fix(Core/Scripting): Solve issue with client crashes on login (#9971)
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@@ -20083,7 +20083,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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}
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}
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else
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else
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{
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{
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if (!sScriptMgr->OnBuildValuesUpdate(this, updateType, fieldBuffer, target, index))
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if (sScriptMgr->OnBuildValuesUpdate(this, updateType, fieldBuffer, target, index))
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{
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{
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continue;
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continue;
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}
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}
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