fix(Scripts/BRD): Fix brazier reporting earlier (#25530)

This commit is contained in:
Andrew
2026-04-21 11:13:37 -03:00
committed by GitHub
parent bcb57f83ec
commit 985324d1ce
@@ -39,8 +39,11 @@ struct go_shadowforge_brazier : public GameObjectAI
{ {
go_shadowforge_brazier(GameObject* go) : GameObjectAI(go) {} go_shadowforge_brazier(GameObject* go) : GameObjectAI(go) {}
bool GossipHello(Player* /*player*/, bool /*reportUse*/) override bool GossipHello(Player* /*player*/, bool reportUse) override
{ {
if (reportUse)
return false;
if (InstanceScript* instance = me->GetInstanceScript()) if (InstanceScript* instance = me->GetInstanceScript())
{ {
GameObject* northBrazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SF_BRAZIER_N)); GameObject* northBrazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SF_BRAZIER_N));