
|
||||
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
|
||||
target->SetUnitFlag(UNIT_FLAG_PREPARATION);
|
||||
else
|
||||
{
|
||||
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
|
||||
if (target->HasAuraType(GetAuraType()))
|
||||
return;
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_PREPARATION);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5598,13 +5598,13 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode,
|
||||
{
|
||||
target->SetFaction(GetMiscValue());
|
||||
if (target->GetTypeId() == TYPEID_PLAYER)
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
}
|
||||
else
|
||||
{
|
||||
target->RestoreFaction();
|
||||
if (target->GetTypeId() == TYPEID_PLAYER)
|
||||
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
target->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5616,13 +5616,13 @@ void AuraEffect::HandleComprehendLanguage(AuraApplication const* aurApp, uint8 m
|
||||
Unit* target = aurApp->GetTarget();
|
||||
|
||||
if (apply)
|
||||
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
|
||||
target->SetUnitFlag2(UNIT_FLAG2_COMPREHEND_LANG);
|
||||
else
|
||||
{
|
||||
if (target->HasAuraType(GetAuraType()))
|
||||
return;
|
||||
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
|
||||
target->RemoveUnitFlag2(UNIT_FLAG2_COMPREHEND_LANG);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5890,7 +5890,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
|
||||
if (GetId() == 52179) // Astral Shift
|
||||
{
|
||||
// Periodic need for remove visual on stun/fear/silence lost
|
||||
if (!(target->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED | UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED)))
|
||||
if (!(target->GetUnitFlags() & (UNIT_FLAG_STUNNED | UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED)))
|
||||
target->RemoveAurasDueToSpell(52179);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -2832,7 +2832,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
|
||||
if (unit->GetTypeId() == TYPEID_UNIT && unit->ToCreature()->IsInEvadeMode())
|
||||
return SPELL_MISS_EVADE;
|
||||
|
||||
if (unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) && unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
|
||||
if (unit->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) && unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
|
||||
return SPELL_MISS_EVADE;
|
||||
}
|
||||
|
||||
@@ -5385,7 +5385,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
return SPELL_FAILED_NOT_READY;
|
||||
}
|
||||
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR7_DEBUG_SPELL) && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR7_DEBUG_SPELL) && !m_caster->HasUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
|
||||
{
|
||||
m_customError = SPELL_CUSTOM_ERROR_GM_ONLY;
|
||||
return SPELL_FAILED_CUSTOM_ERROR;
|
||||
@@ -5934,7 +5934,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.GetUnitTarget() || m_targets.GetUnitTarget()->GetTypeId() != TYPEID_UNIT)
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
if (!(m_targets.GetUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE))
|
||||
if (!(m_targets.GetUnitTarget()->GetUnitFlags() & UNIT_FLAG_SKINNABLE))
|
||||
return SPELL_FAILED_TARGET_UNSKINNABLE;
|
||||
|
||||
Creature* creature = m_targets.GetUnitTarget()->ToCreature();
|
||||
@@ -6532,7 +6532,7 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
|
||||
// Check whether the cast should be prevented by any state you might have.
|
||||
SpellCastResult prevented_reason = SPELL_CAST_OK;
|
||||
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
|
||||
uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
|
||||
uint32 unitflag = m_caster->GetUnitFlags(); // Get unit state
|
||||
|
||||
// Xinef: if spell is triggered check preventionType only
|
||||
if (!preventionOnly)
|
||||
@@ -7584,7 +7584,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
|
||||
|
||||
// xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
|
||||
// this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->GetTypeId() == TYPEID_UNIT && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->GetTypeId() == TYPEID_UNIT && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
|
||||
return true;
|
||||
|
||||
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
|
||||
@@ -7620,7 +7620,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
|
||||
{
|
||||
if (!m_targets.GetCorpseTargetGUID())
|
||||
{
|
||||
if (target->IsWithinLOSInMap(m_caster, LINEOFSIGHT_ALL_CHECKS) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
|
||||
if (target->IsWithinLOSInMap(m_caster, LINEOFSIGHT_ALL_CHECKS) && target->HasUnitFlag(UNIT_FLAG_SKINNABLE))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
||||
@@ -2414,7 +2414,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
|
||||
summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp
|
||||
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag);
|
||||
|
||||
summon->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
summon->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
|
||||
// Xinef: Pet can have some auras in creature_addon or in scripts, do not remove them instantly
|
||||
@@ -4894,7 +4894,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
|
||||
|
||||
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
|
||||
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
|
||||
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
|
||||
|
||||
@@ -5246,7 +5246,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
|
||||
pet->NearTeleportTo(x, y, z, player->GetOrientation());
|
||||
pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
|
||||
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
||||
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
||||
pet->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
|
||||
pet->setDeathState(ALIVE);
|
||||
pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
|
||||
pet->SetHealth(pet->CountPctFromMaxHealth(damage));
|
||||
|
||||
@@ -1835,7 +1835,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
|
||||
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
|
||||
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
|
||||
// return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
//if (!(AttributesEx6 & SPELL_ATTR6_NO_AURA_LOG)
|
||||
|
||||
Reference in New Issue
Block a user