fix(Scripts/MoltenCore): Solve an issue causing Ragnaros melee checks to be skipped (#9599)
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@@ -326,10 +326,12 @@ public:
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, [&](Unit* u) { return u && u->IsPlayer() && me->IsWithinMeleeRange(u); }))
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, [&](Unit* u) { return u && u->IsPlayer() && me->IsWithinMeleeRange(u); }))
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{
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{
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me->AttackerStateUpdate(target);
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me->AttackerStateUpdate(target);
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me->SetTarget(target->GetGUID());
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events.RepeatEvent(500);
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}
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}
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else
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else
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{
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{
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events.RescheduleEvent(EVENT_MAGMA_BLAST, 4000, PHASE_EMERGED, PHASE_EMERGED);
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events.ScheduleEvent(EVENT_MAGMA_BLAST, 4000, PHASE_EMERGED, PHASE_EMERGED);
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}
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}
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}
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}
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else
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else
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