Fix creature previews in the store

This commit is contained in:
2026-07-27 01:29:47 +04:00
parent a71eb7bee7
commit 9b0e732fb8
2 changed files with 35 additions and 5 deletions
+10 -4
View File
@@ -64,7 +64,8 @@ local KEYS = {
rewardCount_7 = 27,
rewardCount_8 = 28,
new = 29,
enabled = 30
enabled = 30,
previewDisplayId = 31
},
}
@@ -503,7 +504,7 @@ function SHOP_UI.ServiceBoxes_Create(parent)
if(self.Type == 1 and service.Flags == 1) then
SHOP_UI.ModelFrame_ShowPlayer(self.Rewards)
elseif((self.Type == 3 or self.Type == 4) and self.DisplayId > 0) then -- Handler for creatures with models
SHOP_UI.ModelFrame_ShowCreature(self.DisplayId)
SHOP_UI.ModelFrame_ShowCreature(self.DisplayId, self.PreviewDisplayId)
end
-- Parchment page sound
PlaySound(836)
@@ -614,6 +615,7 @@ function SHOP_UI.ServiceBoxes_Update()
service.Currency = serviceData[KEYS.service.currency]
service.TooltipHyperlink = serviceData[KEYS.service.hyperlink]
service.DisplayId = serviceData[KEYS.service.displayId]
service.PreviewDisplayId = serviceData[KEYS.service.previewDisplayId] or 0
service.Discount = serviceData[KEYS.service.discount]
service.Flags = serviceData[KEYS.service.flags]
service.New = serviceData[KEYS.service.new]
@@ -1150,7 +1152,7 @@ function SHOP_UI.ModelFrame_ShowPlayer(displayId)
PlaySound("INTERFACESOUND_GAMESCROLLBUTTON", "Master")
end
function SHOP_UI.ModelFrame_ShowCreature(displayId)
function SHOP_UI.ModelFrame_ShowCreature(creatureEntry, previewDisplayId)
-- hacky ass model frame handling
-- hide model frames
if(SHOP_UI["MODEL_FRAME"].playerModel:IsShown()) then
@@ -1161,7 +1163,11 @@ function SHOP_UI.ModelFrame_ShowCreature(displayId)
SHOP_UI["MODEL_FRAME"]:Hide()
-- set the correct unit and show frame
SHOP_UI["MODEL_FRAME"].creatureModel:SetCreature(displayId)
if(previewDisplayId and previewDisplayId > 0) then
SHOP_UI["MODEL_FRAME"].creatureModel:SetCreature(creatureEntry, previewDisplayId)
else
SHOP_UI["MODEL_FRAME"].creatureModel:SetCreature(creatureEntry)
end
SHOP_UI["MODEL_FRAME"].creatureModel:Show()
SHOP_UI["MODEL_FRAME"]:Show()
+25 -1
View File
@@ -59,7 +59,8 @@ local KEYS = {
rewardCount_7 = 27,
rewardCount_8 = 28,
new = 29,
enabled = 30
enabled = 30,
previewDisplayId = 31
},
}
@@ -139,6 +140,8 @@ function ServiceData.Load()
Query:GetUInt32(KEYS.service.rewardCount_7),
Query:GetUInt32(KEYS.service.rewardCount_8),
Query:GetUInt32(KEYS.service.new),
Query:GetUInt32(KEYS.service.enabled),
0,
}
end
until not Query:NextRow()
@@ -224,6 +227,27 @@ function CreatureDisplays.Load()
until not ModelQuery:NextRow()
end
end
-- Keep the creature entry for the stock preview path, but also send its
-- primary CreatureDisplayInfo ID. WarcraftXL can apply that display
-- directly, avoiding stale or missing client creature-cache records.
for _, service in pairs(ServiceData.Cache) do
local serviceType = service[KEYS.service.serviceType]
local entry = service[KEYS.service.displayOrEntry]
if ((serviceType == 3 or serviceType == 4) and entry > 0) then
local creature = CreatureDisplays.Cache[entry]
local displayId = 0
if (creature) then
for modelIndex = 11, 14 do
if (creature[modelIndex] and creature[modelIndex] > 0) then
displayId = creature[modelIndex]
break
end
end
end
service[KEYS.service.previewDisplayId] = displayId
end
end
end
function LinkData.Load()