refactor(Core/Misc): enforce east-const style and add codestyle check (#26492)
Co-authored-by: Ludwig <sudlud@users.noreply.github.com>
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@@ -477,7 +477,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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// pussywizard: casting player's spells from vehicle when seat allows it
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// if ANYTHING CHANGES in this function, INFORM ME BEFORE applying!!!
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if (Vehicle* veh = mover->GetVehicleKit())
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if (const VehicleSeatEntry* seat = veh->GetSeatForPassenger(_player))
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if (VehicleSeatEntry const* seat = veh->GetSeatForPassenger(_player))
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if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
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if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
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{
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