fix(Core/Loot): implement automatic pass in group loot for items that… (#19272)
* fix(Core/Loot): implement automatic pass in group loot for items that cannot be looted * cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/00fdf6e99a2516095889e13d4638efa049782ce5) * closes https://github.com/chromiecraft/chromiecraft/issues/4523 Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com> * whoopise --------- Co-authored-by: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
This commit is contained in:
@@ -286,7 +286,7 @@ public:
|
||||
bool isRollLootActive() const;
|
||||
void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll& r);
|
||||
void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
|
||||
void SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll& r);
|
||||
void SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll& r, bool autoPass = false);
|
||||
void SendLootRollWon(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll& r);
|
||||
void SendLootAllPassed(Roll const& roll);
|
||||
void SendLooter(Creature* creature, Player* pLooter);
|
||||
|
||||
Reference in New Issue
Block a user