fix(Script/Spells): Validate Warrior spells (#9182)
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@@ -29,12 +29,9 @@
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enum WarriorSpells
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enum WarriorSpells
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{
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{
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// Ours
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SPELL_WARRIOR_INTERVENE_TRIGGER = 59667,
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SPELL_WARRIOR_INTERVENE_TRIGGER = 59667,
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SPELL_WARRIOR_SPELL_REFLECTION = 23920,
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SPELL_WARRIOR_SPELL_REFLECTION = 23920,
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SPELL_WARRIOR_IMPROVED_SPELL_REFLECTION_TRIGGER = 59725,
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SPELL_WARRIOR_IMPROVED_SPELL_REFLECTION_TRIGGER = 59725,
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// Theirs
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SPELL_WARRIOR_BLOODTHIRST = 23885,
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SPELL_WARRIOR_BLOODTHIRST = 23885,
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SPELL_WARRIOR_BLOODTHIRST_DAMAGE = 23881,
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SPELL_WARRIOR_BLOODTHIRST_DAMAGE = 23881,
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SPELL_WARRIOR_CHARGE = 34846,
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SPELL_WARRIOR_CHARGE = 34846,
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@@ -125,6 +122,11 @@ class spell_warr_intervene : public SpellScript
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{
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{
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PrepareSpellScript(spell_warr_intervene);
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PrepareSpellScript(spell_warr_intervene);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_WARRIOR_INTERVENE_TRIGGER });
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}
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void HandleApplyAura(SpellEffIndex /*effIndex*/)
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void HandleApplyAura(SpellEffIndex /*effIndex*/)
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{
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{
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if (Unit* target = GetHitUnit())
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if (Unit* target = GetHitUnit())
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@@ -141,6 +143,11 @@ class spell_warr_improved_spell_reflection : public AuraScript
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{
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{
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PrepareAuraScript(spell_warr_improved_spell_reflection);
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PrepareAuraScript(spell_warr_improved_spell_reflection);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_WARRIOR_SPELL_REFLECTION, SPELL_WARRIOR_IMPROVED_SPELL_REFLECTION_TRIGGER });
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}
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bool CheckProc(ProcEventInfo& eventInfo)
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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{
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return eventInfo.GetSpellInfo() && eventInfo.GetSpellInfo()->Id == SPELL_WARRIOR_SPELL_REFLECTION;
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return eventInfo.GetSpellInfo() && eventInfo.GetSpellInfo()->Id == SPELL_WARRIOR_SPELL_REFLECTION;
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@@ -166,6 +173,11 @@ class spell_warr_improved_spell_reflection_trigger : public SpellScript
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{
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{
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PrepareSpellScript(spell_warr_improved_spell_reflection_trigger);
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PrepareSpellScript(spell_warr_improved_spell_reflection_trigger);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_WARRIOR_SPELL_REFLECTION });
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}
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void FilterTargets(std::list<WorldObject*>& unitList)
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void FilterTargets(std::list<WorldObject*>& unitList)
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{
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{
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GetCaster()->RemoveAurasDueToSpell(SPELL_WARRIOR_SPELL_REFLECTION);
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GetCaster()->RemoveAurasDueToSpell(SPELL_WARRIOR_SPELL_REFLECTION);
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@@ -239,12 +251,7 @@ class spell_warr_deep_wounds : public SpellScript
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bool Validate(SpellInfo const* /*spellInfo*/) override
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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{
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return ValidateSpellInfo(
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return ValidateSpellInfo({ SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC });
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{
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SPELL_WARRIOR_DEEP_WOUNDS_RANK_1,
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SPELL_WARRIOR_DEEP_WOUNDS_RANK_2,
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SPELL_WARRIOR_DEEP_WOUNDS_RANK_3
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});
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}
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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void HandleDummy(SpellEffIndex /*effIndex*/)
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@@ -441,6 +448,11 @@ class spell_warr_bloodthirst : public SpellScript
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{
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{
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PrepareSpellScript(spell_warr_bloodthirst);
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PrepareSpellScript(spell_warr_bloodthirst);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_WARRIOR_BLOODTHIRST });
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}
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void HandleDamage(SpellEffIndex /*effIndex*/)
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void HandleDamage(SpellEffIndex /*effIndex*/)
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{
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{
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int32 damage = GetEffectValue();
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int32 damage = GetEffectValue();
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@@ -489,6 +501,16 @@ class spell_warr_overpower : public SpellScript
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{
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{
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PrepareSpellScript(spell_warr_overpower);
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PrepareSpellScript(spell_warr_overpower);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({
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SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1,
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SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1,
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SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2,
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SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2
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});
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}
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void HandleEffect(SpellEffIndex /*effIndex*/)
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void HandleEffect(SpellEffIndex /*effIndex*/)
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{
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{
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uint32 spellId = 0;
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uint32 spellId = 0;
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@@ -645,7 +667,10 @@ class spell_warr_vigilance : public AuraScript
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SPELL_WARRIOR_GLYPH_OF_VIGILANCE,
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SPELL_WARRIOR_GLYPH_OF_VIGILANCE,
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SPELL_WARRIOR_VIGILANCE_PROC,
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SPELL_WARRIOR_VIGILANCE_PROC,
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SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT,
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SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT,
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SPELL_GEN_DAMAGE_REDUCTION_AURA
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SPELL_GEN_DAMAGE_REDUCTION_AURA,
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SPELL_PALADIN_BLESSING_OF_SANCTUARY,
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SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY,
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SPELL_PRIEST_RENEWED_HOPE
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});
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});
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}
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}
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@@ -719,6 +744,11 @@ class spell_warr_vigilance_trigger : public SpellScript
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{
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{
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PrepareSpellScript(spell_warr_vigilance_trigger);
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PrepareSpellScript(spell_warr_vigilance_trigger);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_WARRIOR_TAUNT });
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}
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void HandleScript(SpellEffIndex effIndex)
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void HandleScript(SpellEffIndex effIndex)
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{
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{
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PreventHitDefaultEffect(effIndex);
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PreventHitDefaultEffect(effIndex);
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