fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster (#4351)
* fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster * cherry-pick https://github.com/TrinityCore/TrinityCore/commit/28353e920b531b7dd221ac926049f5a68b75e7ec Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com> * [[nodiscard]] * return; * fix last thing * build * Revert "build" This reverts commit c892cc292f3592c5089840e393b525f74904779b. * Update Object.h * Update Object.h * Update Object.h Co-authored-by: Meji <2695278+meji46@users.noreply.github.com>
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@@ -521,12 +521,16 @@ struct Position
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float GetAngle(const Position* pos) const;
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[[nodiscard]] float GetAngle(float x, float y) const;
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float GetAbsoluteAngle(float x, float y) const
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[[nodiscard]] float GetAbsoluteAngle(float x, float y) const
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{
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float dx = x - m_positionX;
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float dy = y - m_positionY;
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return NormalizeOrientation(std::atan2(dy, dx));
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return NormalizeOrientation(std::atan2(
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static_cast<float>(y - m_positionY),
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static_cast<float>(x - m_positionX))
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);
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}
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[[nodiscard]] float GetAbsoluteAngle(Position const& pos) const { return GetAbsoluteAngle(pos.m_positionX, pos.m_positionY); }
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[[nodiscard]] float GetAbsoluteAngle(Position const* pos) const { return GetAbsoluteAngle(*pos); }
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float GetRelativeAngle(const Position* pos) const
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{
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return GetAngle(pos) - m_orientation;
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