fix(Scripts/TheEye): Lord Sanguinar's Bellowing Roar timer (#18651)
Update boss_kaelthas.cpp
This commit is contained in:
@@ -803,9 +803,9 @@ struct npc_lord_sanguinar : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Talk(SAY_SANGUINAR_AGGRO);
|
Talk(SAY_SANGUINAR_AGGRO);
|
||||||
}
|
}
|
||||||
ScheduleTimedEvent(0s, [&]{
|
ScheduleTimedEvent(6s, 20s, [&]{
|
||||||
DoCastSelf(SPELL_BELLOWING_ROAR);
|
DoCastSelf(SPELL_BELLOWING_ROAR);
|
||||||
}, 15s);
|
}, 30s, 40s);
|
||||||
}
|
}
|
||||||
|
|
||||||
void JustDied(Unit* /*killer*/) override
|
void JustDied(Unit* /*killer*/) override
|
||||||
|
|||||||
Reference in New Issue
Block a user