refactor(Core): Make ObjectGuid const (#23170)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/a7883380ce4c827db103b0c43faca6632c3d1f66) Co-Authored-By: Lucas Nascimento <keader.android@gmail.com>
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@@ -42,7 +42,7 @@ void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItem
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player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action, boxMoney);
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}
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void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const guid)
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void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid)
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{
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player->PlayerTalkClass->SendGossipMenu(npcTextID, guid);
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}
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@@ -94,7 +94,7 @@ void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint
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void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action, uint32 boxMoney = 0);
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// Send menu text
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void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const guid);
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void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
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void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
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// Close menu
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