refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -47,19 +47,19 @@ namespace lfg
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void SetSelectedDungeons(const LfgDungeonSet& dungeons);
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// General
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LfgState GetState() const;
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LfgState GetOldState() const;
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LfgLockMap const& GetLockedDungeons() const;
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TeamId GetTeam() const;
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ObjectGuid GetGroup() const;
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uint8 GetRandomPlayersCount() const;
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[[nodiscard]] LfgState GetState() const;
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[[nodiscard]] LfgState GetOldState() const;
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[[nodiscard]] LfgLockMap const& GetLockedDungeons() const;
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[[nodiscard]] TeamId GetTeam() const;
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[[nodiscard]] ObjectGuid GetGroup() const;
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[[nodiscard]] uint8 GetRandomPlayersCount() const;
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void SetCanOverrideRBState(bool val) { m_canOverrideRBState = val; }
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bool CanOverrideRBState() const { return m_canOverrideRBState; }
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[[nodiscard]] bool CanOverrideRBState() const { return m_canOverrideRBState; }
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// Queue
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uint8 GetRoles() const;
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std::string const& GetComment() const;
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LfgDungeonSet const& GetSelectedDungeons() const;
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[[nodiscard]] uint8 GetRoles() const;
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[[nodiscard]] std::string const& GetComment() const;
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[[nodiscard]] LfgDungeonSet const& GetSelectedDungeons() const;
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private:
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// General
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