fix(Core/Combat): Immediately reselect victim after taunt aura update (#25254)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -182,6 +182,8 @@ public:
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// Test-only: directly set taunt state on a threat ref
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// Uses uint32 to avoid incomplete-type issue with ThreatReference
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void SetTauntStateForTesting(Unit* target, uint32 state);
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// Immediately reselect victim (bypasses 1-second Update timer)
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void UpdateVictimForTesting() { UpdateVictim(); }
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///== REDIRECT SYSTEM ==
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void RegisterRedirectThreat(uint32 spellId, ObjectGuid const& victim, uint32 pct);
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