Scripts/Northrend: corrected code logic, fixing a bunch of warnings

This commit is contained in:
ShinDarth
2016-08-17 00:15:26 +02:00
parent 24ae2150aa
commit 9cd4cf08c6
3 changed files with 7 additions and 5 deletions
@@ -726,7 +726,7 @@ public:
break;
case EVENT_SPELL_FANATIC_SHADOW_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
events.RepeatEvent((9500, 11000));
events.RepeatEvent(urand(9500, 11000));
break;
case EVENT_SPELL_FANATIC_VAMPIRIC_MIGHT:
me->CastSpell(me, SPELL_VAMPIRIC_MIGHT, false);
@@ -825,7 +825,7 @@ public:
me->CastSpell(me->GetVictim(), SPELL_DEATHCHILL_BLAST, false);
else
me->CastSpell(me->GetVictim(), SPELL_DEATHCHILL_BOLT, false);
events.RepeatEvent((9000, 13000));
events.RepeatEvent(urand(9000, 13000));
break;
case EVENT_SPELL_ADHERENT_CURSE_OF_TORPOR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
@@ -1043,7 +1043,7 @@ public:
break;
case EVENT_DARNAVAN_INTIMIDATING_SHOUT:
me->CastSpell((Unit*)NULL, SPELL_INTIMIDATING_SHOUT, false);
events.RepeatEvent((90000, 120000));
events.RepeatEvent(urand(90000, 120000));
break;
case EVENT_DARNAVAN_MORTAL_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);