chore(Scripts/MagtheridonsLair): rework Magtheridon boss script (#16527)
* initial commit * remove leftovers * codestyle
This commit is contained in:
+109
-137
@@ -55,27 +55,9 @@ enum Spells
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SPELL_DEBRIS_DAMAGE = 30631
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SPELL_DEBRIS_DAMAGE = 30631
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};
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};
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enum Events
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enum Groups
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{
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{
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EVENT_EMOTE1 = 1,
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GROUP_INTERRUPT_CHECK = 0
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EVENT_EMOTE2 = 2,
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EVENT_EMOTE3 = 3,
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EVENT_ENTER_COMBAT = 4,
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EVENT_RECENTLY_SPOKEN = 5,
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EVENT_CLEAVE = 10,
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EVENT_BLAST_NOVA = 11,
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EVENT_BLAZE = 12,
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EVENT_ENRAGE = 13,
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EVENT_QUAKE = 14,
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EVENT_CHECK_HEALTH = 15,
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EVENT_COLLAPSE_CEIL = 16,
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EVENT_COLLAPSE_DAMAGE = 17,
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EVENT_DEBRIS = 18,
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EVENT_RANDOM_TAUNT = 30,
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EVENT_CHECK_GRASP = 31,
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EVENT_CANCEL_GRASP_CHECK = 32
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};
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};
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class DealDebrisDamage : public BasicEvent
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class DealDebrisDamage : public BasicEvent
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@@ -102,28 +84,69 @@ public:
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struct boss_magtheridonAI : public BossAI
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struct boss_magtheridonAI : public BossAI
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{
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{
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boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
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boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON)
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{
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EventMap events2;
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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void Reset() override
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{
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{
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events2.Reset();
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events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
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_Reset();
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_Reset();
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_currentPhase = 0;
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_recentlySpoken = false;
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scheduler.Schedule(90s, [this](TaskContext context)
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{
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Talk(SAY_TAUNT);
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context.Repeat(90s);
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});
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me->CastSpell(me, SPELL_SHADOW_CAGE, true);
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me->CastSpell(me, SPELL_SHADOW_CAGE, true);
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetImmuneToPC(true);
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me->SetImmuneToPC(true);
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ScheduleHealthCheckEvent(30, [&] {
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_currentPhase = 1;
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Talk(SAY_PHASE3);
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me->GetMotionMaster()->Clear();
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scheduler.DelayAll(18s);
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scheduler.Schedule(8s, [this](TaskContext /*context*/)
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{
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DoCastSelf(SPELL_CAMERA_SHAKE, true);
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instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
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}).Schedule(15s, [this](TaskContext /*context*/)
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{
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DoCastSelf(SPELL_COLLAPSE_DAMAGE, true);
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me->resetAttackTimer();
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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_currentPhase = 0;
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scheduler.Schedule(20s, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
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{
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target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, nullptr, nullptr, me->GetGUID());
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me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
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}
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context.Repeat(20s);
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});
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});
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});
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}
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}
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void KilledUnit(Unit* /*victim*/) override
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void KilledUnit(Unit* /*victim*/) override
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{
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{
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if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
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if(!_recentlySpoken)
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{
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{
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events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
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Talk(SAY_SLAY);
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Talk(SAY_SLAY);
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_recentlySpoken = true;
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}
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}
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scheduler.Schedule(5s, [this](TaskContext /*context*/)
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{
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_recentlySpoken = false;
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});
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}
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}
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void JustDied(Unit* /*killer*/) override
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void JustDied(Unit* /*killer*/) override
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@@ -132,135 +155,84 @@ public:
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Talk(SAY_DEATH);
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Talk(SAY_DEATH);
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}
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}
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void JustEngagedWith(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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{
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events2.Reset();
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_JustEngagedWith();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_EMOTE1, 0);
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Talk(SAY_EMOTE_BEGIN);
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events.ScheduleEvent(EVENT_EMOTE2, 60000);
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events.ScheduleEvent(EVENT_EMOTE3, 120000);
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scheduler.Schedule(60s, [this](TaskContext /*context*/)
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events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
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{
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Talk(SAY_EMOTE_NEARLY);
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}).Schedule(120s, [this](TaskContext /*context*/)
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{
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Talk(SAY_EMOTE_FREE);
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}).Schedule(123s, [this](TaskContext /*context*/)
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{
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetImmuneToPC(false);
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me->SetReactState(REACT_AGGRESSIVE);
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instance->SetData(DATA_ACTIVATE_CUBES, 1);
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me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
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scheduler.Schedule(9s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_CLEAVE);
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context.Repeat(10s);
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}).Schedule(10s, [this](TaskContext context)
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{
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me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
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context.Repeat(30s);
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}).Schedule(40s, [this](TaskContext context)
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{
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me->CastSpell(me, SPELL_QUAKE); //needs fixes with custom spell
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scheduler.Schedule(7s, [this](TaskContext /*context*/)
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{
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DoCastSelf(SPELL_BLAST_NOVA);
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scheduler.Schedule(50ms, GROUP_INTERRUPT_CHECK, [this](TaskContext context)
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{
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if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
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{
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Talk(SAY_BANISH);
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me->InterruptNonMeleeSpells(true);
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scheduler.CancelGroup(GROUP_INTERRUPT_CHECK);
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}
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context.Repeat(50ms);
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}).Schedule(12s, GROUP_INTERRUPT_CHECK, [this](TaskContext /*context*/)
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{
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scheduler.CancelGroup(GROUP_INTERRUPT_CHECK);
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});
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});
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context.Repeat(50s);
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}).Schedule(1320s, [this](TaskContext /*context*/)
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{
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DoCastSelf(SPELL_BERSERK, true);
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});
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});
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}
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}
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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events2.Update(diff);
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switch (events2.ExecuteEvent())
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{
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case EVENT_RANDOM_TAUNT:
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Talk(SAY_TAUNT);
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events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
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break;
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case EVENT_CHECK_GRASP:
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if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
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{
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Talk(SAY_BANISH);
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me->InterruptNonMeleeSpells(true);
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break;
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}
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events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
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break;
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}
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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events.Update(diff);
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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if (_currentPhase != 1)
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{
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{
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case EVENT_EMOTE1:
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Talk(SAY_EMOTE_BEGIN);
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break;
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case EVENT_EMOTE2:
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Talk(SAY_EMOTE_NEARLY);
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break;
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case EVENT_EMOTE3:
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Talk(SAY_EMOTE_FREE);
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Talk(SAY_FREE);
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break;
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case EVENT_ENTER_COMBAT:
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetImmuneToPC(false);
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me->SetReactState(REACT_AGGRESSIVE);
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events.ScheduleEvent(EVENT_CLEAVE, 9000);
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events.ScheduleEvent(EVENT_BLAZE, 10000);
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events.ScheduleEvent(EVENT_QUAKE, 40000);
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
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events.ScheduleEvent(EVENT_ENRAGE, 22 * MINUTE * IN_MILLISECONDS);
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instance->SetData(DATA_ACTIVATE_CUBES, 1);
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me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
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break;
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case EVENT_CLEAVE:
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me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
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events.ScheduleEvent(EVENT_CLEAVE, 10000);
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break;
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case EVENT_BLAST_NOVA:
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me->CastSpell(me, SPELL_BLAST_NOVA, false);
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events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
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events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
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break;
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case EVENT_BLAZE:
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me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
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events.ScheduleEvent(EVENT_BLAZE, 30000);
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break;
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case EVENT_ENRAGE:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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case EVENT_CANCEL_GRASP_CHECK:
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events2.Reset();
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break;
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case EVENT_QUAKE:
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me->CastSpell(me, SPELL_QUAKE, false);
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events.ScheduleEvent(EVENT_BLAST_NOVA, 7000);
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events.ScheduleEvent(EVENT_QUAKE, 50000);
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break;
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case EVENT_CHECK_HEALTH:
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if (me->HealthBelowPct(30))
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{
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Talk(SAY_PHASE3);
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events.SetPhase(1);
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events.DelayEvents(18000);
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events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
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events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
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break;
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case EVENT_COLLAPSE_CEIL:
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me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
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instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
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break;
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case EVENT_COLLAPSE_DAMAGE:
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me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
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me->resetAttackTimer();
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events.SetPhase(0);
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events.ScheduleEvent(EVENT_DEBRIS, 20000);
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break;
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case EVENT_DEBRIS:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
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{
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target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, nullptr, nullptr, me->GetGUID());
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me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
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}
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events.ScheduleEvent(EVENT_DEBRIS, 20000);
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break;
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}
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if (!events.IsInPhase(1))
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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}
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private:
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bool _recentlySpoken;
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uint8 _currentPhase;
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};
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};
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CreatureAI* GetAI(Creature* creature) const override
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CreatureAI* GetAI(Creature* creature) const override
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{
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{
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return GetMagtheridonsLairAI<boss_magtheridonAI>(creature);
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return GetMagtheridonsLairAI<boss_magtheridonAI>(creature);
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}
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}
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};
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};
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class spell_magtheridon_blaze : public SpellScriptLoader
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class spell_magtheridon_blaze : public SpellScriptLoader
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Reference in New Issue
Block a user