feat(Core/Scripts): Prevent the inherited TaskScheduler from updating… (#17689)
This commit is contained in:
@@ -556,6 +556,13 @@ BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
|
|||||||
{
|
{
|
||||||
if (instance)
|
if (instance)
|
||||||
SetBoundary(instance->GetBossBoundary(bossId));
|
SetBoundary(instance->GetBossBoundary(bossId));
|
||||||
|
|
||||||
|
// Prevents updating the scheduler's timer while the creature is casting.
|
||||||
|
// Clear it in the script if you need it to update while the creature is casting.
|
||||||
|
scheduler.SetValidator([this]
|
||||||
|
{
|
||||||
|
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BossAI::CanRespawn()
|
bool BossAI::CanRespawn()
|
||||||
|
|||||||
Reference in New Issue
Block a user