Merge branch 'master' into Playerbot
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@@ -982,8 +982,12 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
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if (pCurrChar->HasAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS))
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{
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pCurrChar->RemoveAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS, true);
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pCurrChar->CheckAllAchievementCriteria();
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// If we process the check while players are loading they won't be notified of the changes.
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pCurrChar->m_Events.AddEventAtOffset([pCurrChar]
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{
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pCurrChar->RemoveAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS, true);
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pCurrChar->CheckAllAchievementCriteria();
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}, 1s);
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}
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bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
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