fix(Scripts/MoltenCore): Solve an issue causing Ragnaros melee checks to be skipped (#9599)

This commit is contained in:
Skjalf
2021-12-08 22:47:35 -03:00
committed by GitHub
parent 1dc04569b4
commit 8ae8db5283
@@ -326,10 +326,12 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, [&](Unit* u) { return u && u->IsPlayer() && me->IsWithinMeleeRange(u); })) if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, [&](Unit* u) { return u && u->IsPlayer() && me->IsWithinMeleeRange(u); }))
{ {
me->AttackerStateUpdate(target); me->AttackerStateUpdate(target);
me->SetTarget(target->GetGUID());
events.RepeatEvent(500);
} }
else else
{ {
events.RescheduleEvent(EVENT_MAGMA_BLAST, 4000, PHASE_EMERGED, PHASE_EMERGED); events.ScheduleEvent(EVENT_MAGMA_BLAST, 4000, PHASE_EMERGED, PHASE_EMERGED);
} }
} }
else else