fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082)
* implement initial vehicle_seat_addon Co-authored-by: Ovah <dreadkiller@gmx.de> * add more vehicle_seat_addon data * make exiting passenger visible fixes "immediate despawn" of travelers mammoth * style, update comments * remove hacked pos relocate * remove sending MSG_MOVE_ROOT/UNROOT on Ack * set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry * ulduar demolisher: remove flag correction and no longer needed usableseat * fixup! implement initial vehicle_seat_addon * fixup! fixup! implement initial vehicle_seat_addon * re-add AddPassenger Flame Leviathan hack was commented by mistake * Update rev_1725993194571320983.sql add missing ticks --------- Co-authored-by: Ovah <dreadkiller@gmx.de>
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@@ -1817,6 +1817,9 @@ void World::SetInitialWorldSettings()
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LOG_INFO("server.loading", "Loading Vehicle Accessories...");
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sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
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LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
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sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
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LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
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sSpellMgr->LoadSpellAreas();
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