refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -492,51 +492,51 @@ enum Rates
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class IWorld
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{
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public:
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virtual ~IWorld() {}
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virtual WorldSession* FindSession(uint32 id) const = 0;
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virtual WorldSession* FindOfflineSession(uint32 id) const = 0;
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virtual WorldSession* FindOfflineSessionForCharacterGUID(ObjectGuid::LowType guidLow) const = 0;
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virtual ~IWorld() = default;
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[[nodiscard]] virtual WorldSession* FindSession(uint32 id) const = 0;
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[[nodiscard]] virtual WorldSession* FindOfflineSession(uint32 id) const = 0;
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[[nodiscard]] virtual WorldSession* FindOfflineSessionForCharacterGUID(ObjectGuid::LowType guidLow) const = 0;
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virtual void AddSession(WorldSession* s) = 0;
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virtual void SendAutoBroadcast() = 0;
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virtual bool KickSession(uint32 id) = 0;
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virtual void UpdateMaxSessionCounters() = 0;
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virtual const SessionMap& GetAllSessions() const = 0;
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virtual uint32 GetActiveAndQueuedSessionCount() const = 0;
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virtual uint32 GetActiveSessionCount() const = 0;
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virtual uint32 GetQueuedSessionCount() const = 0;
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virtual uint32 GetMaxQueuedSessionCount() const = 0;
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virtual uint32 GetMaxActiveSessionCount() const = 0;
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virtual uint32 GetPlayerCount() const = 0;
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virtual uint32 GetMaxPlayerCount() const = 0;
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[[nodiscard]] virtual const SessionMap& GetAllSessions() const = 0;
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[[nodiscard]] virtual uint32 GetActiveAndQueuedSessionCount() const = 0;
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[[nodiscard]] virtual uint32 GetActiveSessionCount() const = 0;
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[[nodiscard]] virtual uint32 GetQueuedSessionCount() const = 0;
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[[nodiscard]] virtual uint32 GetMaxQueuedSessionCount() const = 0;
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[[nodiscard]] virtual uint32 GetMaxActiveSessionCount() const = 0;
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[[nodiscard]] virtual uint32 GetPlayerCount() const = 0;
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[[nodiscard]] virtual uint32 GetMaxPlayerCount() const = 0;
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virtual void IncreasePlayerCount() = 0;
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virtual void DecreasePlayerCount() = 0;
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virtual Player* FindPlayerInZone(uint32 zone) = 0;
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virtual bool IsClosed() const = 0;
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[[nodiscard]] virtual bool IsClosed() const = 0;
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virtual void SetClosed(bool val) = 0;
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virtual AccountTypes GetPlayerSecurityLimit() const = 0;
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[[nodiscard]] virtual AccountTypes GetPlayerSecurityLimit() const = 0;
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virtual void SetPlayerSecurityLimit(AccountTypes sec) = 0;
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virtual void LoadDBAllowedSecurityLevel() = 0;
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virtual void SetPlayerAmountLimit(uint32 limit) = 0;
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virtual uint32 GetPlayerAmountLimit() const = 0;
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[[nodiscard]] virtual uint32 GetPlayerAmountLimit() const = 0;
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virtual void AddQueuedPlayer(WorldSession*) = 0;
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virtual bool RemoveQueuedPlayer(WorldSession* session) = 0;
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virtual int32 GetQueuePos(WorldSession*) = 0;
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virtual bool HasRecentlyDisconnected(WorldSession*) = 0;
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virtual bool getAllowMovement() const = 0;
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[[nodiscard]] virtual bool getAllowMovement() const = 0;
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virtual void SetAllowMovement(bool allow) = 0;
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virtual void SetNewCharString(std::string const& str) = 0;
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virtual std::string const& GetNewCharString() const = 0;
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virtual LocaleConstant GetDefaultDbcLocale() const = 0;
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virtual std::string const& GetDataPath() const = 0;
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virtual time_t const& GetStartTime() const = 0;
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virtual time_t const& GetGameTime() const = 0;
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virtual uint32 GetUptime() const = 0;
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virtual uint32 GetUpdateTime() const = 0;
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[[nodiscard]] virtual std::string const& GetNewCharString() const = 0;
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[[nodiscard]] virtual LocaleConstant GetDefaultDbcLocale() const = 0;
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[[nodiscard]] virtual std::string const& GetDataPath() const = 0;
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[[nodiscard]] virtual time_t const& GetStartTime() const = 0;
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[[nodiscard]] virtual time_t const& GetGameTime() const = 0;
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[[nodiscard]] virtual uint32 GetUptime() const = 0;
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[[nodiscard]] virtual uint32 GetUpdateTime() const = 0;
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virtual void SetRecordDiffInterval(int32 t) = 0;
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virtual time_t GetNextDailyQuestsResetTime() const = 0;
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virtual time_t GetNextWeeklyQuestsResetTime() const = 0;
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virtual time_t GetNextRandomBGResetTime() const = 0;
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virtual uint16 GetConfigMaxSkillValue() const = 0;
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[[nodiscard]] virtual time_t GetNextDailyQuestsResetTime() const = 0;
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[[nodiscard]] virtual time_t GetNextWeeklyQuestsResetTime() const = 0;
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[[nodiscard]] virtual time_t GetNextRandomBGResetTime() const = 0;
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[[nodiscard]] virtual uint16 GetConfigMaxSkillValue() const = 0;
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virtual void SetInitialWorldSettings() = 0;
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virtual void LoadConfigSettings(bool reload = false) = 0;
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virtual void SendWorldText(uint32 string_id, ...) = 0;
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@@ -548,26 +548,26 @@ public:
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virtual bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
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virtual void SendZoneText(uint32 zone, const char* text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
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virtual void SendServerMessage(ServerMessageType messageID, std::string stringParam = "", Player* player = nullptr) = 0;
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virtual bool IsShuttingDown() const = 0;
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virtual uint32 GetShutDownTimeLeft() const = 0;
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[[nodiscard]] virtual bool IsShuttingDown() const = 0;
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[[nodiscard]] virtual uint32 GetShutDownTimeLeft() const = 0;
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virtual void ShutdownServ(uint32 time, uint32 options, uint8 exitcode, const std::string& reason = std::string()) = 0;
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virtual void ShutdownCancel() = 0;
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virtual void ShutdownMsg(bool show = false, Player* player = nullptr, const std::string& reason = std::string()) = 0;
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virtual void Update(uint32 diff) = 0;
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virtual void UpdateSessions(uint32 diff) = 0;
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virtual void setRate(Rates rate, float value) = 0;
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virtual float getRate(Rates rate) const = 0;
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[[nodiscard]] virtual float getRate(Rates rate) const = 0;
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virtual void setBoolConfig(WorldBoolConfigs index, bool value) = 0;
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virtual bool getBoolConfig(WorldBoolConfigs index) const = 0;
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[[nodiscard]] virtual bool getBoolConfig(WorldBoolConfigs index) const = 0;
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virtual void setFloatConfig(WorldFloatConfigs index, float value) = 0;
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virtual float getFloatConfig(WorldFloatConfigs index) const = 0;
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[[nodiscard]] virtual float getFloatConfig(WorldFloatConfigs index) const = 0;
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virtual void setIntConfig(WorldIntConfigs index, uint32 value) = 0;
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virtual uint32 getIntConfig(WorldIntConfigs index) const = 0;
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[[nodiscard]] virtual uint32 getIntConfig(WorldIntConfigs index) const = 0;
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virtual void setWorldState(uint32 index, uint64 value) = 0;
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virtual uint64 getWorldState(uint32 index) const = 0;
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[[nodiscard]] virtual uint64 getWorldState(uint32 index) const = 0;
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virtual void LoadWorldStates() = 0;
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virtual bool IsPvPRealm() const = 0;
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virtual bool IsFFAPvPRealm() const = 0;
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[[nodiscard]] virtual bool IsPvPRealm() const = 0;
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[[nodiscard]] virtual bool IsFFAPvPRealm() const = 0;
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virtual void KickAll() = 0;
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virtual void KickAllLess(AccountTypes sec) = 0;
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virtual uint32 GetNextWhoListUpdateDelaySecs() = 0;
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@@ -575,21 +575,21 @@ public:
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virtual void QueueCliCommand(CliCommandHolder* commandHolder) = 0;
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virtual void ForceGameEventUpdate() = 0;
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virtual void UpdateRealmCharCount(uint32 accid) = 0;
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virtual LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const = 0;
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[[nodiscard]] virtual LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const = 0;
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virtual void LoadDBVersion() = 0;
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virtual void LoadDBRevision() = 0;
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virtual char const* GetDBVersion() const = 0;
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virtual char const* GetWorldDBRevision() const = 0;
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virtual char const* GetCharacterDBRevision() const = 0;
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virtual char const* GetAuthDBRevision() const = 0;
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[[nodiscard]] virtual char const* GetDBVersion() const = 0;
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[[nodiscard]] virtual char const* GetWorldDBRevision() const = 0;
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[[nodiscard]] virtual char const* GetCharacterDBRevision() const = 0;
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[[nodiscard]] virtual char const* GetAuthDBRevision() const = 0;
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virtual void LoadAutobroadcasts() = 0;
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virtual void UpdateAreaDependentAuras() = 0;
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virtual uint32 GetCleaningFlags() const = 0;
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[[nodiscard]] virtual uint32 GetCleaningFlags() const = 0;
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virtual void SetCleaningFlags(uint32 flags) = 0;
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virtual void ResetEventSeasonalQuests(uint16 event_id) = 0;
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virtual time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour) = 0;
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virtual time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour) = 0;
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virtual std::string const& GetRealmName() const = 0;
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[[nodiscard]] virtual std::string const& GetRealmName() const = 0;
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virtual void SetRealmName(std::string name) = 0;
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virtual void RemoveOldCorpses() = 0;
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};
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+100
-100
@@ -153,184 +153,184 @@ class World: public IWorld
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{
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public:
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World();
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~World();
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~World() override;
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static World* instance();
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static uint32 m_worldLoopCounter;
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WorldSession* FindSession(uint32 id) const;
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WorldSession* FindOfflineSession(uint32 id) const;
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WorldSession* FindOfflineSessionForCharacterGUID(ObjectGuid::LowType guidLow) const;
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void AddSession(WorldSession* s);
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void SendAutoBroadcast();
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bool KickSession(uint32 id);
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[[nodiscard]] WorldSession* FindSession(uint32 id) const override;
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[[nodiscard]] WorldSession* FindOfflineSession(uint32 id) const override;
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[[nodiscard]] WorldSession* FindOfflineSessionForCharacterGUID(ObjectGuid::LowType guidLow) const override;
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void AddSession(WorldSession* s) override;
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void SendAutoBroadcast() override;
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bool KickSession(uint32 id) override;
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/// Get the number of current active sessions
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void UpdateMaxSessionCounters();
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const SessionMap& GetAllSessions() const { return m_sessions; }
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uint32 GetActiveAndQueuedSessionCount() const { return m_sessions.size(); }
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uint32 GetActiveSessionCount() const { return m_sessions.size() - m_QueuedPlayer.size(); }
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uint32 GetQueuedSessionCount() const { return m_QueuedPlayer.size(); }
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void UpdateMaxSessionCounters() override;
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[[nodiscard]] const SessionMap& GetAllSessions() const override { return m_sessions; }
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[[nodiscard]] uint32 GetActiveAndQueuedSessionCount() const override { return m_sessions.size(); }
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[[nodiscard]] uint32 GetActiveSessionCount() const override { return m_sessions.size() - m_QueuedPlayer.size(); }
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[[nodiscard]] uint32 GetQueuedSessionCount() const override { return m_QueuedPlayer.size(); }
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/// Get the maximum number of parallel sessions on the server since last reboot
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uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
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uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
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[[nodiscard]] uint32 GetMaxQueuedSessionCount() const override { return m_maxQueuedSessionCount; }
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[[nodiscard]] uint32 GetMaxActiveSessionCount() const override { return m_maxActiveSessionCount; }
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/// Get number of players
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inline uint32 GetPlayerCount() const { return m_PlayerCount; }
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inline uint32 GetMaxPlayerCount() const { return m_MaxPlayerCount; }
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[[nodiscard]] inline uint32 GetPlayerCount() const override { return m_PlayerCount; }
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[[nodiscard]] inline uint32 GetMaxPlayerCount() const override { return m_MaxPlayerCount; }
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/// Increase/Decrease number of players
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inline void IncreasePlayerCount()
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inline void IncreasePlayerCount() override
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{
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m_PlayerCount++;
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m_MaxPlayerCount = std::max(m_MaxPlayerCount, m_PlayerCount);
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}
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inline void DecreasePlayerCount() { m_PlayerCount--; }
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inline void DecreasePlayerCount() override { m_PlayerCount--; }
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Player* FindPlayerInZone(uint32 zone);
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Player* FindPlayerInZone(uint32 zone) override;
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/// Deny clients?
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bool IsClosed() const;
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[[nodiscard]] bool IsClosed() const override;
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/// Close world
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void SetClosed(bool val);
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void SetClosed(bool val) override;
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/// Security level limitations
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AccountTypes GetPlayerSecurityLimit() const { return m_allowedSecurityLevel; }
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void SetPlayerSecurityLimit(AccountTypes sec);
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void LoadDBAllowedSecurityLevel();
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[[nodiscard]] AccountTypes GetPlayerSecurityLimit() const override { return m_allowedSecurityLevel; }
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void SetPlayerSecurityLimit(AccountTypes sec) override;
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void LoadDBAllowedSecurityLevel() override;
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/// Active session server limit
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void SetPlayerAmountLimit(uint32 limit) { m_playerLimit = limit; }
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uint32 GetPlayerAmountLimit() const { return m_playerLimit; }
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void SetPlayerAmountLimit(uint32 limit) override { m_playerLimit = limit; }
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[[nodiscard]] uint32 GetPlayerAmountLimit() const override { return m_playerLimit; }
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//player Queue
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typedef std::list<WorldSession*> Queue;
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void AddQueuedPlayer(WorldSession*);
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bool RemoveQueuedPlayer(WorldSession* session);
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int32 GetQueuePos(WorldSession*);
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bool HasRecentlyDisconnected(WorldSession*);
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void AddQueuedPlayer(WorldSession*) override;
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bool RemoveQueuedPlayer(WorldSession* session) override;
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int32 GetQueuePos(WorldSession*) override;
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bool HasRecentlyDisconnected(WorldSession*) override;
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/// \todo Actions on m_allowMovement still to be implemented
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/// Is movement allowed?
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bool getAllowMovement() const { return m_allowMovement; }
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[[nodiscard]] bool getAllowMovement() const override { return m_allowMovement; }
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/// Allow/Disallow object movements
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void SetAllowMovement(bool allow) { m_allowMovement = allow; }
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void SetAllowMovement(bool allow) override { m_allowMovement = allow; }
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/// Set the string for new characters (first login)
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void SetNewCharString(std::string const& str) { m_newCharString = str; }
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void SetNewCharString(std::string const& str) override { m_newCharString = str; }
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/// Get the string for new characters (first login)
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std::string const& GetNewCharString() const { return m_newCharString; }
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[[nodiscard]] std::string const& GetNewCharString() const override { return m_newCharString; }
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LocaleConstant GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
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[[nodiscard]] LocaleConstant GetDefaultDbcLocale() const override { return m_defaultDbcLocale; }
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/// Get the path where data (dbc, maps) are stored on disk
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std::string const& GetDataPath() const { return m_dataPath; }
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[[nodiscard]] std::string const& GetDataPath() const override { return m_dataPath; }
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/// When server started?
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time_t const& GetStartTime() const { return m_startTime; }
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[[nodiscard]] time_t const& GetStartTime() const override { return m_startTime; }
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/// What time is it?
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time_t const& GetGameTime() const { return m_gameTime; }
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[[nodiscard]] time_t const& GetGameTime() const override { return m_gameTime; }
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/// What time is it? in ms
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static uint32 GetGameTimeMS() { return m_gameMSTime; }
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/// Uptime (in secs)
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uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
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[[nodiscard]] uint32 GetUptime() const override { return uint32(m_gameTime - m_startTime); }
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/// Update time
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uint32 GetUpdateTime() const { return m_updateTime; }
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void SetRecordDiffInterval(int32 t) { if (t >= 0) m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = (uint32)t; }
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[[nodiscard]] uint32 GetUpdateTime() const override { return m_updateTime; }
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void SetRecordDiffInterval(int32 t) override { if (t >= 0) m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = (uint32)t; }
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/// Next daily quests and random bg reset time
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time_t GetNextDailyQuestsResetTime() const { return m_NextDailyQuestReset; }
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time_t GetNextWeeklyQuestsResetTime() const { return m_NextWeeklyQuestReset; }
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time_t GetNextRandomBGResetTime() const { return m_NextRandomBGReset; }
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[[nodiscard]] time_t GetNextDailyQuestsResetTime() const override { return m_NextDailyQuestReset; }
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[[nodiscard]] time_t GetNextWeeklyQuestsResetTime() const override { return m_NextWeeklyQuestReset; }
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[[nodiscard]] time_t GetNextRandomBGResetTime() const override { return m_NextRandomBGReset; }
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/// Get the maximum skill level a player can reach
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uint16 GetConfigMaxSkillValue() const
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[[nodiscard]] uint16 GetConfigMaxSkillValue() const override
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{
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uint16 lvl = uint16(getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
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return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
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}
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void SetInitialWorldSettings();
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void LoadConfigSettings(bool reload = false);
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void SetInitialWorldSettings() override;
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void LoadConfigSettings(bool reload = false) override;
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void SendWorldText(uint32 string_id, ...);
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void SendGlobalText(const char* text, WorldSession* self);
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void SendGMText(uint32 string_id, ...);
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void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendZoneText(uint32 zone, const char* text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendServerMessage(ServerMessageType messageID, std::string stringParam = "", Player* player = nullptr);
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void SendWorldText(uint32 string_id, ...) override;
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void SendGlobalText(const char* text, WorldSession* self) override;
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void SendGMText(uint32 string_id, ...) override;
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void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
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void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
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bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
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void SendZoneText(uint32 zone, const char* text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
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void SendServerMessage(ServerMessageType messageID, std::string stringParam = "", Player* player = nullptr) override;
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void SendWorldTextOptional(uint32 string_id, uint32 flag, ...);
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void SendWorldTextOptional(uint32 string_id, uint32 flag, ...) override;
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/// Are we in the middle of a shutdown?
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bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
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uint32 GetShutDownTimeLeft() const { return m_ShutdownTimer; }
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void ShutdownServ(uint32 time, uint32 options, uint8 exitcode, const std::string& reason = std::string());
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void ShutdownCancel();
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void ShutdownMsg(bool show = false, Player* player = nullptr, const std::string& reason = std::string());
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[[nodiscard]] bool IsShuttingDown() const override { return m_ShutdownTimer > 0; }
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[[nodiscard]] uint32 GetShutDownTimeLeft() const override { return m_ShutdownTimer; }
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void ShutdownServ(uint32 time, uint32 options, uint8 exitcode, const std::string& reason = std::string()) override;
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void ShutdownCancel() override;
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void ShutdownMsg(bool show = false, Player* player = nullptr, const std::string& reason = std::string()) override;
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static uint8 GetExitCode() { return m_ExitCode; }
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static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
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static bool IsStopped() { return m_stopEvent; }
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void Update(uint32 diff);
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void Update(uint32 diff) override;
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void UpdateSessions(uint32 diff);
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void UpdateSessions(uint32 diff) override;
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/// Set a server rate (see #Rates)
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void setRate(Rates rate, float value) { rate_values[rate] = value; }
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void setRate(Rates rate, float value) override { rate_values[rate] = value; }
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/// Get a server rate (see #Rates)
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float getRate(Rates rate) const { return rate_values[rate]; }
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[[nodiscard]] float getRate(Rates rate) const override { return rate_values[rate]; }
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/// Set a server configuration element (see #WorldConfigs)
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void setBoolConfig(WorldBoolConfigs index, bool value)
|
||||
void setBoolConfig(WorldBoolConfigs index, bool value) override
|
||||
{
|
||||
if (index < BOOL_CONFIG_VALUE_COUNT)
|
||||
m_bool_configs[index] = value;
|
||||
}
|
||||
|
||||
/// Get a server configuration element (see #WorldConfigs)
|
||||
bool getBoolConfig(WorldBoolConfigs index) const
|
||||
[[nodiscard]] bool getBoolConfig(WorldBoolConfigs index) const override
|
||||
{
|
||||
return index < BOOL_CONFIG_VALUE_COUNT ? m_bool_configs[index] : false;
|
||||
}
|
||||
|
||||
/// Set a server configuration element (see #WorldConfigs)
|
||||
void setFloatConfig(WorldFloatConfigs index, float value)
|
||||
void setFloatConfig(WorldFloatConfigs index, float value) override
|
||||
{
|
||||
if (index < FLOAT_CONFIG_VALUE_COUNT)
|
||||
m_float_configs[index] = value;
|
||||
}
|
||||
|
||||
/// Get a server configuration element (see #WorldConfigs)
|
||||
float getFloatConfig(WorldFloatConfigs index) const
|
||||
[[nodiscard]] float getFloatConfig(WorldFloatConfigs index) const override
|
||||
{
|
||||
return index < FLOAT_CONFIG_VALUE_COUNT ? m_float_configs[index] : 0;
|
||||
}
|
||||
|
||||
/// Set a server configuration element (see #WorldConfigs)
|
||||
void setIntConfig(WorldIntConfigs index, uint32 value)
|
||||
void setIntConfig(WorldIntConfigs index, uint32 value) override
|
||||
{
|
||||
if (index < INT_CONFIG_VALUE_COUNT)
|
||||
m_int_configs[index] = value;
|
||||
}
|
||||
|
||||
/// Get a server configuration element (see #WorldConfigs)
|
||||
uint32 getIntConfig(WorldIntConfigs index) const
|
||||
[[nodiscard]] uint32 getIntConfig(WorldIntConfigs index) const override
|
||||
{
|
||||
return index < INT_CONFIG_VALUE_COUNT ? m_int_configs[index] : 0;
|
||||
}
|
||||
|
||||
void setWorldState(uint32 index, uint64 value);
|
||||
uint64 getWorldState(uint32 index) const;
|
||||
void LoadWorldStates();
|
||||
void setWorldState(uint32 index, uint64 value) override;
|
||||
[[nodiscard]] uint64 getWorldState(uint32 index) const override;
|
||||
void LoadWorldStates() override;
|
||||
|
||||
/// Are we on a "Player versus Player" server?
|
||||
[[nodiscard]] bool IsPvPRealm() const;
|
||||
[[nodiscard]] bool IsFFAPvPRealm() const;
|
||||
[[nodiscard]] bool IsPvPRealm() const override;
|
||||
[[nodiscard]] bool IsFFAPvPRealm() const override;
|
||||
|
||||
void KickAll();
|
||||
void KickAllLess(AccountTypes sec);
|
||||
void KickAll() override;
|
||||
void KickAllLess(AccountTypes sec) override;
|
||||
|
||||
// for max speed access
|
||||
static float GetMaxVisibleDistanceOnContinents() { return m_MaxVisibleDistanceOnContinents; }
|
||||
@@ -338,40 +338,40 @@ public:
|
||||
static float GetMaxVisibleDistanceInBGArenas() { return m_MaxVisibleDistanceInBGArenas; }
|
||||
|
||||
// our: needed for arena spectator subscriptions
|
||||
uint32 GetNextWhoListUpdateDelaySecs();
|
||||
uint32 GetNextWhoListUpdateDelaySecs() override;
|
||||
|
||||
void ProcessCliCommands();
|
||||
void QueueCliCommand(CliCommandHolder* commandHolder) { cliCmdQueue.add(commandHolder); }
|
||||
void ProcessCliCommands() override;
|
||||
void QueueCliCommand(CliCommandHolder* commandHolder) override { cliCmdQueue.add(commandHolder); }
|
||||
|
||||
void ForceGameEventUpdate();
|
||||
void ForceGameEventUpdate() override;
|
||||
|
||||
void UpdateRealmCharCount(uint32 accid);
|
||||
void UpdateRealmCharCount(uint32 accid) override;
|
||||
|
||||
LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if (m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
|
||||
[[nodiscard]] LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const override { if (m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
|
||||
|
||||
// used World DB version
|
||||
void LoadDBVersion();
|
||||
void LoadDBRevision();
|
||||
char const* GetDBVersion() const { return m_DBVersion.c_str(); }
|
||||
char const* GetWorldDBRevision() const { return m_WorldDBRevision.c_str(); }
|
||||
char const* GetCharacterDBRevision() const { return m_CharacterDBRevision.c_str(); }
|
||||
char const* GetAuthDBRevision() const { return m_AuthDBRevision.c_str(); }
|
||||
void LoadDBVersion() override;
|
||||
void LoadDBRevision() override;
|
||||
[[nodiscard]] char const* GetDBVersion() const override { return m_DBVersion.c_str(); }
|
||||
[[nodiscard]] char const* GetWorldDBRevision() const override { return m_WorldDBRevision.c_str(); }
|
||||
[[nodiscard]] char const* GetCharacterDBRevision() const override { return m_CharacterDBRevision.c_str(); }
|
||||
[[nodiscard]] char const* GetAuthDBRevision() const override { return m_AuthDBRevision.c_str(); }
|
||||
|
||||
void LoadAutobroadcasts();
|
||||
void LoadAutobroadcasts() override;
|
||||
|
||||
void UpdateAreaDependentAuras();
|
||||
void UpdateAreaDependentAuras() override;
|
||||
|
||||
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
|
||||
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
|
||||
void ResetEventSeasonalQuests(uint16 event_id);
|
||||
[[nodiscard]] uint32 GetCleaningFlags() const override { return m_CleaningFlags; }
|
||||
void SetCleaningFlags(uint32 flags) override { m_CleaningFlags = flags; }
|
||||
void ResetEventSeasonalQuests(uint16 event_id) override;
|
||||
|
||||
time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour); // pussywizard
|
||||
time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour); // pussywizard
|
||||
time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour) override; // pussywizard
|
||||
time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour) override; // pussywizard
|
||||
|
||||
std::string const& GetRealmName() const { return _realmName; } // pussywizard
|
||||
void SetRealmName(std::string name) { _realmName = name; } // pussywizard
|
||||
[[nodiscard]] std::string const& GetRealmName() const override { return _realmName; } // pussywizard
|
||||
void SetRealmName(std::string name) override { _realmName = name; } // pussywizard
|
||||
|
||||
void RemoveOldCorpses();
|
||||
void RemoveOldCorpses() override;
|
||||
|
||||
protected:
|
||||
void _UpdateGameTime();
|
||||
|
||||
Reference in New Issue
Block a user