fix(Scripts/SunwellPlateau): Felmyst should be invincible while flying (#21336)
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@@ -163,6 +163,7 @@ struct boss_felmyst : public BossAI
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
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me->SetDisableGravity(false);
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me->SetDisableGravity(false);
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me->SendMovementFlagUpdate();
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me->SendMovementFlagUpdate();
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SetInvincibility(false);
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me->m_Events.AddEventAtOffset([&] {
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me->m_Events.AddEventAtOffset([&] {
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -238,6 +239,7 @@ struct boss_felmyst : public BossAI
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me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
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me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
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me->SetDisableGravity(true);
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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me->SendMovementFlagUpdate();
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SetInvincibility(true);
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me->m_Events.AddEventAtOffset([&] {
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me->m_Events.AddEventAtOffset([&] {
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me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 15.0f, false, true);
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me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 15.0f, false, true);
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