Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-10-07 09:14:47 -06:00
committed by GitHub
34 changed files with 3357 additions and 300 deletions
+3
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@@ -9,8 +9,11 @@
/env/docker/* /env/docker/*
!/env/docker/bin/.gitkeep !/env/docker/bin/.gitkeep
!/env/docker/data/.gitkeep !/env/docker/data/.gitkeep
!/env/docker/etc/
/env/docker/etc/*
!/env/docker/etc/authserver.conf.dockerdist !/env/docker/etc/authserver.conf.dockerdist
!/env/docker/etc/worldserver.conf.dockerdist !/env/docker/etc/worldserver.conf.dockerdist
!/env/docker/etc/dbimport.conf.dockerdist
!/env/docker/logs/.gitkeep !/env/docker/logs/.gitkeep
/.env* /.env*
.idea .idea
+2 -2
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@@ -68,7 +68,7 @@ jobs:
run: | run: |
export DOCKER_USER_ID=$(id -u) export DOCKER_USER_ID=$(id -u)
export DOCKER_GROUP_ID=$(id -u) export DOCKER_GROUP_ID=$(id -u)
docker-compose --profile dev --profile local build --parallel ./acore.sh docker build
- name: Deploy Dev - name: Deploy Dev
#env: #env:
@@ -97,7 +97,7 @@ jobs:
run: | run: |
export DOCKER_USER_ID=$(id -u) export DOCKER_USER_ID=$(id -u)
export DOCKER_GROUP_ID=$(id -u) export DOCKER_GROUP_ID=$(id -u)
docker-compose --profile build --profile prod build --parallel ./acore.sh docker prod:build
docker-compose run --no-deps --name build ac-build echo "image created" docker-compose run --no-deps --name build ac-build echo "image created"
docker cp build:/azerothcore/var/ccache var/docker/ docker cp build:/azerothcore/var/ccache var/docker/
echo "ccache exported" echo "ccache exported"
+3
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@@ -20,8 +20,11 @@
/env/docker/* /env/docker/*
!/env/docker/bin/.gitkeep !/env/docker/bin/.gitkeep
!/env/docker/data/.gitkeep !/env/docker/data/.gitkeep
!/env/docker/etc/
/env/docker/etc/*
!/env/docker/etc/authserver.conf.dockerdist !/env/docker/etc/authserver.conf.dockerdist
!/env/docker/etc/worldserver.conf.dockerdist !/env/docker/etc/worldserver.conf.dockerdist
!/env/docker/etc/dbimport.conf.dockerdist
!/env/docker/logs/.gitkeep !/env/docker/logs/.gitkeep
/.env* /.env*
/apps/joiner /apps/joiner
+1 -1
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@@ -1,4 +1,4 @@
DENO_MIN_VERSION="1.9.1" DENO_MIN_VERSION="1.26.0"
function denoInstall() { function denoInstall() {
-14
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@@ -1,14 +0,0 @@
#!/bin/bash
set -e
sudo systemctl start mysql
./acore.sh "db-assembler" "import-all"
if [ -s modules/mod-premium/sql/example_item_9017.sql ]
then
echo "Import custom module item..."
# if the premium module is available insert the example item or else the worldserver dry run will fail
mysql -uroot -proot acore_world < modules/mod-premium/sql/example_item_9017.sql
echo "Done!"
fi
+1
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@@ -111,6 +111,7 @@ function comp_compile() {
echo "Generating confs..." echo "Generating confs..."
cp -n "env/dist/etc/worldserver.conf.dockerdist" "env/dist/etc/worldserver.conf" cp -n "env/dist/etc/worldserver.conf.dockerdist" "env/dist/etc/worldserver.conf"
cp -n "env/dist/etc/authserver.conf.dockerdist" "env/dist/etc/authserver.conf" cp -n "env/dist/etc/authserver.conf.dockerdist" "env/dist/etc/authserver.conf"
cp -n "env/dist/etc/dbimport.conf.dockerdist" "env/dist/etc/dbimport.conf"
fi fi
runHooks "ON_AFTER_BUILD" runHooks "ON_AFTER_BUILD"
+3 -1
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@@ -1,5 +1,7 @@
## Description ## Description
**ATTENTION:** this tool is not supported anymore. It has been replaced by the **dbimport** tools integrated in AC server sources
This script allows you to assemble all sql files into one so you can easily import it to your databases (or use the main script to import directly). By default, it creates the merged files in `/env/dist`. This script allows you to assemble all sql files into one so you can easily import it to your databases (or use the main script to import directly). By default, it creates the merged files in `/env/dist`.
## How to use: ## How to use:
@@ -15,7 +17,7 @@ Just run it to display the options.
Note: You can even use actions directly by command lines specifying the option. Note: You can even use actions directly by command lines specifying the option.
Ex: Ex:
./db_assembler.sh 1 ./db_assembler.sh 1
It will merge all sql files without an interactive menu. It will merge all sql files without an interactive menu.
+121
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@@ -0,0 +1,121 @@
##############################################
#
# DB ASSEMBLER / EXPORTER CONFIGURATIONS
#
##############################################
#
# Comma separated list of databases
#
# You can add another element here if you need
# to support multiple databases
#
DBLIST=${DBLIST:-"AUTH,CHARACTERS,WORLD"}
# convert from comma separated list to an array.
# This is needed to support environment variables
readarray -td, DATABASES <<<"$DBLIST";
OUTPUT_FOLDER=${OUTPUT_FOLDER:-"$AC_PATH_ROOT/env/dist/sql/"}
DBASM_WAIT_TIMEOUT=${DBASM_WAIT_TIMEOUT:-5}
DBASM_WAIT_RETRIES=${DBASM_WAIT_RETRIES:-3}
####### BACKUP
# Set to true if you want to backup your azerothcore databases before importing the SQL with the db_assembler
# Do not forget to stop your database software (mysql) before doing so
BACKUP_ENABLE=false
BACKUP_FOLDER="$AC_PATH_ROOT/env/dist/sql/backup/"
#######
# FULL DB
DB_AUTH_PATHS=(
"$SRCPATH/data/sql/base/db_auth/"
)
DB_CHARACTERS_PATHS=(
"$SRCPATH/data/sql/base/db_characters"
)
DB_WORLD_PATHS=(
"$SRCPATH/data/sql/base/db_world/"
)
# UPDATES
DB_AUTH_UPDATES_PATHS=(
"$SRCPATH/data/sql/updates/db_auth/"
"$SRCPATH/data/sql/updates/pending_db_auth/"
)
DB_CHARACTERS_UPDATES_PATHS=(
"$SRCPATH/data/sql/updates/db_characters/"
"$SRCPATH/data/sql/updates/pending_db_characters/"
)
DB_WORLD_UPDATES_PATHS=(
"$SRCPATH/data/sql/updates/db_world/"
"$SRCPATH/data/sql/updates/pending_db_world/"
)
# CUSTOM
DB_AUTH_CUSTOM_PATHS=(
"$SRCPATH/data/sql/custom/db_auth/"
)
DB_CHARACTERS_CUSTOM_PATHS=(
"$SRCPATH/data/sql/custom/db_characters/"
)
DB_WORLD_CUSTOM_PATHS=(
"$SRCPATH/data/sql/custom/db_world/"
)
##############################################
#
# DB EXPORTER/IMPORTER CONFIGURATIONS
#
##############################################
#
# Skip import of base sql files to avoid
# table dropping
#
DB_SKIP_BASE_IMPORT_IF_EXISTS=true
#
# Example:
# "C:/Program Files/MySQL/MySQL Server 8.0/bin/mysql.exe"
# "/usr/bin/mysql"
# "mysql"
#
DB_MYSQL_EXEC="mysql"
DB_MYSQL_DUMP_EXEC="mysqldump"
DB_AUTH_CONF=${DB_AUTH_CONF:-"MYSQL_USER='acore'; \
MYSQL_PASS='acore'; \
MYSQL_HOST='localhost';\
MYSQL_PORT='3306';\
"}
DB_CHARACTERS_CONF=${DB_CHARACTERS_CONF:-"MYSQL_USER='acore'; \
MYSQL_PASS='acore'; \
MYSQL_HOST='localhost';\
MYSQL_PORT='3306';\
"}
DB_WORLD_CONF=${DB_WORLD_CONF:-"MYSQL_USER='acore'; \
MYSQL_PASS='acore'; \
MYSQL_HOST='localhost';\
MYSQL_PORT='3306';\
"}
DB_AUTH_NAME="acore_auth"
DB_CHARACTERS_NAME="acore_characters"
DB_WORLD_NAME="acore_world"
+4 -2
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@@ -179,6 +179,7 @@ RUN mkdir -p /azerothcore/env/etc/
COPY --chown=$DOCKER_USER:$DOCKER_USER var/docker/ccache /azerothcore/var/ccache COPY --chown=$DOCKER_USER:$DOCKER_USER var/docker/ccache /azerothcore/var/ccache
COPY --chown=$DOCKER_USER:$DOCKER_USER env/docker/etc/authserver.conf.dockerdist /azerothcore/env/dist/etc/authserver.conf.dockerdist COPY --chown=$DOCKER_USER:$DOCKER_USER env/docker/etc/authserver.conf.dockerdist /azerothcore/env/dist/etc/authserver.conf.dockerdist
COPY --chown=$DOCKER_USER:$DOCKER_USER env/docker/etc/worldserver.conf.dockerdist /azerothcore/env/dist/etc/worldserver.conf.dockerdist COPY --chown=$DOCKER_USER:$DOCKER_USER env/docker/etc/worldserver.conf.dockerdist /azerothcore/env/dist/etc/worldserver.conf.dockerdist
COPY --chown=$DOCKER_USER:$DOCKER_USER env/docker/etc/dbimport.conf.dockerdist /azerothcore/env/dist/etc/dbimport.conf.dockerdist
# install eluna # install eluna
RUN git clone --depth=1 --branch=master https://github.com/azerothcore/mod-eluna.git /azerothcore/modules/mod-eluna RUN git clone --depth=1 --branch=master https://github.com/azerothcore/mod-eluna.git /azerothcore/modules/mod-eluna
@@ -189,8 +190,8 @@ ENV AC_CCACHE=true
ENV CCACHE_CPP2=true ENV CCACHE_CPP2=true
ENV CSCRIPTPCH=OFF ENV CSCRIPTPCH=OFF
ENV CCOREPCH=OFF ENV CCOREPCH=OFF
# ENV CTOOLS_BUILD=all ENV CTOOLS_BUILD=all
ENV CTOOLS_BUILD=maps-only # ENV CTOOLS_BUILD=maps-only
ENV CSCRIPTS=static ENV CSCRIPTS=static
RUN bash apps/docker/docker-build-prod.sh RUN bash apps/docker/docker-build-prod.sh
@@ -225,6 +226,7 @@ RUN mkdir -p /azerothcore/env/dist/bin/lua_scripts
COPY --chown=$DOCKER_USER:$DOCKER_USER --from=build /azerothcore/env/dist/etc /azerothcore/env/dist/etc COPY --chown=$DOCKER_USER:$DOCKER_USER --from=build /azerothcore/env/dist/etc /azerothcore/env/dist/etc
COPY --chown=$DOCKER_USER:$DOCKER_USER --from=build /azerothcore/env/dist/bin/worldserver /azerothcore/env/dist/bin/worldserver COPY --chown=$DOCKER_USER:$DOCKER_USER --from=build /azerothcore/env/dist/bin/worldserver /azerothcore/env/dist/bin/worldserver
COPY --chown=$DOCKER_USER:$DOCKER_USER --from=build /azerothcore/env/dist/bin/lua_scripts /azerothcore/env/dist/bin/lua_scripts COPY --chown=$DOCKER_USER:$DOCKER_USER --from=build /azerothcore/env/dist/bin/lua_scripts /azerothcore/env/dist/bin/lua_scripts
COPY --chown=$DOCKER_USER:$DOCKER_USER --from=build /azerothcore/env/dist/bin/dbimport /azerothcore/env/dist/bin/dbimport
#================================================================ #================================================================
# #
+1 -1
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@@ -3,7 +3,7 @@ import * as ink from "https://deno.land/x/ink/mod.ts";
import { import {
Input, Input,
Select, Select,
} from "https://deno.land/x/cliffy@v0.18.2/prompt/mod.ts"; } from "https://deno.land/x/cliffy@v0.25.2/prompt/mod.ts";
const program = new Command(); const program = new Command();
-1
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@@ -16,7 +16,6 @@ if [ -f "$AC_PATH_INSTALLER/config.sh" ]; then
fi fi
source "$AC_PATH_APPS/compiler/includes/includes.sh" source "$AC_PATH_APPS/compiler/includes/includes.sh"
source "$AC_PATH_APPS/db_assembler/includes/includes.sh"
source "$AC_PATH_DEPS/semver_bash/semver.sh" source "$AC_PATH_DEPS/semver_bash/semver.sh"
+18 -22
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@@ -11,16 +11,15 @@ options=(
"pull (u): Update Repository" # 3 "pull (u): Update Repository" # 3
"reset (r): Reset & Clean Repository" # 4 "reset (r): Reset & Clean Repository" # 4
"compiler (c): Run compiler tool" # 5 "compiler (c): Run compiler tool" # 5
"db-assembler (a): Run db assembler tool" # 6 "module-search (ms): Module Search by keyword" # 6
"module-search (ms): Module Search by keyword" # 7 "module-install (mi): Module Install by name" # 7
"module-install (mi): Module Install by name" # 8 "module-update (mu): Module Update by name" # 8
"module-update (mu): Module Update by name" # 9 "module-remove: (mr): Module Remove by name" # 9
"module-remove: (mr): Module Remove by name" # 10 "client-data: (gd): download client data from github repository (beta)" # 10
"client-data: (gd): download client data from github repository (beta)" # 11 "run-worldserver (rw): execute a simple restarter for worldserver" # 11
"run-worldserver (rw): execute a simple restarter for worldserver" # 12 "run-authserver (ra): execute a simple restarter for authserver" # 12
"run-authserver (ra): execute a simple restarter for authserver" # 13 "docker (dr): Run docker tools" # 13
"docker (dr): Run docker tools" # 14 "quit: Exit from this menu" # 14
"quit: Exit from this menu" # 15
) )
function _switch() { function _switch() {
@@ -43,35 +42,32 @@ function _switch() {
""|"c"|"compiler"|"5") ""|"c"|"compiler"|"5")
bash "$AC_PATH_APPS/compiler/compiler.sh" $_opt bash "$AC_PATH_APPS/compiler/compiler.sh" $_opt
;; ;;
""|"a"|"db-assembler"|"6") ""|"ms"|"module-search"|"6")
bash "$AC_PATH_APPS/db_assembler/db_assembler.sh" $_opt
;;
""|"ms"|"module-search"|"7")
inst_module_search "$_opt" inst_module_search "$_opt"
;; ;;
""|"mi"|"module-install"|"8") ""|"mi"|"module-install"|"7")
inst_module_install "$_opt" inst_module_install "$_opt"
;; ;;
""|"mu"|"module-update"|"9") ""|"mu"|"module-update"|"8")
inst_module_update "$_opt" inst_module_update "$_opt"
;; ;;
""|"mr"|"module-remove"|"10") ""|"mr"|"module-remove"|"9")
inst_module_remove "$_opt" inst_module_remove "$_opt"
;; ;;
""|"gd"|"client-data"|"11") ""|"gd"|"client-data"|"10")
inst_download_client_data inst_download_client_data
;; ;;
""|"rw"|"run-worldserver"|"12") ""|"rw"|"run-worldserver"|"11")
inst_simple_restarter worldserver inst_simple_restarter worldserver
;; ;;
""|"ra"|"run-authserver"|"13") ""|"ra"|"run-authserver"|"12")
inst_simple_restarter authserver inst_simple_restarter authserver
;; ;;
""|"dr"|"docker"|"14") ""|"dr"|"docker"|"13")
DOCKER=1 denoRunFile "$AC_PATH_APPS/docker/docker-cmd.ts" "${@:2}" DOCKER=1 denoRunFile "$AC_PATH_APPS/docker/docker-cmd.ts" "${@:2}"
exit exit
;; ;;
""|"quit"|"15") ""|"quit"|"14")
echo "Goodbye!" echo "Goodbye!"
exit exit
;; ;;
-121
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@@ -145,124 +145,3 @@ export CPUPROFILESIGNAL=${CPUPROFILESIGNAL:-12}
#export HEAPCHECK=${HEAPCHECK:-normal} #export HEAPCHECK=${HEAPCHECK:-normal}
##############################################
#
# DB ASSEMBLER / EXPORTER CONFIGURATIONS
#
##############################################
#
# Comma separated list of databases
#
# You can add another element here if you need
# to support multiple databases
#
DBLIST=${DBLIST:-"AUTH,CHARACTERS,WORLD"}
# convert from comma separated list to an array.
# This is needed to support environment variables
readarray -td, DATABASES <<<"$DBLIST";
OUTPUT_FOLDER=${OUTPUT_FOLDER:-"$AC_PATH_ROOT/env/dist/sql/"}
DBASM_WAIT_TIMEOUT=${DBASM_WAIT_TIMEOUT:-5}
DBASM_WAIT_RETRIES=${DBASM_WAIT_RETRIES:-3}
####### BACKUP
# Set to true if you want to backup your azerothcore databases before importing the SQL with the db_assembler
# Do not forget to stop your database software (mysql) before doing so
BACKUP_ENABLE=false
BACKUP_FOLDER="$AC_PATH_ROOT/env/dist/sql/backup/"
#######
# FULL DB
DB_AUTH_PATHS=(
"$SRCPATH/data/sql/base/db_auth/"
)
DB_CHARACTERS_PATHS=(
"$SRCPATH/data/sql/base/db_characters"
)
DB_WORLD_PATHS=(
"$SRCPATH/data/sql/base/db_world/"
)
# UPDATES
DB_AUTH_UPDATES_PATHS=(
"$SRCPATH/data/sql/updates/db_auth/"
"$SRCPATH/data/sql/updates/pending_db_auth/"
)
DB_CHARACTERS_UPDATES_PATHS=(
"$SRCPATH/data/sql/updates/db_characters/"
"$SRCPATH/data/sql/updates/pending_db_characters/"
)
DB_WORLD_UPDATES_PATHS=(
"$SRCPATH/data/sql/updates/db_world/"
"$SRCPATH/data/sql/updates/pending_db_world/"
)
# CUSTOM
DB_AUTH_CUSTOM_PATHS=(
"$SRCPATH/data/sql/custom/db_auth/"
)
DB_CHARACTERS_CUSTOM_PATHS=(
"$SRCPATH/data/sql/custom/db_characters/"
)
DB_WORLD_CUSTOM_PATHS=(
"$SRCPATH/data/sql/custom/db_world/"
)
##############################################
#
# DB EXPORTER/IMPORTER CONFIGURATIONS
#
##############################################
#
# Skip import of base sql files to avoid
# table dropping
#
DB_SKIP_BASE_IMPORT_IF_EXISTS=true
#
# Example:
# "C:/Program Files/MySQL/MySQL Server 8.0/bin/mysql.exe"
# "/usr/bin/mysql"
# "mysql"
#
DB_MYSQL_EXEC="mysql"
DB_MYSQL_DUMP_EXEC="mysqldump"
DB_AUTH_CONF=${DB_AUTH_CONF:-"MYSQL_USER='acore'; \
MYSQL_PASS='acore'; \
MYSQL_HOST='localhost';\
MYSQL_PORT='3306';\
"}
DB_CHARACTERS_CONF=${DB_CHARACTERS_CONF:-"MYSQL_USER='acore'; \
MYSQL_PASS='acore'; \
MYSQL_HOST='localhost';\
MYSQL_PORT='3306';\
"}
DB_WORLD_CONF=${DB_WORLD_CONF:-"MYSQL_USER='acore'; \
MYSQL_PASS='acore'; \
MYSQL_HOST='localhost';\
MYSQL_PORT='3306';\
"}
DB_AUTH_NAME="acore_auth"
DB_CHARACTERS_NAME="acore_characters"
DB_WORLD_NAME="acore_world"
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,3 @@
-- DB update 2022_10_05_00 -> 2022_10_06_00
--
DELETE FROM `spell_linked_spell` WHERE `spell_trigger`=26084;
@@ -0,0 +1,5 @@
-- DB update 2022_10_06_00 -> 2022_10_06_01
--
DELETE FROM `disables` WHERE `sourceType`=7 AND `entry`=180619;
INSERT INTO `disables` VALUES
(7,180619,0,0,0,'Ignore LoS by Ossirian Crystal');
@@ -0,0 +1,3 @@
-- DB update 2022_10_06_01 -> 2022_10_06_02
--
UPDATE `spell_dbc` SET `CastingTimeIndex`=1 WHERE `id`=25186;
@@ -0,0 +1,12 @@
-- DB update 2022_10_06_02 -> 2022_10_06_03
--
DELETE FROM `creature_template_movement` WHERE `creatureId` IN (21221, 15728, 15334, 15802, 15725, 15726);
INSERT INTO `creature_template_movement` (`CreatureId`, `Ground`, `Swim`, `Flight`, `Rooted`, `Chase`, `Random`, `InteractionPauseTimer`) VALUES
(21221, 1, 0, 0, 1, 0, 0, 0),
(15728, 1, 0, 0, 1, 0, 0, 0),
(15334, 1, 0, 0, 1, 0, 0, 0),
(15802, 1, 0, 0, 1, 0, 0, 0),
(15725, 1, 0, 0, 1, 0, 0, 0),
(15726, 1, 0, 0, 1, 0, 0, 0);
UPDATE `creature_template` SET `unit_flags` = `unit_flags` |33554432 WHERE `entry` IN (15910, 15904, 15896);
@@ -0,0 +1,7 @@
-- DB update 2022_10_06_03 -> 2022_10_06_04
-- Horde "Trial of the Sea Lion" Quest ID 30 POI fix
UPDATE `quest_poi` SET `WorldMapAreaId`=17 WHERE `QuestID`=30 AND `MapID`=1;
UPDATE `quest_poi_points` SET `X`=1050, `Y`=-3119 WHERE `QuestID`=30 AND `Idx1`=2;
-- Alliance "Trial of the Sea Lion" Quest ID 272 POI fix
UPDATE `quest_poi` SET `WorldMapAreaId`=40 WHERE `QuestID`=272 AND `MapID`=0;
UPDATE `quest_poi_points` SET `X`=-10172, `Y`=2391 WHERE `QuestID`=272 AND `Idx1`=2;
@@ -0,0 +1,3 @@
-- DB update 2022_10_06_04 -> 2022_10_06_05
--
UPDATE `creature_template` SET `flags_extra`=`flags_extra`|0x02000000 WHERE `entry` IN (15341,14834,11380,12460);
+6
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@@ -291,6 +291,12 @@ services:
- ${DOCKER_VOL_TOOLS_MMAPS:-./var/extractors/mmaps}:/azerothcore/env/client/mmaps - ${DOCKER_VOL_TOOLS_MMAPS:-./var/extractors/mmaps}:/azerothcore/env/client/mmaps
profiles: [prod, tools] profiles: [prod, tools]
ac-db-import:
<<: *ac-shared-conf
image: acore/ac-wotlk-worldserver:${DOCKER_IMAGE_TAG:-master} # name of the generated image after built locally
command: ./env/dist/bin/dbimport
profiles: [db-import]
volumes: volumes:
ac-database: ac-database:
ac-bin: ac-bin:
+18
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@@ -0,0 +1,18 @@
# Do NOT change those Dir configs
# Files in LogsDir will reflect on your host directory: docker/worldserver/logs
LogsDir = "/azerothcore/env/dist/logs"
DataDir = "/azerothcore/env/dist/data"
# Change this configuration accordingly with your docker setup
# The format is "hostname;port;username;password;database":
# - docker containers must be on the same docker network to be able to communicate
# - the DB hostname will be the name of the database docker container
LoginDatabaseInfo = "ac-database;3306;root;password;acore_auth"
WorldDatabaseInfo = "ac-database;3306;root;password;acore_world"
CharacterDatabaseInfo = "ac-database;3306;root;password;acore_characters"
# Add more configuration overwrites by copying settings from worldserver.conf.dist
LogLevel = 2
# Disable idle connections automatic kick since it doesn't work well on macOS + Docker
CloseIdleConnections = 0
+5
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@@ -106,6 +106,11 @@ void EventMap::Repeat(Milliseconds time)
RepeatEvent(time.count()); RepeatEvent(time.count());
} }
void EventMap::Repeat(Milliseconds minTime, Milliseconds maxTime)
{
RepeatEvent(randtime(minTime, maxTime).count());
}
uint32 EventMap::ExecuteEvent() uint32 EventMap::ExecuteEvent()
{ {
while (!Empty()) while (!Empty())
+12 -6
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@@ -182,12 +182,9 @@ public:
void RescheduleEvent(uint32 eventId, Milliseconds minTime, Milliseconds maxTime, uint32 group = 0, uint32 phase = 0); void RescheduleEvent(uint32 eventId, Milliseconds minTime, Milliseconds maxTime, uint32 group = 0, uint32 phase = 0);
/** /**
* @name RescheduleEvent * @name RepeatEvent
* @brief Cancels the given event and reschedules it. * @brief Repeats the most recently executed event.
* @param eventId The id of the event. * @param time Time until the event occurs as std::chrono type.
* @param time The time in milliseconds until the event occurs.
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/ */
void RepeatEvent(uint32 time); void RepeatEvent(uint32 time);
@@ -198,6 +195,15 @@ public:
*/ */
void Repeat(Milliseconds time); void Repeat(Milliseconds time);
/**
* @name RepeatEvent
* @brief Repeats the most recently executed event.
* @param minTime The minimum time until the event occurs as std::chrono type.
* @param maxTime The maximum time until the event occurs as std::chrono type.
*/
void Repeat(Milliseconds minTime, Milliseconds maxTime);
/** /**
* @name ExecuteEvent * @name ExecuteEvent
* @brief Returns the next event to execute and removes it from map. * @brief Returns the next event to execute and removes it from map.
@@ -2424,6 +2424,12 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
if (GetCharmerOrOwnerGUID()) if (GetCharmerOrOwnerGUID())
return false; return false;
// Check for ignore assistance extra flag
if (m_creatureInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL))
{
return false;
}
// only from same creature faction // only from same creature faction
if (checkfaction) if (checkfaction)
{ {
@@ -71,7 +71,7 @@ enum CreatureFlagsExtra : uint32
CREATURE_FLAG_EXTRA_AVOID_AOE = 0x00400000, // pussywizard: ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus) CREATURE_FLAG_EXTRA_AVOID_AOE = 0x00400000, // pussywizard: ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus)
CREATURE_FLAG_EXTRA_NO_DODGE = 0x00800000, // xinef: target cannot dodge CREATURE_FLAG_EXTRA_NO_DODGE = 0x00800000, // xinef: target cannot dodge
CREATURE_FLAG_EXTRA_MODULE = 0x01000000, CREATURE_FLAG_EXTRA_MODULE = 0x01000000,
CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE = 0x02000000, // Creatures do not call periodically assistance in combat CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL = 0x02000000, // Creatures are not aggroed by other mobs assistance functions
CREATURE_FLAG_EXTRA_UNUSED_27 = 0x04000000, CREATURE_FLAG_EXTRA_UNUSED_27 = 0x04000000,
CREATURE_FLAG_EXTRA_UNUSED_28 = 0x08000000, CREATURE_FLAG_EXTRA_UNUSED_28 = 0x08000000,
CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB) CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)
@@ -56,7 +56,7 @@ AC_API_EXPORT EnumText EnumUtils<CreatureFlagsExtra>::ToString(CreatureFlagsExtr
case CREATURE_FLAG_EXTRA_AVOID_AOE: return { "CREATURE_FLAG_EXTRA_AVOID_AOE", "CREATURE_FLAG_EXTRA_AVOID_AOE", "pussywizard: ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus)" }; case CREATURE_FLAG_EXTRA_AVOID_AOE: return { "CREATURE_FLAG_EXTRA_AVOID_AOE", "CREATURE_FLAG_EXTRA_AVOID_AOE", "pussywizard: ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus)" };
case CREATURE_FLAG_EXTRA_NO_DODGE: return { "CREATURE_FLAG_EXTRA_NO_DODGE", "CREATURE_FLAG_EXTRA_NO_DODGE", "xinef: target cannot dodge" }; case CREATURE_FLAG_EXTRA_NO_DODGE: return { "CREATURE_FLAG_EXTRA_NO_DODGE", "CREATURE_FLAG_EXTRA_NO_DODGE", "xinef: target cannot dodge" };
case CREATURE_FLAG_EXTRA_MODULE: return { "CREATURE_FLAG_EXTRA_MODULE", "CREATURE_FLAG_EXTRA_MODULE", "Used by module creatures to avoid blizzlike checks." }; case CREATURE_FLAG_EXTRA_MODULE: return { "CREATURE_FLAG_EXTRA_MODULE", "CREATURE_FLAG_EXTRA_MODULE", "Used by module creatures to avoid blizzlike checks." };
case CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE: return { "CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE", "Creatures do not call periodically assistance in combat", "" }; case CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL: return { "CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL", "Creatures are not aggroed by other mobs assistance functions", "" };
case CREATURE_FLAG_EXTRA_UNUSED_27: return { "CREATURE_FLAG_EXTRA_UNUSED_27", "CREATURE_FLAG_EXTRA_UNUSED_27", "" }; case CREATURE_FLAG_EXTRA_UNUSED_27: return { "CREATURE_FLAG_EXTRA_UNUSED_27", "CREATURE_FLAG_EXTRA_UNUSED_27", "" };
case CREATURE_FLAG_EXTRA_UNUSED_28: return { "CREATURE_FLAG_EXTRA_UNUSED_28", "CREATURE_FLAG_EXTRA_UNUSED_28", "" }; case CREATURE_FLAG_EXTRA_UNUSED_28: return { "CREATURE_FLAG_EXTRA_UNUSED_28", "CREATURE_FLAG_EXTRA_UNUSED_28", "" };
case CREATURE_FLAG_EXTRA_DUNGEON_BOSS: return { "CREATURE_FLAG_EXTRA_DUNGEON_BOSS", "CREATURE_FLAG_EXTRA_DUNGEON_BOSS", "creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)" }; case CREATURE_FLAG_EXTRA_DUNGEON_BOSS: return { "CREATURE_FLAG_EXTRA_DUNGEON_BOSS", "CREATURE_FLAG_EXTRA_DUNGEON_BOSS", "creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)" };
@@ -100,7 +100,7 @@ AC_API_EXPORT CreatureFlagsExtra EnumUtils<CreatureFlagsExtra>::FromIndex(size_t
case 22: return CREATURE_FLAG_EXTRA_AVOID_AOE; case 22: return CREATURE_FLAG_EXTRA_AVOID_AOE;
case 23: return CREATURE_FLAG_EXTRA_NO_DODGE; case 23: return CREATURE_FLAG_EXTRA_NO_DODGE;
case 24: return CREATURE_FLAG_EXTRA_MODULE; case 24: return CREATURE_FLAG_EXTRA_MODULE;
case 25: return CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE; case 25: return CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL;
case 26: return CREATURE_FLAG_EXTRA_UNUSED_27; case 26: return CREATURE_FLAG_EXTRA_UNUSED_27;
case 27: return CREATURE_FLAG_EXTRA_UNUSED_28; case 27: return CREATURE_FLAG_EXTRA_UNUSED_28;
case 28: return CREATURE_FLAG_EXTRA_DUNGEON_BOSS; case 28: return CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
@@ -141,7 +141,7 @@ AC_API_EXPORT size_t EnumUtils<CreatureFlagsExtra>::ToIndex(CreatureFlagsExtra v
case CREATURE_FLAG_EXTRA_AVOID_AOE: return 22; case CREATURE_FLAG_EXTRA_AVOID_AOE: return 22;
case CREATURE_FLAG_EXTRA_NO_DODGE: return 23; case CREATURE_FLAG_EXTRA_NO_DODGE: return 23;
case CREATURE_FLAG_EXTRA_MODULE: return 24; case CREATURE_FLAG_EXTRA_MODULE: return 24;
case CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE: return 25; case CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL: return 25;
case CREATURE_FLAG_EXTRA_UNUSED_27: return 26; case CREATURE_FLAG_EXTRA_UNUSED_27: return 26;
case CREATURE_FLAG_EXTRA_UNUSED_28: return 27; case CREATURE_FLAG_EXTRA_UNUSED_28: return 27;
case CREATURE_FLAG_EXTRA_DUNGEON_BOSS: return 28; case CREATURE_FLAG_EXTRA_DUNGEON_BOSS: return 28;
+2 -6
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@@ -10031,12 +10031,8 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
creature->SendAIReaction(AI_REACTION_HOSTILE); creature->SendAIReaction(AI_REACTION_HOSTILE);
CreatureTemplate const* cInfo = creature->GetCreatureTemplate(); creature->CallAssistance();
if (!cInfo || !cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE)) creature->SetAssistanceTimer(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD));
{
creature->CallAssistance();
creature->SetAssistanceTimer(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD));
}
SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
} }
@@ -344,6 +344,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
ASSERT(seat->second.IsEmpty()); ASSERT(seat->second.IsEmpty());
} }
if (!seat->second.SeatInfo)
return false;
LOG_DEBUG("vehicles", "Unit {} enter vehicle entry {} id {} ({}) seat {}", LOG_DEBUG("vehicles", "Unit {} enter vehicle entry {} id {} ({}) seat {}",
unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString(), (int32)seat->first); unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString(), (int32)seat->first);
+8 -18
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@@ -3258,33 +3258,23 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
{ {
if (CanExecuteTriggersOnHit(effMask, i->triggeredByAura) && roll_chance_i(i->chance)) if (CanExecuteTriggersOnHit(effMask, i->triggeredByAura) && roll_chance_i(i->chance))
{ {
m_caster->CastSpell(unit, i->triggeredSpell->Id, true);
LOG_DEBUG("spells.aura", "Spell {} triggered spell {} by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id); LOG_DEBUG("spells.aura", "Spell {} triggered spell {} by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id);
// SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
// set duration of current aura to the triggered spell // set duration of current aura to the triggered spell
if (i->triggeredSpell->GetDuration() == -1) if (i->triggeredSpell->GetDuration() == -1)
{ {
// get duration from aura-only once
if (!_duration)
{
Aura* aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
_duration = aur ? aur->GetDuration() : -1;
}
if (Aura* triggeredAur = unit->GetAura(i->triggeredSpell->Id, m_caster->GetGUID())) if (Aura* triggeredAur = unit->GetAura(i->triggeredSpell->Id, m_caster->GetGUID()))
{ {
triggeredAur->SetDuration(std::max(triggeredAur->GetDuration(), _duration)); // get duration from aura-only once
if (!_duration)
{
Aura* aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
_duration = aur ? aur->GetDuration() : -1;
}
triggeredAur->SetDuration(_duration);
} }
else
{
AuraEffect const* triggeringAuraEffect = m_caster->GetAuraEffect(i->triggeredByAura->Id, i->triggeredByEffIdx);
m_caster->CastCustomSpell(i->triggeredSpell->Id, SPELLVALUE_AURA_DURATION, _duration, unit, true, nullptr, triggeringAuraEffect);
}
}
else
{
AuraEffect const* triggeringAuraEffect = m_caster->GetAuraEffect(i->triggeredByAura->Id, i->triggeredByEffIdx);
m_caster->CastSpell(unit, i->triggeredSpell, true, nullptr, triggeringAuraEffect);
} }
} }
} }
@@ -4409,6 +4409,12 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(27); spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(27);
}); });
// Rental Racing Ram
ApplySpellFix({ 43883 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags &= ~AURA_INTERRUPT_FLAG_NOT_ABOVEWATER;
});
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i) for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{ {
SpellInfo* spellInfo = mSpellInfoMap[i]; SpellInfo* spellInfo = mSpellInfoMap[i];
@@ -70,6 +70,7 @@ enum Spells
// Tentacles // Tentacles
SPELL_SUBMERGE_VISUAL = 26234, SPELL_SUBMERGE_VISUAL = 26234,
SPELL_BIRTH = 26262, SPELL_BIRTH = 26262,
SPELL_ROCKY_GROUND_IMPACT = 26271,
// Areatriggers // Areatriggers
SPELL_SPIT_OUT = 25383, SPELL_SPIT_OUT = 25383,
@@ -186,9 +187,9 @@ struct boss_eye_of_cthun : public BossAI
void EnterCombat(Unit* who) override void EnterCombat(Unit* who) override
{ {
DoZoneInCombat();
ScheduleTasks(); ScheduleTasks();
BossAI::EnterCombat(who); BossAI::EnterCombat(who);
_beamTarget = who->GetGUID();
} }
void MoveInLineOfSight(Unit* who) override void MoveInLineOfSight(Unit* who) override
@@ -222,11 +223,29 @@ struct boss_eye_of_cthun : public BossAI
_scheduler. _scheduler.
Schedule(3s, [this](TaskContext task) Schedule(3s, [this](TaskContext task)
{ {
DoCastRandomTarget(SPELL_GREEN_BEAM); if (task.GetRepeatCounter() < 3)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, _beamTarget))
{
DoCast(target, SPELL_GREEN_BEAM);
}
task.Repeat();
}
else
{
_scheduler.Schedule(5s, [this](TaskContext task)
{
DoCastRandomTarget(SPELL_GREEN_BEAM);
task.SetGroup(GROUP_BEAM_PHASE);
task.Repeat(3s);
});
}
task.SetGroup(GROUP_BEAM_PHASE); task.SetGroup(GROUP_BEAM_PHASE);
task.Repeat();
}) })
.Schedule(12s, [this](TaskContext task) .Schedule(8s, [this](TaskContext task)
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
{ {
@@ -324,48 +343,32 @@ struct boss_eye_of_cthun : public BossAI
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{ {
switch (instance->GetData(DATA_CTHUN_PHASE)) //Only if it will kill
if (damage < me->GetHealth())
return;
//Fake death in phase 0 or 1 (green beam or dark glare phase)
me->InterruptNonMeleeSpells(false);
//Remove Red coloration from c'thun
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
//Reset to normal emote state and prevent select and attack
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Remove Target field
me->SetTarget();
me->SetHealth(0);
damage = 0;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
_scheduler.CancelAll();
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{ {
case PHASE_EYE_GREEN_BEAM: cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
case PHASE_EYE_RED_BEAM:
//Only if it will kill
if (damage < me->GetHealth())
return;
//Fake death in phase 0 or 1 (green beam or dark glare phase)
me->InterruptNonMeleeSpells(false);
//Remove Red coloration from c'thun
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
//Reset to normal emote state and prevent select and attack
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Remove Target field
me->SetTarget();
me->SetHealth(0);
damage = 0;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
_scheduler.CancelAll();
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
}
break;
case PHASE_CTHUN_DONE:
//Allow death here
return;
default:
//Prevent death in these phases
damage = 0;
return;
} }
} }
@@ -376,6 +379,7 @@ private:
bool ClockWise; bool ClockWise;
uint32 _eyeTentacleCounter; uint32 _eyeTentacleCounter;
ObjectGuid _beamTarget;
TaskScheduler _scheduler; TaskScheduler _scheduler;
}; };
@@ -424,7 +428,7 @@ struct boss_cthun : public BossAI
//Spawn flesh tentacle //Spawn flesh tentacle
for (uint8 i = 0; i < 2; i++) for (uint8 i = 0; i < 2; i++)
{ {
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN); me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
} }
ScheduleTasks(); ScheduleTasks();
@@ -457,25 +461,27 @@ struct boss_cthun : public BossAI
} }
context.Repeat(30s); context.Repeat(30s);
}).Schedule(15s, [this](TaskContext context) }).Schedule(8s, [this](TaskContext context)
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
{ {
//Spawn claw tentacle on the random target //Spawn claw tentacle on the random target
if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500)) if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI()) {
spawned->AI()->AttackStart(target); spawned->AI()->AttackStart(target);
}
} }
context.Repeat(1min); context.Repeat(1min);
}).Schedule(15s, [this](TaskContext context) }).Schedule(38s, [this](TaskContext context)
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
{ {
//Spawn claw tentacle on the random target //Spawn claw tentacle on the random target
if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500)) if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI()) {
spawned->AI()->AttackStart(target); spawned->AI()->AttackStart(target);
}
} }
context.Repeat(1min); context.Repeat(1min);
@@ -536,6 +542,8 @@ struct boss_cthun : public BossAI
{ {
++_fleshTentaclesKilled; ++_fleshTentaclesKilled;
creature->CastSpell(creature, SPELL_ROCKY_GROUND_IMPACT, true);
if (_fleshTentaclesKilled > 1) if (_fleshTentaclesKilled > 1)
{ {
_scheduler.CancelAll(); _scheduler.CancelAll();
@@ -580,6 +588,14 @@ struct npc_eye_tentacle : public ScriptedAI
{ {
portal->SetReactState(REACT_PASSIVE); portal->SetReactState(REACT_PASSIVE);
_portalGUID = portal->GetGUID(); _portalGUID = portal->GetGUID();
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (Creature* creature = summoner->ToCreature())
{
creature->AI()->JustSummoned(portal);
}
}
} }
SetCombatMovement(false); SetCombatMovement(false);
@@ -643,6 +659,14 @@ struct npc_claw_tentacle : public ScriptedAI
{ {
portal->SetReactState(REACT_PASSIVE); portal->SetReactState(REACT_PASSIVE);
_portalGUID = portal->GetGUID(); _portalGUID = portal->GetGUID();
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (Creature* creature = summoner->ToCreature())
{
creature->AI()->JustSummoned(portal);
}
}
} }
} }
@@ -702,6 +726,14 @@ struct npc_giant_claw_tentacle : public ScriptedAI
{ {
portal->SetReactState(REACT_PASSIVE); portal->SetReactState(REACT_PASSIVE);
_portalGUID = portal->GetGUID(); _portalGUID = portal->GetGUID();
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (Creature* creature = summoner->ToCreature())
{
creature->AI()->JustSummoned(portal);
}
}
} }
} }
@@ -835,6 +867,14 @@ struct npc_giant_eye_tentacle : public ScriptedAI
{ {
portal->SetReactState(REACT_PASSIVE); portal->SetReactState(REACT_PASSIVE);
_portalGUID = portal->GetGUID(); _portalGUID = portal->GetGUID();
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (Creature* creature = summoner->ToCreature())
{
creature->AI()->JustSummoned(portal);
}
}
} }
} }
@@ -931,9 +971,12 @@ public:
bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
{ {
if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f)) if (InstanceScript* instance = player->GetInstanceScript())
{ {
trigger->CastSpell(player, SPELL_SPIT_OUT, true); if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{
cthun->CastSpell(player, SPELL_SPIT_OUT, true);
}
} }
return true; return true;
@@ -35,8 +35,7 @@ enum Spells
SPELL_WYVERN_STING = 26180, SPELL_WYVERN_STING = 26180,
SPELL_ACID_SPIT = 26050, SPELL_ACID_SPIT = 26050,
SPELL_WYVERN_STING_DAMAGE = 26233, SPELL_WYVERN_STING_DAMAGE = 26233,
SPELL_POISON_BOLT = 26052, SPELL_POISON_BOLT = 26052
SPELL_HARD_ENRAGE = 26662
}; };
enum Events enum Events
@@ -54,18 +53,18 @@ struct boss_huhuran : public BossAI
void Reset() override void Reset() override
{ {
_Reset(); BossAI::Reset();
_berserk = false; _berserk = false;
_hardEnrage = false; _hardEnrage = false;
} }
void EnterCombat(Unit* /*who*/) override void EnterCombat(Unit* /*who*/) override
{ {
events.ScheduleEvent(EVENT_FRENZY, urand(25000, 35000)); events.ScheduleEvent(EVENT_FRENZY, 12s, 21s);
events.ScheduleEvent(EVENT_WYVERN_STING, urand(18000, 28000)); events.ScheduleEvent(EVENT_WYVERN_STING, 25s, 43s);
events.ScheduleEvent(EVENT_ACID_SPIT, 8000); events.ScheduleEvent(EVENT_ACID_SPIT, 1s, 20s);
events.ScheduleEvent(EVENT_NOXIOUS_POISON, urand(10000, 20000)); events.ScheduleEvent(EVENT_NOXIOUS_POISON, 10s, 22s);
events.ScheduleEvent(EVENT_HARD_ENRAGE, 300000); events.ScheduleEvent(EVENT_HARD_ENRAGE, 5min);
} }
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
@@ -74,6 +73,7 @@ struct boss_huhuran : public BossAI
{ {
DoCastSelf(SPELL_BERSERK, true); DoCastSelf(SPELL_BERSERK, true);
me->TextEmote(EMOTE_BERSERK); me->TextEmote(EMOTE_BERSERK);
events.CancelEvent(EVENT_FRENZY);
_berserk = true; _berserk = true;
} }
} }
@@ -91,39 +91,43 @@ struct boss_huhuran : public BossAI
case EVENT_FRENZY: case EVENT_FRENZY:
DoCastSelf(SPELL_FRENZY, true); DoCastSelf(SPELL_FRENZY, true);
Talk(EMOTE_FRENZY_KILL); Talk(EMOTE_FRENZY_KILL);
events.RepeatEvent(urand(25000, 35000)); events.Repeat(12s, 21s);
break; break;
case EVENT_WYVERN_STING: case EVENT_WYVERN_STING:
me->CastCustomSpell(SPELL_WYVERN_STING, SPELLVALUE_MAX_TARGETS, 10, me, true); me->CastCustomSpell(SPELL_WYVERN_STING, SPELLVALUE_MAX_TARGETS, 10, me, true);
events.RepeatEvent(urand(15000, 32000)); events.Repeat(25s, 43s);
break; break;
case EVENT_ACID_SPIT: case EVENT_ACID_SPIT:
DoCastVictim(SPELL_ACID_SPIT); DoCastVictim(SPELL_ACID_SPIT);
events.RepeatEvent(urand(5000, 10000)); events.Repeat(1s, 20s);
break; break;
case EVENT_NOXIOUS_POISON: case EVENT_NOXIOUS_POISON:
DoCastRandomTarget(SPELL_NOXIOUS_POISON, 0, 100, true); DoCastRandomTarget(SPELL_NOXIOUS_POISON, 0, 100.f, true);
events.RepeatEvent(urand(12000, 24000)); events.Repeat(10s, 22s);
break; break;
case EVENT_HARD_ENRAGE: case EVENT_HARD_ENRAGE:
if (!_hardEnrage) if (!_hardEnrage)
{ {
DoCastSelf(SPELL_HARD_ENRAGE, true); DoCastSelf(SPELL_BERSERK, true);
events.CancelEvent(EVENT_FRENZY);
_hardEnrage = true; _hardEnrage = true;
} }
else else
{ {
DoCastAOE(SPELL_POISON_BOLT); DoCastAOE(SPELL_POISON_BOLT);
} }
events.RepeatEvent(3000); events.Repeat(2s);
break;
default:
break; break;
} }
} }
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private:
bool _berserk; private:
bool _hardEnrage; bool _berserk;
bool _hardEnrage;
}; };
// 26180 - Wyvern Sting // 26180 - Wyvern Sting
@@ -49,14 +49,15 @@ enum events
EVENT_SPELL_BERSERK = 4, EVENT_SPELL_BERSERK = 4,
EVENT_SARTURA_AGGRO_RESET = 5, EVENT_SARTURA_AGGRO_RESET = 5,
EVENT_SARTURA_AGGRO_RESET_END = 6, EVENT_SARTURA_AGGRO_RESET_END = 6,
EVENT_SARTURA_SUNDERING_CLEAVE = 7,
// Sartura's Royal Guard // Sartura's Royal Guard
EVENT_GUARD_WHIRLWIND = 7, EVENT_GUARD_WHIRLWIND = 8,
EVENT_GUARD_WHIRLWIND_RANDOM = 8, EVENT_GUARD_WHIRLWIND_RANDOM = 9,
EVENT_GUARD_WHIRLWIND_END = 9, EVENT_GUARD_WHIRLWIND_END = 10,
EVENT_GUARD_KNOCKBACK = 10, EVENT_GUARD_KNOCKBACK = 11,
EVENT_GUARD_AGGRO_RESET = 11, EVENT_GUARD_AGGRO_RESET = 12,
EVENT_GUARD_AGGRO_RESET_END = 12 EVENT_GUARD_AGGRO_RESET_END = 13
}; };
struct boss_sartura : public BossAI struct boss_sartura : public BossAI
@@ -96,9 +97,10 @@ struct boss_sartura : public BossAI
{ {
BossAI::EnterCombat(who); BossAI::EnterCombat(who);
Talk(SAY_AGGRO); Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SARTURA_WHIRLWIND, 30000); events.ScheduleEvent(EVENT_SARTURA_WHIRLWIND, 12s, 22s);
events.ScheduleEvent(EVENT_SARTURA_AGGRO_RESET, urand(45000, 55000)); events.ScheduleEvent(EVENT_SARTURA_AGGRO_RESET, urand(45000, 55000));
events.ScheduleEvent(EVENT_SPELL_BERSERK, 10 * 60000); events.ScheduleEvent(EVENT_SPELL_BERSERK, 10 * 60000);
events.ScheduleEvent(EVENT_SARTURA_SUNDERING_CLEAVE, 2400ms, 3s);
} }
void JustDied(Unit* /*killer*/) override void JustDied(Unit* /*killer*/) override
@@ -121,14 +123,6 @@ struct boss_sartura : public BossAI
} }
} }
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if (spell->Id != SPELL_SUNDERING_CLEAVE)
return;
me->RemoveAura(SPELL_SUNDERING_CLEAVE);
}
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
if (!UpdateVictim()) if (!UpdateVictim())
@@ -161,7 +155,7 @@ struct boss_sartura : public BossAI
case EVENT_SARTURA_WHIRLWIND_END: case EVENT_SARTURA_WHIRLWIND_END:
events.CancelEvent(EVENT_SARTURA_WHIRLWIND_RANDOM); events.CancelEvent(EVENT_SARTURA_WHIRLWIND_RANDOM);
whirlwind = false; whirlwind = false;
events.ScheduleEvent(EVENT_SARTURA_WHIRLWIND, urand(25000, 40000)); events.ScheduleEvent(EVENT_SARTURA_WHIRLWIND, 5s, 11s);
break; break;
case EVENT_SARTURA_AGGRO_RESET: case EVENT_SARTURA_AGGRO_RESET:
if (aggroReset == false) if (aggroReset == false)
@@ -203,6 +197,18 @@ struct boss_sartura : public BossAI
berserked = true; berserked = true;
} }
break; break;
case EVENT_SARTURA_SUNDERING_CLEAVE:
if (whirlwind)
{
Milliseconds whirlwindTimer = events.GetTimeUntilEvent(EVENT_SARTURA_WHIRLWIND_END);
events.RescheduleEvent(EVENT_SARTURA_SUNDERING_CLEAVE, whirlwindTimer + 500ms);
}
else
{
DoCastVictim(SPELL_SUNDERING_CLEAVE, false);
events.RescheduleEvent(EVENT_SARTURA_SUNDERING_CLEAVE, 2400ms, 3s);
}
break;
default: default:
break; break;
} }
@@ -233,17 +239,9 @@ struct npc_sartura_royal_guard : public ScriptedAI
void EnterCombat(Unit* /*who*/) override void EnterCombat(Unit* /*who*/) override
{ {
events.ScheduleEvent(EVENT_GUARD_WHIRLWIND, 30000); events.ScheduleEvent(EVENT_GUARD_WHIRLWIND, 6s, 10s);
events.ScheduleEvent(EVENT_GUARD_AGGRO_RESET, urand(45000, 55000)); events.ScheduleEvent(EVENT_GUARD_AGGRO_RESET, urand(45000, 55000));
events.ScheduleEvent(EVENT_GUARD_KNOCKBACK, 10000); events.ScheduleEvent(EVENT_GUARD_KNOCKBACK, 12s, 16s);
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if (spell->Id != SPELL_SUNDERING_CLEAVE)
return;
me->RemoveAura(SPELL_SUNDERING_CLEAVE);
} }
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
@@ -261,7 +259,7 @@ struct npc_sartura_royal_guard : public ScriptedAI
DoCastSelf(SPELL_GUARD_WHIRLWIND); DoCastSelf(SPELL_GUARD_WHIRLWIND);
whirlwind = true; whirlwind = true;
events.ScheduleEvent(EVENT_GUARD_WHIRLWIND_RANDOM, urand(3000, 7000)); events.ScheduleEvent(EVENT_GUARD_WHIRLWIND_RANDOM, urand(3000, 7000));
events.ScheduleEvent(EVENT_GUARD_WHIRLWIND_END, 15000); events.ScheduleEvent(EVENT_GUARD_WHIRLWIND_END, 8s);
break; break;
case EVENT_GUARD_WHIRLWIND_RANDOM: case EVENT_GUARD_WHIRLWIND_RANDOM:
if (whirlwind == true) if (whirlwind == true)
@@ -278,7 +276,7 @@ struct npc_sartura_royal_guard : public ScriptedAI
case EVENT_GUARD_WHIRLWIND_END: case EVENT_GUARD_WHIRLWIND_END:
events.CancelEvent(EVENT_GUARD_WHIRLWIND_RANDOM); events.CancelEvent(EVENT_GUARD_WHIRLWIND_RANDOM);
whirlwind = false; whirlwind = false;
events.ScheduleEvent(EVENT_GUARD_WHIRLWIND, urand(25000, 40000)); events.ScheduleEvent(EVENT_GUARD_WHIRLWIND, 500ms, 9s);
break; break;
case EVENT_GUARD_AGGRO_RESET: case EVENT_GUARD_AGGRO_RESET:
if (aggroReset == true) if (aggroReset == true)
@@ -315,7 +313,7 @@ struct npc_sartura_royal_guard : public ScriptedAI
break; break;
case EVENT_GUARD_KNOCKBACK: case EVENT_GUARD_KNOCKBACK:
DoCastVictim(SPELL_GUARD_KNOCKBACK); DoCastVictim(SPELL_GUARD_KNOCKBACK);
events.RepeatEvent(urand(10000, 20000)); events.Repeat(21s, 37s);
break; break;
} }
} }