fix(Scripts/Underbog): Rework Swamplord Muselek (#14724)
* fix(Scripts/Underbog): Rework Swamplord Muselek * Update boss_swamplord_muselek.cpp * update to bossai * Update outland_script_loader.cpp * Update boss_swamplord_muselek.cpp * Update boss_swamplord_muselek.cpp * prevent chase movement while walking backwards * Update boss_swamplord_muselek.cpp
This commit is contained in:
@@ -0,0 +1,3 @@
|
|||||||
|
--
|
||||||
|
UPDATE `creature_template` SET `ScriptName` = 'boss_swamplord_muselek', `AIName`= '' WHERE `entry` = 17826;
|
||||||
|
DELETE FROM `smart_scripts` WHERE `entryorguid` = 17826 AND `source_type` = 0;
|
||||||
@@ -0,0 +1,178 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify it
|
||||||
|
* under the terms of the GNU Affero General Public License as published by the
|
||||||
|
* Free Software Foundation; either version 3 of the License, or (at your
|
||||||
|
* option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||||
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||||
|
* more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along
|
||||||
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "ScriptMgr.h"
|
||||||
|
#include "ScriptedCreature.h"
|
||||||
|
#include "the_underbog.h"
|
||||||
|
|
||||||
|
enum Spells
|
||||||
|
{
|
||||||
|
SPELL_SHOOT = 22907,
|
||||||
|
SPELL_KNOCKAWAY = 18813,
|
||||||
|
SPELL_RAPTOR_STRIKE = 31566,
|
||||||
|
SPELL_MULTISHOT = 34974,
|
||||||
|
SPELL_THROW_FREEZING_TRAP = 31946,
|
||||||
|
SPELL_AIMED_SHOT = 31623,
|
||||||
|
SPELL_HUNTERS_MARK = 31615
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Text
|
||||||
|
{
|
||||||
|
SAY_AGGRO = 1,
|
||||||
|
SAY_KILL = 2,
|
||||||
|
SAY_JUST_DIED = 3
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Misc
|
||||||
|
{
|
||||||
|
RANGED_GROUP = 1,
|
||||||
|
RANGE_CHECK = 2
|
||||||
|
};
|
||||||
|
|
||||||
|
struct boss_swamplord_muselek : public BossAI
|
||||||
|
{
|
||||||
|
boss_swamplord_muselek(Creature* creature) : BossAI(creature, DATA_MUSELEK)
|
||||||
|
{
|
||||||
|
scheduler.SetValidator([this]
|
||||||
|
{
|
||||||
|
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void Reset() override
|
||||||
|
{
|
||||||
|
_Reset();
|
||||||
|
_canChase = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AttackStart(Unit* victim) override
|
||||||
|
{
|
||||||
|
if (victim && me->Attack(victim, true) && me->IsWithinMeleeRange(victim))
|
||||||
|
{
|
||||||
|
me->GetMotionMaster()->MoveChase(victim);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
me->GetMotionMaster()->MoveIdle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void JustDied(Unit* /*killer*/) override
|
||||||
|
{
|
||||||
|
_JustDied();
|
||||||
|
Talk(SAY_JUST_DIED);
|
||||||
|
}
|
||||||
|
|
||||||
|
void KilledUnit(Unit* /*victim*/) override
|
||||||
|
{
|
||||||
|
Talk(SAY_KILL);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CanShootVictim()
|
||||||
|
{
|
||||||
|
return me->GetVictim() && !me->IsWithinRange(me->GetVictim(), 10.0f) && me->IsWithinLOSInMap(me->GetVictim());
|
||||||
|
}
|
||||||
|
|
||||||
|
void JustEngagedWith(Unit* /*who*/) override
|
||||||
|
{
|
||||||
|
_JustEngagedWith();
|
||||||
|
Talk(SAY_AGGRO);
|
||||||
|
|
||||||
|
scheduler.Schedule(3s, [this](TaskContext context)
|
||||||
|
{
|
||||||
|
if (CanShootVictim())
|
||||||
|
{
|
||||||
|
me->LoadEquipment(1, true);
|
||||||
|
DoCastVictim(SPELL_SHOOT);
|
||||||
|
me->GetMotionMaster()->Clear();
|
||||||
|
}
|
||||||
|
else if (_canChase)
|
||||||
|
{
|
||||||
|
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Repeat();
|
||||||
|
}).Schedule(15s, 30s, [this](TaskContext context)
|
||||||
|
{
|
||||||
|
if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
|
||||||
|
{
|
||||||
|
DoCastVictim(SPELL_KNOCKAWAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Repeat();
|
||||||
|
}).Schedule(10s, 15s, [this](TaskContext context)
|
||||||
|
{
|
||||||
|
DoCastVictim(SPELL_MULTISHOT);
|
||||||
|
context.Repeat(20s, 30s);
|
||||||
|
}).Schedule(30s, 40s, [this](TaskContext context)
|
||||||
|
{
|
||||||
|
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, false, true))
|
||||||
|
{
|
||||||
|
_markTarget = target->GetGUID();
|
||||||
|
_canChase = false;
|
||||||
|
DoCastVictim(SPELL_THROW_FREEZING_TRAP);
|
||||||
|
|
||||||
|
scheduler.Schedule(3s, [this, target](TaskContext)
|
||||||
|
{
|
||||||
|
if (target && me->GetVictim())
|
||||||
|
{
|
||||||
|
if (me->IsWithinMeleeRange(me->GetVictim()))
|
||||||
|
{
|
||||||
|
me->GetMotionMaster()->Clear();
|
||||||
|
me->GetMotionMaster()->MoveBackwards(me->GetVictim(), 10.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
me->m_Events.AddEventAtOffset([this]()
|
||||||
|
{
|
||||||
|
if (Unit* marktarget = ObjectAccessor::GetUnit(*me, _markTarget))
|
||||||
|
{
|
||||||
|
DoCast(marktarget, SPELL_HUNTERS_MARK);
|
||||||
|
}
|
||||||
|
}, 3s);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
scheduler.Schedule(5s, [this, target](TaskContext)
|
||||||
|
{
|
||||||
|
if (target)
|
||||||
|
{
|
||||||
|
me->m_Events.AddEventAtOffset([this]()
|
||||||
|
{
|
||||||
|
if (Unit* marktarget = ObjectAccessor::GetUnit(*me, _markTarget))
|
||||||
|
{
|
||||||
|
scheduler.DelayAll(5s);
|
||||||
|
DoCast(marktarget, SPELL_AIMED_SHOT);
|
||||||
|
_canChase = true;
|
||||||
|
}
|
||||||
|
}, 3s);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Repeat(12s, 16s);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
ObjectGuid _markTarget;
|
||||||
|
bool _canChase;
|
||||||
|
};
|
||||||
|
|
||||||
|
void AddSC_boss_swamplord_muselek()
|
||||||
|
{
|
||||||
|
RegisterUnderbogCreatureAI(boss_swamplord_muselek);
|
||||||
|
}
|
||||||
@@ -56,6 +56,7 @@ void AddSC_instance_steam_vault();
|
|||||||
void AddSC_underbog(); //CR Underbog
|
void AddSC_underbog(); //CR Underbog
|
||||||
void AddSC_boss_hungarfen();
|
void AddSC_boss_hungarfen();
|
||||||
void AddSC_boss_ghazan();
|
void AddSC_boss_ghazan();
|
||||||
|
void AddSC_boss_swamplord_muselek();
|
||||||
void AddSC_boss_the_black_stalker();
|
void AddSC_boss_the_black_stalker();
|
||||||
void AddSC_instance_the_underbog();
|
void AddSC_instance_the_underbog();
|
||||||
void AddSC_the_slave_pens(); // The Slave Pens
|
void AddSC_the_slave_pens(); // The Slave Pens
|
||||||
@@ -159,6 +160,7 @@ void AddOutlandScripts()
|
|||||||
AddSC_underbog(); //CR Underbog
|
AddSC_underbog(); //CR Underbog
|
||||||
AddSC_boss_hungarfen();
|
AddSC_boss_hungarfen();
|
||||||
AddSC_boss_ghazan();
|
AddSC_boss_ghazan();
|
||||||
|
AddSC_boss_swamplord_muselek();
|
||||||
AddSC_boss_the_black_stalker();
|
AddSC_boss_the_black_stalker();
|
||||||
AddSC_instance_the_underbog();
|
AddSC_instance_the_underbog();
|
||||||
AddSC_the_slave_pens(); //CR The Slave Pens
|
AddSC_the_slave_pens(); //CR The Slave Pens
|
||||||
|
|||||||
Reference in New Issue
Block a user