refactor(Core/Combat): Port TrinityCore heap-based threat system (#24715)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
blinkysc
2026-03-18 13:36:59 -05:00
committed by GitHub
parent c80a0f1fad
commit 984baa92dd
101 changed files with 7045 additions and 2659 deletions
@@ -270,7 +270,7 @@ struct boss_ouro : public BossAI
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (me->GetThreatMgr().GetThreatList().empty())
if (me->GetThreatMgr().IsThreatListEmpty())
{
DoCastSelf(SPELL_OURO_SUBMERGE_VISUAL);
me->DespawnOrUnsummon(1s);