refactor(Core/sLog): improve singleton management (#3801)

This commit is contained in:
Francesco Borzì
2020-12-06 15:59:08 +01:00
committed by GitHub
parent a06bfa6e5b
commit 9facd81e54
6 changed files with 214 additions and 92 deletions
+7 -89
View File
@@ -8,104 +8,20 @@
#define AZEROTHCORE_LOG_H
#include "Common.h"
#include "ILog.h"
#include <ace/Task.h>
class WorldPacket;
enum DebugLogFilters
{
LOG_FILTER_NONE = 0x00000000,
LOG_FILTER_UNITS = 0x00000001, // Anything related to units that doesn't fit in other categories. ie. creature formations
LOG_FILTER_PETS = 0x00000002,
LOG_FILTER_VEHICLES = 0x00000004,
LOG_FILTER_TSCR = 0x00000008, // C++ AI, instance scripts, etc.
LOG_FILTER_DATABASE_AI = 0x00000010, // SmartAI, EventAI, CreatureAI
LOG_FILTER_MAPSCRIPTS = 0x00000020,
LOG_FILTER_NETWORKIO = 0x00000040, // Anything packet/netcode related
LOG_FILTER_SPELLS_AURAS = 0x00000080,
LOG_FILTER_ACHIEVEMENTSYS = 0x00000100,
LOG_FILTER_CONDITIONSYS = 0x00000200,
LOG_FILTER_POOLSYS = 0x00000400,
LOG_FILTER_AUCTIONHOUSE = 0x00000800,
LOG_FILTER_BATTLEGROUND = 0x00001000, // Anything related to arena's and battlegrounds
LOG_FILTER_OUTDOORPVP = 0x00002000,
LOG_FILTER_CHATSYS = 0x00004000,
LOG_FILTER_LFG = 0x00008000,
LOG_FILTER_MAPS = 0x00010000, // Maps, instances, grids, cells, visibility
LOG_FILTER_PLAYER_LOADING = 0x00020000, // Debug output from Player::_Load functions
LOG_FILTER_PLAYER_ITEMS = 0x00040000, // Anything item related
LOG_FILTER_PLAYER_SKILLS = 0x00080000, // Skills related
LOG_FILTER_LOOT = 0x00100000, // Loot related
LOG_FILTER_GUILD = 0x00200000, // Guild related
LOG_FILTER_TRANSPORTS = 0x00400000, // Transport related
LOG_FILTER_WARDEN = 0x00800000, // Warden related
LOG_FILTER_BATTLEFIELD = 0x01000000, // Battlefield related
LOG_FILTER_MODULES = 0x02000000, // Modules debug
LOG_FILTER_CLOSE_SOCKET = 0x04000000, // Whenever KickPlayer() or CloseSocket() are called
};
enum LogTypes
{
LOG_TYPE_STRING = 0,
LOG_TYPE_ERROR = 1,
LOG_TYPE_BASIC = 2,
LOG_TYPE_DETAIL = 3,
LOG_TYPE_DEBUG = 4,
LOG_TYPE_CHAR = 5,
LOG_TYPE_WORLD = 6,
LOG_TYPE_RA = 7,
LOG_TYPE_GM = 8,
LOG_TYPE_CRASH = 9,
LOG_TYPE_CHAT = 10,
LOG_TYPE_PERF = 11,
LOG_TYPE_MULTITH = 12,
MAX_LOG_TYPES
};
enum LogLevel
{
LOGL_NORMAL = 0,
LOGL_BASIC,
LOGL_DETAIL,
LOGL_DEBUG
};
const int LogLevels = int(LOGL_DEBUG) + 1;
enum ColorTypes
{
BLACK,
RED,
GREEN,
BROWN,
BLUE,
MAGENTA,
CYAN,
GREY,
YELLOW,
LRED,
LGREEN,
LBLUE,
LMAGENTA,
LCYAN,
WHITE
};
const int Colors = int(WHITE) + 1;
class Log
class Log : public ILog
{
private:
Log();
~Log();
Log(Log const&) = delete;
Log(Log&&) = delete;
Log& operator=(Log const&) = delete;
Log& operator=(Log&&) = delete;
public:
static Log* instance();
Log();
~Log();
void Initialize();
void ReloadConfig();
@@ -197,7 +113,9 @@ private:
DebugLogFilters m_DebugLogMask;
};
#define sLog Log::instance()
std::unique_ptr<ILog>& getLogInstance();
#define sLog getLogInstance()
#endif