feat(Core/Achievements): Add possibility to complete achievements and update achievement criteria for offline players. (#19851)
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@@ -318,10 +318,14 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, CharacterDatabas
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{
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if (sendNotification) // can be changed in the hook
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bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auction->bidder, 0, 0, auction->item_template);
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// FIXME: for offline player need also
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if (updateAchievementCriteria) // can be changed in the hook
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bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
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}
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else if (updateAchievementCriteria)
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{
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sAchievementMgr->UpdateAchievementCriteriaForOfflinePlayer(auction->bidder.GetCounter(), ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
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}
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if (sendMail) // can be changed in the hook
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_WON), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout))
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@@ -375,6 +379,11 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, Character
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if (sendNotification) // can be changed in the hook
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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}
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else if (updateAchievementCriteria)
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{
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sAchievementMgr->UpdateAchievementCriteriaForOfflinePlayer(auction->owner.GetCounter(), ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit);
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sAchievementMgr->UpdateAchievementCriteriaForOfflinePlayer(auction->owner.GetCounter(), ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
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}
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if (sendMail) // can be changed in the hook
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_SUCCESSFUL), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
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