refactor(Core/Combat): Port TrinityCore heap-based threat system (#24715)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
blinkysc
2026-03-18 13:36:59 -05:00
committed by GitHub
parent c80a0f1fad
commit 984baa92dd
101 changed files with 7045 additions and 2659 deletions
+1
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@@ -2318,6 +2318,7 @@ bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32
// Force regen flag for player pets, just like we do for players themselves
SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
SetSheath(SHEATH_STATE_MELEE);
GetThreatMgr().Initialize();
return true;
}