refactor(Core/Packets): Rewrite various query packets to modern class. (#22719)

This commit is contained in:
Benjamin Jackson
2025-08-24 08:50:16 -04:00
committed by GitHub
parent 915b39202a
commit 9ed31bd63e
7 changed files with 184 additions and 40 deletions
+25 -34
View File
@@ -24,6 +24,7 @@
#include "Opcodes.h" #include "Opcodes.h"
#include "Pet.h" #include "Pet.h"
#include "Player.h" #include "Player.h"
#include "QueryPackets.h"
#include "World.h" #include "World.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "WorldSession.h" #include "WorldSession.h"
@@ -32,62 +33,55 @@ void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
{ {
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid); CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8 + 1 + 1 + 1 + 1 + 1 + 10)); WorldPackets::Query::NameQueryResponse nameQueryResponse;
data << guid.WriteAsPacked(); nameQueryResponse.Guid = guid.WriteAsPacked();
if (!playerData) if (!playerData)
{ {
data << uint8(1); // name unknown nameQueryResponse.NameUnknown = true;
SendPacket(&data); SendPacket(nameQueryResponse.Write());
return; return;
} }
Player* player = ObjectAccessor::FindConnectedPlayer(guid); Player* player = ObjectAccessor::FindConnectedPlayer(guid);
data << uint8(0); // name known nameQueryResponse.NameUnknown = false;
data << playerData->Name; // played name nameQueryResponse.Name = playerData->Name;
data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds) nameQueryResponse.Race = player ? player->getRace() : playerData->Race;
data << uint8(player ? player->getRace() : playerData->Race); nameQueryResponse.Sex = player ? player->getGender() : playerData->Sex;
data << uint8(playerData->Sex); nameQueryResponse.Class = player ? player->getClass() : playerData->Class;
data << uint8(playerData->Class);
// pussywizard: optimization
/*Player* player = ObjectAccessor::FindConnectedPlayer(guid);
if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr)) if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr))
{ {
data << uint8(1); // Name is declined nameQueryResponse.Declined = true;
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) nameQueryResponse.DeclinedNames = *names;
data << names->name[i];
} }
else*/ else
data << uint8(0); // Name is not declined nameQueryResponse.Declined = false;
SendPacket(&data); SendPacket(nameQueryResponse.Write());
} }
void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData) void WorldSession::HandleNameQueryOpcode(WorldPackets::Query::NameQuery& packet)
{ {
ObjectGuid guid;
recvData >> guid;
// This is disable by default to prevent lots of console spam // This is disable by default to prevent lots of console spam
// LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid); // LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid);
SendNameQueryOpcode(guid); SendNameQueryOpcode(packet.Guid);
} }
void WorldSession::HandleQueryTimeOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleTimeQueryOpcode(WorldPackets::Query::TimeQuery& /*packet*/)
{ {
SendQueryTimeResponse(); SendTimeQueryResponse();
} }
void WorldSession::SendQueryTimeResponse() void WorldSession::SendTimeQueryResponse()
{ {
auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime(); auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime();
WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4 + 4); WorldPackets::Query::TimeQueryResponse timeQueryResponse;
data << uint32(GameTime::GetGameTime().count()); timeQueryResponse.ServerTime = GameTime::GetGameTime().count();
data << uint32(timeResponse.count()); timeQueryResponse.TimeResponse = timeResponse.count();
SendPacket(&data); SendPacket(timeQueryResponse.Write());
} }
/// Only _static_ data is sent in this packet !!! /// Only _static_ data is sent in this packet !!!
@@ -402,13 +396,10 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
} }
} }
void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData) void WorldSession::HandleCorpseMapPositionQuery(WorldPackets::Query::CorpseMapPositionQuery& /*packet*/)
{ {
LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
uint32 unk;
recvData >> unk;
WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4 + 4 + 4 + 4); WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4 + 4 + 4 + 4);
data << float(0); data << float(0);
data << float(0); data << float(0);
+1 -1
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@@ -172,7 +172,7 @@ void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket& /*recv_data*/) void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket& /*recv_data*/)
{ {
SendQueryTimeResponse(); SendTimeQueryResponse();
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID())) if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{ {
@@ -27,6 +27,7 @@
#include "LFGPackets.h" #include "LFGPackets.h"
#include "MiscPackets.h" #include "MiscPackets.h"
#include "PetPackets.h" #include "PetPackets.h"
#include "QueryPackets.h"
#include "TotemPackets.h" #include "TotemPackets.h"
#include "WorldStatePackets.h" #include "WorldStatePackets.h"
@@ -0,0 +1,58 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "QueryPackets.h"
void WorldPackets::Query::NameQuery::Read()
{
_worldPacket >> Guid;
}
WorldPacket const* WorldPackets::Query::NameQueryResponse::Write()
{
_worldPacket << Guid;
_worldPacket << NameUnknown;
if (NameUnknown)
return &_worldPacket;
_worldPacket << Name;
_worldPacket << RealmName;
_worldPacket << Race;
_worldPacket << Sex;
_worldPacket << Class;
_worldPacket << Declined;
if (Declined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
_worldPacket << DeclinedNames.name[i];
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Query::TimeQueryResponse::Write()
{
_worldPacket << ServerTime;
_worldPacket << TimeResponse;
return &_worldPacket;
}
void WorldPackets::Query::CorpseMapPositionQuery::Read()
{
_worldPacket >> unk;
}
@@ -0,0 +1,87 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QueryPackets_h__
#define QueryPackets_h__
#include "Packet.h"
#include "Unit.h"
namespace WorldPackets
{
namespace Query
{
class NameQuery final : public ClientPacket
{
public:
NameQuery(WorldPacket&& packet) : ClientPacket(CMSG_NAME_QUERY, std::move(packet)) {}
void Read() override;
ObjectGuid Guid;
};
class NameQueryResponse final : public ServerPacket
{
public:
NameQueryResponse() : ServerPacket(SMSG_NAME_QUERY_RESPONSE, 8 + 1 + 1 + 1 + 1 + 1 + 10) {}
WorldPacket const* Write() override;
PackedGuid Guid;
uint8 NameUnknown = false;
std::string_view Name;
std::string_view RealmName = ""; // Only set for cross realm interaction (such as Battlegrounds)
uint8 Race = RACE_NONE;
uint8 Sex = GENDER_MALE;
uint8 Class = CLASS_NONE;
uint8 Declined = false;
DeclinedName DeclinedNames;
};
class TimeQuery final : public ClientPacket
{
public:
TimeQuery(WorldPacket&& packet) : ClientPacket(CMSG_QUERY_TIME, std::move(packet)) {}
void Read() override {};
};
class TimeQueryResponse final : public ServerPacket
{
public:
TimeQueryResponse() : ServerPacket(SMSG_QUERY_TIME_RESPONSE, 4 + 4) {}
WorldPacket const* Write() override;
uint32 ServerTime;
uint32 TimeResponse;
};
class CorpseMapPositionQuery final : public ClientPacket
{
public:
CorpseMapPositionQuery(WorldPacket&& packet) : ClientPacket(CMSG_CORPSE_MAP_POSITION_QUERY, std::move(packet)) {}
void Read() override;
uint32 unk;
};
}
}
#endif // QueryPackets_h__
+1 -1
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@@ -590,7 +590,7 @@ void OpcodeTable::Initialize()
/*0x1CB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER); /*0x1CB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER);
/*0x1CC*/ DEFINE_HANDLER(CMSG_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandlePlayedTime ); /*0x1CC*/ DEFINE_HANDLER(CMSG_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandlePlayedTime );
/*0x1CD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER); /*0x1CD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER);
/*0x1CE*/ DEFINE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQueryTimeOpcode ); /*0x1CE*/ DEFINE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeQueryOpcode );
/*0x1CF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER); /*0x1CF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER);
/*0x1D0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER); /*0x1D0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER);
/*0x1D1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURACASTLOG, STATUS_NEVER); /*0x1D1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURACASTLOG, STATUS_NEVER);
+11 -4
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@@ -160,6 +160,13 @@ namespace WorldPackets
class PetSpellAutocast; class PetSpellAutocast;
class RequestPetInfo; class RequestPetInfo;
} }
namespace Query
{
class NameQuery;
class TimeQuery;
class CorpseMapPositionQuery;
}
} }
enum AccountDataType enum AccountDataType
@@ -371,7 +378,7 @@ public:
} }
void SendSetPhaseShift(uint32 phaseShift); void SendSetPhaseShift(uint32 phaseShift);
void SendQueryTimeResponse(); void SendTimeQueryResponse();
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0); void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0);
void SendClientCacheVersion(uint32 version); void SendClientCacheVersion(uint32 version);
@@ -661,9 +668,9 @@ public: // opcodes handlers
void HandleGameObjectUseOpcode(WorldPacket& recPacket); void HandleGameObjectUseOpcode(WorldPacket& recPacket);
void HandleGameobjectReportUse(WorldPacket& recvPacket); void HandleGameobjectReportUse(WorldPacket& recvPacket);
void HandleNameQueryOpcode(WorldPacket& recvPacket); void HandleNameQueryOpcode(WorldPackets::Query::NameQuery& packet);
void HandleQueryTimeOpcode(WorldPacket& recvPacket); void HandleTimeQueryOpcode(WorldPackets::Query::TimeQuery& packet);
void HandleCreatureQueryOpcode(WorldPacket& recvPacket); void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
@@ -863,7 +870,7 @@ public: // opcodes handlers
void HandleReclaimCorpseOpcode(WorldPacket& recvPacket); void HandleReclaimCorpseOpcode(WorldPacket& recvPacket);
void HandleCorpseQueryOpcode(WorldPacket& recvPacket); void HandleCorpseQueryOpcode(WorldPacket& recvPacket);
void HandleCorpseMapPositionQuery(WorldPacket& recvPacket); void HandleCorpseMapPositionQuery(WorldPackets::Query::CorpseMapPositionQuery& packet);
void HandleResurrectResponseOpcode(WorldPacket& recvPacket); void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
void HandleSummonResponseOpcode(WorldPacket& recvData); void HandleSummonResponseOpcode(WorldPacket& recvData);