feat(Core/Pathing): Add path_id to PathEndReached (#10021)
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@@ -133,7 +133,7 @@ public:
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virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) {}
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virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) {}
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// Called at MovePath End
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// Called at MovePath End
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virtual void PathEndReached() {}
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virtual void PathEndReached(uint32 /*pathId*/) {}
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void OnCharmed(bool apply) override;
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void OnCharmed(bool apply) override;
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@@ -137,8 +137,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
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// Xinef: moved the upper IF here
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// Xinef: moved the upper IF here
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if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint
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if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint
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{
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{
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creature->AI()->PathEndReached(path_id);
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creature->GetMotionMaster()->Initialize();
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creature->GetMotionMaster()->Initialize();
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creature->AI()->PathEndReached();
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return false;
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return false;
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}
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}
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