fix(Scripts/UP): King Ymiron should use only 1 boat ability at a time & Spirit Fount speed (#22081)
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@@ -271,6 +271,7 @@ public:
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king->SetDisableGravity(true);
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king->SetDisableGravity(true);
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me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
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me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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events.CancelEventGroup(1);
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switch (BoatOrder[BoatNum - 1])
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switch (BoatOrder[BoatNum - 1])
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{
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{
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case 0:
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case 0:
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@@ -298,7 +299,7 @@ public:
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sf->SetSpeed(MOVE_RUN, 0.4f);
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sf->SetSpeed(MOVE_RUN, 0.4f);
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sf->AddAura(IsHeroic() ? SPELL_SPIRIT_FOUNT_H : SPELL_SPIRIT_FOUNT_N, sf);
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sf->AddAura(IsHeroic() ? SPELL_SPIRIT_FOUNT_H : SPELL_SPIRIT_FOUNT_N, sf);
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sf->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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sf->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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sf->GetMotionMaster()->MoveFollow(me->GetVictim(), 0, rand_norm()*M_PI * 2);
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sf->GetMotionMaster()->MoveFollow(me->GetVictim(), 0, rand_norm()*M_PI * 2, MOTION_SLOT_ACTIVE, false, false);
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}
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}
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break;
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break;
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}
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}
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