Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-09-21 09:42:10 -06:00
committed by GitHub
27 changed files with 327 additions and 72 deletions
+21 -10
View File
@@ -3428,15 +3428,19 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!me || !me->IsEngaged() || !me->GetVictim())
return;
if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
else
if (me->IsInRange(me->GetVictim(), (float)e.event.rangeRepeat.minRange, (float)e.event.rangeRepeat.maxRange))
{
if (!e.event.minMaxRepeat.controller)
RecalcTimer(e, 500, 500); // xinef: make it predictable "Malcrom: This seems to be done to standardize min, max start rather than using the range values for the timer."
if (e.event.rangeRepeat.onlyFireOnRepeat == 2)
{
e.event.rangeRepeat.onlyFireOnRepeat = 1;
RecalcTimer(e, e.event.rangeRepeat.repeatMin, e.event.rangeRepeat.repeatMax);
}
else
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); // Malcrom: if param5 value is greater than 0 first action will not happen until after repeat timer fires.
ProcessTimedAction(e, e.event.rangeRepeat.repeatMin, e.event.rangeRepeat.repeatMax, me->GetVictim());
}
else
RecalcTimer(e, 500, 500); // make it predictable
break;
}
case SMART_EVENT_VICTIM_CASTING:
@@ -4000,6 +4004,13 @@ void SmartScript::InitTimer(SmartScriptHolder& e)
switch (e.GetEventType())
{
//set only events which have initial timers
case SMART_EVENT_RANGE:
// If onlyFireOnRepeat is true set to 2 before entering combat. Will be set back to 1 after entering combat to ignore initial firing.
if (e.event.rangeRepeat.onlyFireOnRepeat == 1)
e.event.rangeRepeat.onlyFireOnRepeat = 2;
// make it predictable
RecalcTimer(e, 500, 500);
break;
case SMART_EVENT_NEAR_PLAYERS:
case SMART_EVENT_NEAR_PLAYERS_NEGATION:
RecalcTimer(e, e.event.nearPlayer.firstTimer, e.event.nearPlayer.firstTimer);
@@ -4291,10 +4302,10 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTrigger const* at)
InitTimer((*i));//calculate timers for first time use
if (i->GetEventType() == SMART_EVENT_RANGE && i->GetActionType() == SMART_ACTION_ALLOW_COMBAT_MOVEMENT)
{
if (i->action.combatMove.move == 1 && i->event.minMaxRepeat.min > minEnableDist)
minEnableDist = i->event.minMaxRepeat.min;
else if (i->action.combatMove.move == 0 && (i->event.minMaxRepeat.max < maxDisableDist || maxDisableDist == 0))
maxDisableDist = i->event.minMaxRepeat.max;
if (i->action.combatMove.move == 1 && i->event.rangeRepeat.minRange > minEnableDist)
minEnableDist = i->event.rangeRepeat.minRange;
else if (i->action.combatMove.move == 0 && (i->event.rangeRepeat.maxRange < maxDisableDist || maxDisableDist == 0))
maxDisableDist = i->event.rangeRepeat.maxRange;
}
// Xinef: if smartcast combat move flag is present
@@ -260,7 +260,6 @@ void SmartAIMgr::LoadSmartAIFromDB()
case SMART_EVENT_TARGET_HEALTH_PCT:
case SMART_EVENT_MANA_PCT:
case SMART_EVENT_TARGET_MANA_PCT:
case SMART_EVENT_RANGE:
case SMART_EVENT_FRIENDLY_HEALTH:
case SMART_EVENT_FRIENDLY_HEALTH_PCT:
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
@@ -269,6 +268,13 @@ void SmartAIMgr::LoadSmartAIFromDB()
if (temp.event.minMaxRepeat.repeatMin == 0 && temp.event.minMaxRepeat.repeatMax == 0)
temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
break;
case SMART_EVENT_RANGE:
if (temp.event.rangeRepeat.repeatMin == 0 && temp.event.rangeRepeat.repeatMax == 0)
temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
// Will only work properly if value is 0 or 1
if (temp.event.rangeRepeat.onlyFireOnRepeat > 1)
temp.event.rangeRepeat.onlyFireOnRepeat = 1;
break;
case SMART_EVENT_VICTIM_CASTING:
case SMART_EVENT_IS_BEHIND_TARGET:
if (temp.event.minMaxRepeat.min == 0 && temp.event.minMaxRepeat.max == 0)
@@ -472,7 +478,7 @@ bool SmartAIMgr::CheckUnusedEventParams(SmartScriptHolder const& e)
case SMART_EVENT_DEATH: return NO_PARAMS;
case SMART_EVENT_EVADE: return NO_PARAMS;
case SMART_EVENT_SPELLHIT: return sizeof(SmartEvent::spellHit);
case SMART_EVENT_RANGE: return sizeof(SmartEvent::minMaxRepeat);
case SMART_EVENT_RANGE: return sizeof(SmartEvent::rangeRepeat);
case SMART_EVENT_OOC_LOS: return sizeof(SmartEvent::los);
case SMART_EVENT_RESPAWN: return sizeof(SmartEvent::respawn);
case SMART_EVENT_TARGET_HEALTH_PCT: return sizeof(SmartEvent::minMaxRepeat);
@@ -911,7 +917,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_MANA_PCT:
case SMART_EVENT_TARGET_HEALTH_PCT:
case SMART_EVENT_TARGET_MANA_PCT:
case SMART_EVENT_RANGE:
case SMART_EVENT_DAMAGED:
case SMART_EVENT_DAMAGED_TARGET:
case SMART_EVENT_RECEIVE_HEAL:
@@ -921,6 +926,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax))
return false;
break;
case SMART_EVENT_RANGE:
if (!IsMinMaxValid(e, e.event.rangeRepeat.minRange, e.event.rangeRepeat.maxRange))
return false;
if (!IsMinMaxValid(e, e.event.rangeRepeat.repeatMin, e.event.rangeRepeat.repeatMax))
return false;
break;
case SMART_EVENT_SPELLHIT:
case SMART_EVENT_SPELLHIT_TARGET:
if (e.event.spellHit.spell)
@@ -124,7 +124,7 @@ enum SMART_EVENT
SMART_EVENT_DEATH = 6, // NONE
SMART_EVENT_EVADE = 7, // NONE
SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
SMART_EVENT_RANGE = 9, // minRange, maxRange, repeatMin, repeatMax, onlyFireOnRepeat
SMART_EVENT_OOC_LOS = 10, // HostilityMode, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
@@ -221,9 +221,17 @@ struct SmartEvent
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
uint32 controller;
} minMaxRepeat;
struct
{
uint32 minRange;
uint32 maxRange;
uint32 repeatMin;
uint32 repeatMax;
uint32 onlyFireOnRepeat;
} rangeRepeat;
struct
{
uint32 cooldownMin;
@@ -2089,8 +2089,14 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
if (owner->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
trigger->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
if (owner->IsFFAPvP())
trigger->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
{
if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
sScriptMgr->OnFfaPvpStateUpdate(trigger, true);
trigger->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
}
}
// xinef: Remove Immunity flags
trigger->SetImmuneToNPC(false);
// xinef: set proper orientation, fixes cast against stealthed targets
+33 -8
View File
@@ -569,7 +569,9 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
InitRunes();
SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY));
SetUInt32Value(PLAYER_FIELD_COINAGE, getClass() != CLASS_DEATH_KNIGHT
? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_MONEY));
SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
@@ -2177,8 +2179,11 @@ void Player::SetGameMaster(bool on)
pet->SetFaction(FACTION_FRIENDLY);
pet->getHostileRefMgr().setOnlineOfflineState(false);
}
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
ResetContestedPvP();
getHostileRefMgr().setOnlineOfflineState(false);
@@ -2210,8 +2215,13 @@ void Player::SetGameMaster(bool on)
// restore FFA PvP Server state
if (sWorld->IsFFAPvPRealm())
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
{
if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, true);
}
}
// restore FFA PvP area state, remove not allowed for GM mounts
UpdateArea(m_areaUpdateId);
@@ -2654,8 +2664,12 @@ void Player::InitStatsForLevel(bool reapplyMods)
RemovePlayerFlag(PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
// restore if need some important flags
SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
@@ -15001,7 +15015,11 @@ void Player::SetIsSpectator(bool on)
AddUnitState(UNIT_STATE_ISOLATED);
//SetFaction(1100);
SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
ResetContestedPvP();
SetDisplayId(23691);
}
@@ -15021,7 +15039,14 @@ void Player::SetIsSpectator(bool on)
// restore FFA PvP Server state
// Xinef: it will be removed if necessery in UpdateArea called in WorldPortOpcode
if (sWorld->IsFFAPvPRealm())
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
{
if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, true);
}
}
}
}
}
@@ -396,8 +396,11 @@ void Player::UpdateFFAPvPFlag(time_t currTime)
}
pvpInfo.FFAPvPEndTimer = time_t(0);
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
@@ -982,42 +982,56 @@ void Player::UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* ite
void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence, Item* item /*= nullptr*/)
{
uint8 plevel = getLevel(); // if defense than victim == attacker
uint8 greylevel = Acore::XP::GetGrayLevel(plevel);
uint8 moblevel = victim->getLevelForTarget(this);
uint8 playerLevel = getLevel();
uint16 currentSkillValue = defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType);
uint16 currentSkillMax = 5 * playerLevel;
int32 skillDiff = currentSkillMax - currentSkillValue;
// Max skill reached for level.
// Can in some cases be less than 0: having max skill and then .level -1 as example.
if (skillDiff <= 0)
{
return;
}
uint8 greylevel = Acore::XP::GetGrayLevel(playerLevel);
uint8 moblevel = defence ? victim->getLevelForTarget(this) : victim->getLevel(); // if defense than victim == attacker
/*if (moblevel < greylevel)
return;*/
// Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.
if (moblevel > plevel + 5)
moblevel = plevel + 5;
if (moblevel > playerLevel + 5)
{
moblevel = playerLevel + 5;
}
uint8 lvldif = moblevel - greylevel;
int16 lvldif = moblevel - greylevel;
if (lvldif < 3)
{
lvldif = 3;
}
uint32 skilldif = 5 * plevel - (defence ? GetBaseDefenseSkillValue()
: GetBaseWeaponSkillValue(attType));
if (skilldif <= 0)
return;
float chance = float(3 * lvldif * skilldif) / plevel;
float chance = float(3 * lvldif * skillDiff) / playerLevel;
if (!defence)
if (getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE)
chance += chance * 0.02f * GetStat(STAT_INTELLECT);
{
chance += chance * 0.02f * GetStat(STAT_INTELLECT);
}
chance =
chance < 1.0f ? 1.0f : chance; // minimum chance to increase skill is 1%
chance = chance < 1.0f ? 1.0f : chance; // minimum chance to increase skill is 1%
LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}\%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance);
if (roll_chance_f(chance))
{
if (defence)
{
UpdateDefense();
}
else
{
UpdateWeaponSkill(victim, attType, item);
}
}
else
return;
}
void Player::UpdateSkillsForLevel()
@@ -1403,6 +1417,7 @@ void Player::UpdateFFAPvPState(bool reset /*= true*/)
{
if (!IsFFAPvP())
{
sScriptMgr->OnFfaPvpStateUpdate(this, true);
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
for (ControlSet::iterator itr = m_Controlled.begin();
itr != m_Controlled.end(); ++itr)
@@ -1421,8 +1436,11 @@ void Player::UpdateFFAPvPState(bool reset /*= true*/)
!pvpInfo.EndTimer)
{
pvpInfo.FFAPvPEndTimer = time_t(0);
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(this, false);
}
for (ControlSet::iterator itr = m_Controlled.begin();
itr != m_Controlled.end(); ++itr)
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1,
+5 -8
View File
@@ -15759,21 +15759,18 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
// Update skills here for players
// only when you are not fighting other players or their pets/totems (pvp)
if (GetTypeId() == TYPEID_PLAYER &&
target->GetTypeId() != TYPEID_PLAYER &&
!(target->IsTotem() && target->ToTotem()->GetOwner()->IsPlayer()) &&
!target->IsPet()
)
if (IsPlayer() && !target->IsCharmedOwnedByPlayerOrPlayer())
{
// On melee based hit/miss/resist/parry/dodge need to update skill (for victim and attacker)
if (procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_MISS | PROC_EX_RESIST | PROC_EX_PARRY | PROC_EX_DODGE))
{
if (target->GetTypeId() != TYPEID_PLAYER)
ToPlayer()->UpdateCombatSkills(target, attType, isVictim, procSpell ? procSpell->m_weaponItem : nullptr);
ToPlayer()->UpdateCombatSkills(target, attType, isVictim, procSpell ? procSpell->m_weaponItem : nullptr);
}
// Update defence if player is victim and we block
// Update defence if player is victim and we block - TODO: confirm that blocked attacks only have a chance to increase defence skill
else if (isVictim && procExtra & (PROC_EX_BLOCK))
{
ToPlayer()->UpdateCombatSkills(target, attType, true);
}
}
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
if (procExtra & (PROC_EX_CRITICAL_HIT | PROC_EX_PARRY | PROC_EX_DODGE | PROC_EX_BLOCK))
+3 -1
View File
@@ -109,8 +109,10 @@ void Vehicle::Uninstall()
LOG_DEBUG("vehicles", "Vehicle::Uninstall {}", _me->GetGUID().ToString());
RemoveAllPassengers();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
if (_me && _me->GetTypeId() == TYPEID_UNIT)
{
sScriptMgr->OnUninstall(this);
}
}
void Vehicle::Reset(bool evading /*= false*/)
@@ -422,7 +422,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
{
if (!sScriptMgr->CanAccountCreateCharacter(createInfo, GetAccountId()))
if (!sScriptMgr->CanAccountCreateCharacter(GetAccountId(), createInfo->Race, createInfo->Class))
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
@@ -948,7 +948,11 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (!pCurrChar->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
sScriptMgr->OnFfaPvpStateUpdate(pCurrChar,true);
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
}
if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
{
+1
View File
@@ -168,6 +168,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
if (loot)
{
sScriptMgr->OnBeforeLootMoney(player, loot);
loot->NotifyMoneyRemoved();
if (shareMoney && player->GetGroup()) //item, pickpocket and players can be looted only single player
{
+7 -1
View File
@@ -772,8 +772,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
if (sWorld->IsFFAPvPRealm())
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
{
if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnFfaPvpStateUpdate(player, false);
}
}
return;
}
+4 -1
View File
@@ -63,7 +63,10 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
case TYPEID_GAMEOBJECT:
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
questStatus = _player->GetQuestDialogStatus(questGiver);
if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS))
{
questStatus = _player->GetQuestDialogStatus(questGiver);
}
break;
}
default:
@@ -82,11 +82,11 @@ void ScriptMgr::OnFailedPasswordChange(uint32 accountId)
});
}
bool ScriptMgr::CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> createInfo, uint32 accountId)
bool ScriptMgr::CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint8 charClass)
{
auto ret = IsValidBoolScript<AccountScript>([&](AccountScript* script)
{
return !script->CanAccountCreateCharacter(createInfo, accountId);
return !script->CanAccountCreateCharacter(accountId, charRace, charClass);
});
if (ret && *ret)
@@ -170,6 +170,15 @@ CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
return tempScript ? tempScript->GetAI(creature) : nullptr;
}
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
void ScriptMgr::OnFfaPvpStateUpdate(Creature* creature, bool InPvp)
{
ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
{
script->OnFfaPvpStateUpdate(creature, InPvp);
});
}
void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
{
ASSERT(creature);
@@ -146,6 +146,14 @@ void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount)
});
}
void ScriptMgr::OnBeforeLootMoney(Player* player, Loot* loot)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
script->OnBeforeLootMoney(player, loot);
});
}
void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
@@ -1263,6 +1271,7 @@ void ScriptMgr::OnGetArenaTeamId(Player* player, uint8 slot, uint32& result)
});
}
//Signifies that IsFfaPvp has been called.
void ScriptMgr::OnIsFFAPvP(Player* player, bool& result)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
@@ -1270,6 +1279,14 @@ void ScriptMgr::OnIsFFAPvP(Player* player, bool& result)
script->OnIsFFAPvP(player, result);
});
}
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed
void ScriptMgr::OnFfaPvpStateUpdate(Player* player, bool result)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
script->OnFfaPvpStateUpdate(player, result);
});
}
void ScriptMgr::OnIsPvP(Player* player, bool& result)
{
+18 -2
View File
@@ -620,6 +620,9 @@ public:
// Called when a CreatureAI object is needed for the creature.
[[nodiscard]] virtual CreatureAI* GetCreatureAI(Creature* /*creature*/) const { return nullptr; }
//Called Whenever the UNIT_BYTE2_FLAG_FFA_PVP Bit is set on the creature
virtual void OnFfaPvpStateUpdate(Creature* /*creature*/, bool /*InPvp*/) {}
};
class AllItemScript : public ScriptObject
@@ -744,6 +747,10 @@ public:
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return nullptr; }
//Called whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
virtual void OnFfaPvpStateUpdate(Creature* /*player*/, bool /*result*/) { }
};
class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
@@ -1023,6 +1030,9 @@ public:
// Called when a player's money is modified (before the modification is done)
virtual void OnMoneyChanged(Player* /*player*/, int32& /*amount*/) { }
// Called before looted money is added to a player
virtual void OnBeforeLootMoney(Player* /*player*/, Loot* /*loot*/) {}
// Called when a player gains XP (before anything is given)
virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { }
@@ -1306,6 +1316,9 @@ public:
virtual void OnIsFFAPvP(Player* /*player*/, bool& /*result*/) { }
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
virtual void OnFfaPvpStateUpdate(Player* /*player*/, bool /*result*/) { }
virtual void OnIsPvP(Player* /*player*/, bool& /*result*/) { }
virtual void OnGetMaxSkillValueForLevel(Player* /*player*/, uint16& /*result*/) { }
@@ -1463,7 +1476,7 @@ public:
virtual void OnFailedPasswordChange(uint32 /*accountId*/) { }
// Called when creating a character on the Account
[[nodiscard]] virtual bool CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> /*createInfo*/, uint32 /*accountId*/) { return true;}
[[nodiscard]] virtual bool CanAccountCreateCharacter(uint32 /*accountId*/, uint8 /*charRace*/, uint8 /*charClass*/) { return true;}
};
class GuildScript : public ScriptObject
@@ -2164,6 +2177,7 @@ public: /* CreatureScript */
void OnCreatureUpdate(Creature* creature, uint32 diff);
void OnCreatureAddWorld(Creature* creature);
void OnCreatureRemoveWorld(Creature* creature);
void OnFfaPvpStateUpdate(Creature* creature, bool InPvp);
public: /* GameObjectScript */
bool OnGossipHello(Player* player, GameObject* go);
@@ -2249,6 +2263,7 @@ public: /* PlayerScript */
void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints);
void OnPlayerTalentsReset(Player* player, bool noCost);
void OnPlayerMoneyChanged(Player* player, int32& amount);
void OnBeforeLootMoney(Player* player, Loot* loot);
void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
bool OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerReputationRankChange(Player* player, uint32 factionID, ReputationRank newRank, ReputationRank oldRank, bool increased);
@@ -2361,6 +2376,7 @@ public: /* PlayerScript */
bool NotAvoidSatisfy(Player* player, DungeonProgressionRequirements const* ar, uint32 target_map, bool report);
bool NotVisibleGloballyFor(Player* player, Player const* u);
void OnGetArenaPersonalRating(Player* player, uint8 slot, uint32& result);
void OnFfaPvpStateUpdate(Player* player, bool result);
void OnGetArenaTeamId(Player* player, uint8 slot, uint32& result);
void OnIsFFAPvP(Player* player, bool& result);
void OnIsPvP(Player* player, bool& result);
@@ -2401,7 +2417,7 @@ public: /* AccountScript */
void OnFailedEmailChange(uint32 accountId);
void OnPasswordChange(uint32 accountId);
void OnFailedPasswordChange(uint32 accountId);
bool CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> createInfo, uint32 accountId);
bool CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint8 charClass);
public: /* GuildScript */
void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
+2
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@@ -177,6 +177,7 @@ enum WorldBoolConfigs
CONFIG_LEAVE_GROUP_ON_LOGOUT,
CONFIG_VMAP_BLIZZLIKE_PVP_LOS,
CONFIG_OBJECT_SPARKLES,
CONFIG_OBJECT_QUEST_MARKERS,
BOOL_CONFIG_VALUE_COUNT
};
@@ -231,6 +232,7 @@ enum WorldIntConfigs
CONFIG_START_PLAYER_LEVEL,
CONFIG_START_HEROIC_PLAYER_LEVEL,
CONFIG_START_PLAYER_MONEY,
CONFIG_START_HEROIC_PLAYER_MONEY,
CONFIG_MAX_HONOR_POINTS,
CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT,
CONFIG_START_HONOR_POINTS,
+9
View File
@@ -849,6 +849,13 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
m_int_configs[CONFIG_START_HEROIC_PLAYER_MONEY] = sConfigMgr->GetOption<int32>("StartHeroicPlayerMoney", 2000);
if (int32(m_int_configs[CONFIG_START_HEROIC_PLAYER_MONEY]) < 0 || int32(m_int_configs[CONFIG_START_HEROIC_PLAYER_MONEY]) > MAX_MONEY_AMOUNT)
{
LOG_ERROR("server.loading", "StartHeroicPlayerMoney ({}) must be in range 0..{}. Set to {}.", m_int_configs[CONFIG_START_HEROIC_PLAYER_MONEY], MAX_MONEY_AMOUNT, 2000);
m_int_configs[CONFIG_START_HEROIC_PLAYER_MONEY] = 2000;
}
m_int_configs[CONFIG_MAX_HONOR_POINTS] = sConfigMgr->GetOption<int32>("MaxHonorPoints", 75000);
if (int32(m_int_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
{
@@ -944,6 +951,8 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_OBJECT_SPARKLES] = sConfigMgr->GetOption<bool>("Visibility.ObjectSparkles", true);
m_bool_configs[CONFIG_OBJECT_QUEST_MARKERS] = sConfigMgr->GetOption<bool>("Visibility.ObjectQuestMarkers", true);
m_int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfigMgr->GetOption<int32>("MailDeliveryDelay", HOUR);
m_int_configs[CONFIG_UPTIME_UPDATE] = sConfigMgr->GetOption<int32>("UpdateUptimeInterval", 10);