Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-12-05 00:08:25 +08:00
121 changed files with 4818 additions and 1413 deletions
+6 -6
View File
@@ -619,7 +619,7 @@ void WorldSession::LogoutPlayer(bool save)
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
else if (_player->HasSpiritOfRedemptionAura())
{
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
_player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
@@ -1047,7 +1047,7 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
MOVEMENTFLAG_ROOT);
//! Cannot hover without SPELL_AURA_HOVER
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER),
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasHoverAura(),
MOVEMENTFLAG_HOVER);
//! Cannot ascend and descend at the same time
@@ -1072,12 +1072,12 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
//! Cannot walk on water without SPELL_AURA_WATER_WALK
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) &&
!GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK) &&
!GetPlayer()->HasAuraType(SPELL_AURA_GHOST),
!GetPlayer()->HasWaterWalkAura() &&
!GetPlayer()->HasGhostAura(),
MOVEMENTFLAG_WATERWALKING);
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL),
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasFeatherFallAura(),
MOVEMENTFLAG_FALLING_SLOW);
/*! Cannot fly if no fly auras present. Exception is being a GM.
@@ -1086,7 +1086,7 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
e.g. aerial combat.
*/
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasFlyAura() && !GetPlayer()->m_mover->HasIncreaseMountedFlightSpeedAura(),
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
//! Cannot fly and fall at the same time