Scripts/Northrend: corrected code logic, fixing a bunch of warnings
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@@ -726,7 +726,7 @@ public:
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break;
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break;
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case EVENT_SPELL_FANATIC_SHADOW_CLEAVE:
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case EVENT_SPELL_FANATIC_SHADOW_CLEAVE:
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me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
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me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
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events.RepeatEvent((9500, 11000));
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events.RepeatEvent(urand(9500, 11000));
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break;
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break;
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case EVENT_SPELL_FANATIC_VAMPIRIC_MIGHT:
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case EVENT_SPELL_FANATIC_VAMPIRIC_MIGHT:
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me->CastSpell(me, SPELL_VAMPIRIC_MIGHT, false);
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me->CastSpell(me, SPELL_VAMPIRIC_MIGHT, false);
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@@ -825,7 +825,7 @@ public:
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me->CastSpell(me->GetVictim(), SPELL_DEATHCHILL_BLAST, false);
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me->CastSpell(me->GetVictim(), SPELL_DEATHCHILL_BLAST, false);
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else
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else
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me->CastSpell(me->GetVictim(), SPELL_DEATHCHILL_BOLT, false);
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me->CastSpell(me->GetVictim(), SPELL_DEATHCHILL_BOLT, false);
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events.RepeatEvent((9000, 13000));
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events.RepeatEvent(urand(9000, 13000));
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break;
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break;
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case EVENT_SPELL_ADHERENT_CURSE_OF_TORPOR:
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case EVENT_SPELL_ADHERENT_CURSE_OF_TORPOR:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
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@@ -1043,7 +1043,7 @@ public:
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break;
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break;
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case EVENT_DARNAVAN_INTIMIDATING_SHOUT:
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case EVENT_DARNAVAN_INTIMIDATING_SHOUT:
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me->CastSpell((Unit*)NULL, SPELL_INTIMIDATING_SHOUT, false);
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me->CastSpell((Unit*)NULL, SPELL_INTIMIDATING_SHOUT, false);
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events.RepeatEvent((90000, 120000));
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events.RepeatEvent(urand(90000, 120000));
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break;
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break;
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case EVENT_DARNAVAN_MORTAL_STRIKE:
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case EVENT_DARNAVAN_MORTAL_STRIKE:
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me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);
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me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);
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@@ -119,7 +119,9 @@ public:
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me->CastSpell(me, SPELL_EVOCATION, true);
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me->CastSpell(me, SPELL_EVOCATION, true);
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events.Reset();
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events.Reset();
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lock = false;
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lock = false;
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x,y,z = 0.0f;
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x = 0.0f;
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y = 0.0f;
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z = 0.0f;
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releaseLockTimer = 0;
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releaseLockTimer = 0;
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me->ApplySpellImmune(0, IMMUNITY_ID, 49838, true);
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me->ApplySpellImmune(0, IMMUNITY_ID, 49838, true);
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}
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}
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@@ -327,7 +327,7 @@ public:
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running = false;
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running = false;
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success = false;
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success = false;
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playerGUID = 0;
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playerGUID = 0;
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thunderbrewGUID;
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thunderbrewGUID = 0;
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tensecstimer = 0;
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tensecstimer = 0;
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timer = 0;
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timer = 0;
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stepcount = 0;
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stepcount = 0;
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