chore(Core/Misc): remove toxic language (#6988)

This commit is contained in:
Kitzunu
2021-07-21 23:57:20 +02:00
committed by GitHub
parent dfa890fde4
commit 9ab6ba9664
9 changed files with 16 additions and 16 deletions
@@ -150,7 +150,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case SMART_ACTION_TALK: case SMART_ACTION_TALK:
{ {
ObjectList* targets = GetTargets(e, unit); ObjectList* targets = GetTargets(e, unit);
Creature* talker = e.target.type == 0 ? me : nullptr; // xinef: tc retardness fix Creature* talker = e.target.type == 0 ? me : nullptr;
Unit* talkTarget = nullptr; Unit* talkTarget = nullptr;
if (targets) if (targets)
{ {
@@ -3603,7 +3603,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
l->assign(objectList->begin(), objectList->end()); l->assign(objectList->begin(), objectList->end());
} }
// xinef: return l, retardness... what if list is empty? will return empty list instead of null pointer // xinef: return l, what if list is empty? will return empty list instead of null pointer
break; break;
} }
case SMART_TARGET_CLOSEST_CREATURE: case SMART_TARGET_CLOSEST_CREATURE:
@@ -227,7 +227,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
if (!IsEventValid(temp)) if (!IsEventValid(temp))
continue; continue;
// xinef: specific check for timed events, fix db makers retardness // xinef: specific check for timed events, fix db makers
switch (temp.event.type) switch (temp.event.type)
{ {
case SMART_EVENT_UPDATE: case SMART_EVENT_UPDATE:
+1 -1
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@@ -13000,7 +13000,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
} }
// xinef: check amount of points spent in current talent tree // xinef: check amount of points spent in current talent tree
// xinef: be smart and quick, not retarded like TC // xinef: be smart and quick
uint32 spentPoints = 0; uint32 spentPoints = 0;
if (talentInfo->Row > 0) if (talentInfo->Row > 0)
{ {
+1 -1
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@@ -2582,7 +2582,7 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
float LvlPenalty = 0.0f; float LvlPenalty = 0.0f;
// xinef: added brackets, trinity retards... // xinef: added brackets
if (spellProto->SpellLevel < 20) if (spellProto->SpellLevel < 20)
LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f; LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f;
+1 -1
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@@ -369,7 +369,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
unit->m_movementInfo.transport.seat = seat->first; unit->m_movementInfo.transport.seat = seat->first;
unit->m_movementInfo.transport.guid = _me->GetGUID(); unit->m_movementInfo.transport.guid = _me->GetGUID();
// xinef: removed retarded seat->first == 0 check... // xinef: removed seat->first == 0 check...
if (_me->GetTypeId() == TYPEID_UNIT if (_me->GetTypeId() == TYPEID_UNIT
&& unit->GetTypeId() == TYPEID_PLAYER && unit->GetTypeId() == TYPEID_PLAYER
&& seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
@@ -4359,7 +4359,7 @@ void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const* aurAp
float percent = target->GetHealthPct(); float percent = target->GetHealthPct();
target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()), apply); target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()), apply);
// Xinef: idiots, pct was rounded down and could "kill" creature by setting its health to 0 making npc zombie // Xinef: pct was rounded down and could "kill" creature by setting its health to 0 making npc zombie
if (target->IsAlive()) if (target->IsAlive())
if (uint32 healthAmount = CalculatePct(target->GetMaxHealth(), percent)) if (uint32 healthAmount = CalculatePct(target->GetMaxHealth(), percent))
target->SetHealth(healthAmount); target->SetHealth(healthAmount);
+6 -6
View File
@@ -2712,7 +2712,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
{ {
if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
effectMask &= ~(1 << effectNumber); effectMask &= ~(1 << effectNumber);
// Xinef: What retarded added this shit? Buggs out polymorph // Xinef: Buggs out polymorph
// Xinef: And this is checked in MagicSpellHitResult, why we check resistance twice? // Xinef: And this is checked in MagicSpellHitResult, why we check resistance twice?
// Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont? WTF? // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont? WTF?
/*else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber)) /*else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber))
@@ -3355,13 +3355,13 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
((m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget()) || m_spellInfo->IsPositive())) ((m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget()) || m_spellInfo->IsPositive()))
{ {
// Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell // Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell
// Xinef: Creature should not rotate like a retard when casting spell... based on halion behavior // Xinef: Creature should not rotate when casting spell... based on halion behavior
m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget() != nullptr ? m_targets.GetObjectTarget() : m_caster); m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget() != nullptr ? m_targets.GetObjectTarget() : m_caster);
} }
} }
//item: first cast may destroy item and second cast causes crash //item: first cast may destroy item and second cast causes crash
// xinef: removed !m_spellInfo->StartRecoveryTime because of TC retardiness // xinef: removed !m_spellInfo->StartRecoveryTime
// second los check failed in events // second los check failed in events
// xinef: removed itemguid check, currently there is no such item in database // xinef: removed itemguid check, currently there is no such item in database
if (!m_casttime && /*!m_castItemGUID &&*/ GetCurrentContainer() == CURRENT_GENERIC_SPELL) if (!m_casttime && /*!m_castItemGUID &&*/ GetCurrentContainer() == CURRENT_GENERIC_SPELL)
@@ -3640,9 +3640,9 @@ void Spell::_cast(bool skipCheck)
if (modOwner) if (modOwner)
modOwner->RemoveSpellMods(this); modOwner->RemoveSpellMods(this);
// Xinef: Fucking retarded idiots, why do we keep focus after spell is sent to air? // Xinef: why do we keep focus after spell is sent to air?
// Xinef: Because of this, in the middle of some animation after setting targetguid to 0 etc // Xinef: Because of this, in the middle of some animation after setting targetguid to 0 etc
// Xinef: we get focused to it out of nowhere, idiots... // Xinef: we get focused to it out of nowhere...
if (Creature* creatureCaster = m_caster->ToCreature()) if (Creature* creatureCaster = m_caster->ToCreature())
creatureCaster->ReleaseFocus(this); creatureCaster->ReleaseFocus(this);
} }
@@ -7032,7 +7032,7 @@ SpellCastResult Spell::CheckItems()
} }
// check weapon presence in slots for main/offhand weapons // check weapon presence in slots for main/offhand weapons
if (/*Moar retardnes! never skip those checks !(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) &&*/ m_spellInfo->EquippedItemClass >= 0) if (/*never skip those checks !(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) &&*/ m_spellInfo->EquippedItemClass >= 0)
{ {
// main hand weapon required // main hand weapon required
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON)) if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON))
+1 -1
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@@ -3919,7 +3919,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
} }
break; break;
}*/ }*/
/* disabled for now, was being abused by idiots /* disabled for now, was being abused
// 5,000 Gold // 5,000 Gold
case 46642: case 46642:
{ {
@@ -586,7 +586,7 @@ public:
} }
} }
// tc idiots, they use updateAI, while we have movementinform :) // tc use updateAI, while we have movementinform :)
void MovementInform(uint32 type, uint32 /*param*/) override void MovementInform(uint32 type, uint32 /*param*/) override
{ {
if (type == POINT_MOTION_TYPE) if (type == POINT_MOTION_TYPE)
@@ -786,7 +786,7 @@ public:
} }
} }
// tc idiots, they use updateAI, while we have movementinform :) // tc they use updateAI, while we have movementinform :)
void MovementInform(uint32 type, uint32 /*param*/) override void MovementInform(uint32 type, uint32 /*param*/) override
{ {
if (type == POINT_MOTION_TYPE) if (type == POINT_MOTION_TYPE)